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is a Japanese
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
and subsidiary of
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
, a company known for its work in the
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
genre. The company was founded in 2014 under the name "Tokyo Dream Factory" by Yosuke Matsuda, who became president of Square Enix in 2013. As of 2019, it has released three titles to varying degrees of critical and commercial success: ''
I Am Setsuna ''I Am Setsuna'' is a 2016 role-playing video game (RPG) developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows. A version for Nintendo Switch was released in 2017 ...
'', ''
Lost Sphear is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. The game is the second to be developed by Tokyo RPG Factory, and considered a spiritual successor to their first title, ''I Am Setsuna''. It was ...
'' and ''
Oninaki is a 2019 action role-playing game developed by Tokyo RPG Factory and published by Square Enix for PlayStation 4, Windows and Nintendo Switch. Gameplay has players exploring dungeon areas selected from a world map, fighting enemies in real-time ...
'', each themed after a component of the Japanese concept of ''setsugekka'' ("
snow, moon and flowers is a Japanese expression and theme in art and design originating from a poem by Tang dynasty poet Bai Juyi. It became popular in the late Edo period. It is a Japanese metonym for beautiful sceneries in nature. Introduction This threefold theme ...
"). A fourth project is in the planning phase as of 2019. Tokyo RPG Factory was founded to develop games inspired by titles from the "
golden age The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during ...
" of RPGs. Its structure, which brings in freelancers and staff volunteering from other departments within Square Enix, is modelled on Western film and game studios. Recurring staff members for their projects are director Atsushi Hashimoto and scenario writer Hirotaka Inaba. Noted Square Enix staff member
Takashi Tokita (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for ''Final Fantasy IV'' as well as the director of ''Parasite Eve'' and ''Chrono Trigger''. ...
provided input on the first two titles before taking on a creative role in ''Oninaki''.


History


Origin and staff

Beginning in March 2013,
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
—known for its work in the
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
(RPG) genre—underwent structural and policy changes when
Yoichi Wada is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the fo ...
stepped down as president and was replaced by Yosuke Matsuda. Matsuda wanted to steer the company towards a more individual identity for products amid rising production costs and changing consumer demands. During this time, discussions were held internally about setting up a group within the company focused on creating new games inspired by the themes, art and game design of RPGs produced during the genre's
golden age The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during ...
in the 1990s, such as ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'' and entries in the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. This move was partially made in response to the success of Western spiritual successors to golden age titles. Matsuda spearheaded this initiative. Taking inspiration from the corporate structure of outsourcing and freelancing staff common with Western movies and video game development, Matsuda "bypassed" Square Enix's corporate structure to create a small-scale subsidiary studio which would feature freelance guest developers working alongside company staff. Matsuda invited a number of people from across Square Enix and from the freelance community to participate, and the studio was created around them. The developer was founded in 2014 under the name "Tokyo Dream Factory". Their aim was to create original titles within small budgets, and they were given high creative freedom within their design goals. The following year, the studio changed to its current title, representing its chosen genre and development goals, with the name being created collaboratively by the staff. As part of his goals for the studio, Matsuda put in a policy of allowing staff members from other departments to volunteer rather than being assigned there. Acting as a wholly-owned subsidiary of Square Enix, the developer is based in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 ...
, Japan. In 2017, the developer had ten regular employees, with others joining in if they wished. A recurring staff member is Atsushi Hashimoto, who has acted as director for their games since the studio's founding. Scenario writer Hirotaka Inaba also worked on all their games to date, collaborating on their first two with Makoto Goya.
Takashi Tokita (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for ''Final Fantasy IV'' as well as the director of ''Parasite Eve'' and ''Chrono Trigger''. ...
, known for his work on ''Chrono Trigger'', provided input for the battle systems of the first two games, then took a deeper creative role in the third.


Game development

For their first three games, Tokyo RPG Factory drew thematic and visual inspiration from the Japanese concept of ''setsugekka'' ("
snow, moon and flowers is a Japanese expression and theme in art and design originating from a poem by Tang dynasty poet Bai Juyi. It became popular in the late Edo period. It is a Japanese metonym for beautiful sceneries in nature. Introduction This threefold theme ...
"), an artistic theme in which each component serves as a
metonym Metonymy () is a figure of speech in which a concept is referred to by the name of something closely associated with that thing or concept. Etymology The words ''metonymy'' and ''metonym'' come from grc, μετωνυμία, 'a change of name' ...
for its associated season. Work began on their first title, originally announced under the codename ''Project Setsuna'', in 2014. Matsuno had a plan for multiple related titles related to Tokyo RPG Factory's IP, though this first game was created as a standalone project without plans for direct sequels. The game, eventually titled ''
I Am Setsuna ''I Am Setsuna'' is a 2016 role-playing video game (RPG) developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows. A version for Nintendo Switch was released in 2017 ...
'', drew mechanical inspiration for its
Active Time Battle In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
system from ''Chrono Trigger''. The story was created around themes of sadness and sacrifice. It used the visual theme of "snow". Released worldwide in 2016, ''I Am Setsuna'' saw positive responses from fans, and despite initial losses turned a major profit for the company by the end of 2017. Following ''I Am Setsuna'', the team began work on another similar project, carrying over some terminology and elements from their first game but otherwise creating a standalone experience. This second project was ''
Lost Sphear is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. The game is the second to be developed by Tokyo RPG Factory, and considered a spiritual successor to their first title, ''I Am Setsuna''. It was ...
'', which used the story and gameplay theme of "memory" in its design. This game used the visual theme of "moon". Released in 2017 in Japan and 2018 in the West, ''Lost Sphear'' was again profitable though earnings fell compared to 2017. During the later development of ''Lost Sphear'', their third game was being planned out, with Tokita taking on the role of creative producer and having input on the narrative. This game used the visual theme of "flower". At Tokita's urging, Inaba wrote a more mature narrative than previous titles from the developer, focusing on death-related themes and examining the concept of reincarnation. While it saw strong positive responses from players, Tokyo RPG Factory suffered a financial loss during that period due to low sales. Following the release of ''Oninaki'', the studio has been doing concept and pre-production on an untitled fourth game.


Titles


References


Notes


External links

* {{Tokyo RPG Factory Japanese companies established in 2014 Software companies based in Tokyo Video game companies established in 2014 Video game companies of Japan Video game development companies Square Enix