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Alien Realms
''Alien Realms'' is an anthology of adventures published by Game Designers' Workshop (GDW) in 1983 for the science fiction role-playing game '' Traveller''. Description ''Alien Realms'' is a collection of eight adventures that are based on material about alien races published by GDW in their ''Alien Modules'' series: '' Traveller Alien Module 1: Aslan'' (1984), '' Traveller Alien Module 2: K'kree'' (1984), '' Traveller Alien Module 3: Vargr'' (1984), '' Traveller Alien Module 4: Zhodani'' (1985), and ''Traveller Alien Module 5: Droyne'' (1985). In some of the adventures, player characters are humans interacting with the alien race, in others, they are an alien race. The eight adventures and the alien races featured in each of them are: *"The Last Patrol" (Zhodani) *"Deep Metal" (Zhodani) *"Prosperity for the Taking" (Vargr) *"No Credit Check" (Vargr & Zhodani) *"First Son, Lost Son" (Aslan) *"Interdiction Zone" (Aslan) *"Ahriy Uprising" (Aslan) *"The Casteless" (Droyne) Publi ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-pla ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. Design Traveller is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting. Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power. Influences and inspiration Marc Miller lists a number of books that influenced ...
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Science-fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has become po ...
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Timothy B
''Timothy B'' is the second studio solo album by Timothy B. Schmit, the bass guitarist and co-lead vocalist for the Eagles. The album was released in 1987 on MCA in the United States and Europe, three years after Schmit's debut solo album, '' Playin' It Cool'' and seven years after the demise of the Eagles. The album peaked at #106 on the ''Billboard'' 200 chart, and the single, " Boys Night Out", hit #25 on the ''Billboard'' Hot 100 chart, Schmit's best selling single. The album was produced by Richard Rudolph, and it was co-produced by Bruce Gaitsch. Background When Schmit was asked about why there were less notable musicians compared to his last album, he said "I decided to stay out of the real glamour studios and to keep the clientele down too. I did it on purpose mainly for less distractions. I mean I really knew what I wanted to do on this album and I decided purposely not to use my famous and semi-famous friends just to have it be more of what I can do on my own. And that' ...
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Aslan
Aslan () is a major character in C. S. Lewis's ''The Chronicles of Narnia'' series. Unlike any other character in the Narnian series, Aslan appears in all seven chronicles. Aslan is depicted as a talking lion and is described as the King of Beasts, the son of the Emperor-Over-the-Sea, and the King above all High Kings in Narnia. C.S. Lewis often capitalizes the word ''lion'' in reference to Aslan since he parallels Jesus as the "Lion of Judah" in Christian theology.The Collected Letters of C.S. Lewis, vol iii, p 160: "I found the name slan..it is the Turkish for Lion. ... And of course it meant the Lion of Judah." The word ''aslan'' means "lion" in Turkish. Role in ''The Chronicles of Narnia'' ''The Lion, the Witch and the Wardrobe'' Aslan is first mentioned by Mr. Beaver when the Pevensie children arrive in Narnia. He is described by Mr. Beaver as being the true king of Narnia who has returned to help the Pevensies to free Narnia of the White Witch's rule. Mr and Mrs. Beav ...
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Vargr
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a ''vargr'' (anglicised as warg) is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati who perpetually chase the Sun and Moon. In Old English, a ''wearh'' is an outcast who may be strangled to death. Through Tolkien's influence, wargs have featured in fantasy books by authors including George R. R. Martin, and in media such as video games and role-playing games. Etymology and origins The Tolkien scholar Tom Shippey states that Tolkien's spelling "warg" is a cross of Old Norse ''vargr'' and Old English '' wearh''. He notes that the words embody a shift in meaning from "wolf" to "outlaw": ''vargr'' carries both ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''



White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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