I Am Setsuna
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I Am Setsuna
''I Am Setsuna'' is a 2016 role-playing video game (RPG) developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows. A version for Nintendo Switch was released in 2017 as a console launch title. The storyline, set in a snow-bound world plagued by monsters, follows silent protagonist Endir as he becomes the guardian of Setsuna, a young woman journeying to the Last Lands to act as a sacrifice for pacifying the monsters. The gameplay, which is designed to emulate RPGs from the genre's "golden age" in the 1990s, uses an Active Time Battle system blended with unique mechanics. The debut project of Tokyo RPG Factory, ''I Am Setsuna'' began production in 2014 with a short production schedule. In keeping with the studio's goal, the team took mechanical inspiration from ''Chrono Trigger'' (1995). Using the visual theme of snow, the narrative was written to explore the theme of sadness. The music, composed by Tomo ...
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Tokyo RPG Factory
is a Japanese video game developer and subsidiary of Square Enix, a company known for its work in the role-playing genre. The company was founded in 2014 under the name "Tokyo Dream Factory" by Yosuke Matsuda, who became president of Square Enix in 2013. As of 2019, it has released three titles to varying degrees of critical and commercial success: ''I Am Setsuna'', ''Lost Sphear'' and ''Oninaki'', each themed after a component of the Japanese concept of ''setsugekka'' ("snow, moon and flowers"). A fourth project is in the planning phase as of 2019. Tokyo RPG Factory was founded to develop games inspired by titles from the "golden age" of RPGs. Its structure, which brings in freelancers and staff volunteering from other departments within Square Enix, is modelled on Western film and game studios. Recurring staff members for their projects are director Atsushi Hashimoto and scenario writer Hirotaka Inaba. Noted Square Enix staff member Takashi Tokita provided input on the first ...
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Quest (gaming)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as " ...
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Kanji
are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese and are still used, along with the subsequently-derived syllabic scripts of ''hiragana'' and ''katakana''. The characters have Japanese pronunciation, pronunciations; most have two, with one based on the Chinese sound. A few characters were invented in Japan by constructing character components derived from other Chinese characters. After World War II, Japan made its own efforts to simplify the characters, now known as shinjitai, by a process similar to China's simplified Chinese characters, simplification efforts, with the intention to increase literacy among the common folk. Since the 1920s, the Japanese government has published character lists periodically to help direct the education of its citizenry through the myriad Chinese characte ...
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Katakana
is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived from components or fragments of more complex kanji. Katakana and hiragana are both kana systems. With one or two minor exceptions, each syllable (strictly mora) in the Japanese language is represented by one character or ''kana'' in each system. Each kana represents either a vowel such as "''a''" (katakana ア); a consonant followed by a vowel such as "''ka''" (katakana カ); or "''n''" (katakana ン), a nasal sonorant which, depending on the context, sounds either like English ''m'', ''n'' or ''ng'' () or like the nasal vowels of Portuguese or Galician. In contrast to the hiragana syllabary, which is used for Japanese words not covered by kanji and for grammatical inflections, the katakana syllabary usage is comparable to italics in En ...
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Sorrow (emotion)
Sorrow is an emotion, feeling, or sentiment. Sorrow "is more 'intense' than sadness... it implies a long-term state". At the same time "sorrow — but not unhappiness — suggests a degree of resignation... which lends sorrow its peculiar air of dignity".Wierzbicka, p. 66 Moreover, "in terms of attitude, sorrow can be said to be half way between ''sadness'' (accepting) and '' distress'' (not accepting)". Cult Romanticism saw a cult of sorrow develop, reaching back to ''The Sorrows of Young Werther'' of 1774, and extending through the nineteenth century with contributions like Tennyson's " In Memoriam" — "O Sorrow, wilt thou live with me/No casual mistress, but a wife" — up to W. B. Yeats in 1889, still "of his high comrade Sorrow dreaming". While it may be that "the Romantic hero's cult of sorrow is largely a matter of pretence", as Jane Austen pointed out satirically through Marianne Dashwood, "brooding over her sorrows... this excess of suffering" may nevertheless have seri ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Xenogears
''Xenogears'' is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger '' Xeno'' franchise. The gameplay of ''Xenogears'' revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism. Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for ''Final Fantasy VII'', it was allowed to be developed as its own project; first as a sequel to ''Chrono Trigger'' and then as an original game with a science fiction premise. It was developed under the working title "Project Noah". The characters were designed b ...
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Mother (video Game Series)
(known as ''EarthBound'' outside Japan) is a video game series that consists of three role-playing video games: ''Mother'' (1989), known as ''EarthBound Beginnings'' outside Japan, for the Nintendo Entertainment System, Family Computer; ''Mother 2'' (1994), known as ''EarthBound'' outside Japan, for the Super Nintendo Entertainment System; and ''Mother 3'' (2006) for the Game Boy Advance. Written by Shigesato Itoi, published by Nintendo, and featuring game mechanics modeled on the ''Dragon Quest'' series, ''Mother'' is known for its sense of humor, originality, and parody. The player uses weapons and psychic powers to fight hostile enemies, which include animated everyday objects, aliens and brainwashed people. Signature elements of the series include a lighthearted approach to plot, battle sequences with psychedelic backgrounds, and the "rolling HP meter": player health ticks down like an odometer rather than instantly being subtracted, allowing the player to take preventativ ...
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SaGa
is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square (video game company), Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2. The series is notable for its emphasis on open world exploration, Nonlinear gameplay, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises. Development The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include ''Final Fantasy (video game), Final Fantasy'' and ''Final Fantasy II''. At a time when Nintendo's Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was ...
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The Legend Of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games. The series centers on the various incarnations of Link, a courageous young Hylian man, with pointy, elf-like ears; and Princess Zelda, a magical princess who is the mortal reincarnation of the goddess Hylia; as they fight to save the magical land of Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires; however, if someone w ...
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Dragon Quest
previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publisher Enix, with all of the involved parties co-owning the copyright of the series since then. The games are published by Square Enix (formerly Enix) since its inception, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation. The series introduced a number of features to the genre and has had a significant impact on the development of other role-playing games. Installment ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in the majority of the world's legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. The main purpose of intellectual property law is to encourage the creation of a wide variety of intellectual goo ...
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