Intersection (geometry)
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Intersection (geometry)
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct line (geometry), lines, which either is one point (geometry), point or does not exist (if the lines are parallel lines, parallel). Other types of geometric intersection include: * Line–plane intersection * Line–sphere intersection * Intersection of a polyhedron with a line * Line segment intersection * Intersection curve Determination of the intersection of flat (geometry), flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be numerical solution, solved numerically, for example using Newton iteration. Intersection problems between a line and a conic sec ...
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Line–sphere Intersection
In analytic geometry, a line and a sphere can intersect in three ways: # No intersection at all # Intersection in exactly one point # Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing. Calculation using vectors in 3D In vector notation, the equations are as follows: Equation for a sphere :\left\Vert \mathbf - \mathbf \right\Vert^2=r^2 :*\mathbf : points on the sphere :*\mathbf : center point :*r : radius of the sphere Equation for a line starting at \mathbf :\mathbf=\mathbf + d\mathbf :*\mathbf : points on the line :*\mathbf : origin of the line :*d : distance from the origin of the line :*\mathbf : direction of line (a non-zero vector) Searching for points that are on the line and on the sphere means combining the equations and solving for d, involving the dot product of vect ...
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Line–line Intersection
In Euclidean geometry, the intersection of a line and a line can be the empty set, a point (geometry), point, or another Line (geometry), line. Distinguishing these cases and finding the Intersection (Euclidean geometry), intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane (geometry), plane, they have no point of intersection and are called skew lines. If they are in the same plane, however, there are three possibilities: if they coincide (are not distinct lines), they have an infinitude of points in common (namely all of the points on either of them); if they are distinct but have the same slope, they are said to be parallel (geometry), parallel and have no points in common; otherwise, they have a single point of intersection. The distinguishing features of non-Euclidean geometry are the number and locations of possible intersections between two lines ...
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Newton Iteration
In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function. The most basic version starts with a single-variable function defined for a real variable , the function's derivative , and an initial guess for a root of . If the function satisfies sufficient assumptions and the initial guess is close, then :x_ = x_0 - \frac is a better approximation of the root than . Geometrically, is the intersection of the -axis and the tangent of the graph of at : that is, the improved guess is the unique root of the linear approximation at the initial point. The process is repeated as :x_ = x_n - \frac until a sufficiently precise value is reached. This algorithm is first in the class of Householder's methods, succeeded by Halley's method. The method can also be extended to complex functions an ...
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Substitution (algebra)
In algebra, the operation of substitution can be applied in various contexts involving formal objects containing symbols (often called variables or indeterminates); the operation consists of systematically replacing occurrences of some symbol by a given value. Substitution is a basic operation of computer algebra. It is generally called "subs" or "subst" in computer algebra systems. A common case of substitution involves polynomials, where substitution of a numerical value for the indeterminate of a (univariate) polynomial amounts to evaluating the polynomial at that value. Indeed, this operation occurs so frequently that the notation for polynomials is often adapted to it; instead of designating a polynomial by a name like ''P'', as one would do for other mathematical objects, one could define :P(X)=X^5-3X^2+5X-17 so that substitution for ''X'' can be designated by replacement inside "''P''(''X'')", say :P(2) = 13 or :P(X+1) = X^5 + 5X^4 + 10X^3 + 7X^2 + 4X - 14. Substitution c ...
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Circle
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is constant. The distance between any point of the circle and the centre is called the radius. Usually, the radius is required to be a positive number. A circle with r=0 (a single point) is a degenerate case. This article is about circles in Euclidean geometry, and, in particular, the Euclidean plane, except where otherwise noted. Specifically, a circle is a simple closed curve that divides the plane into two regions: an interior and an exterior. In everyday use, the term "circle" may be used interchangeably to refer to either the boundary of the figure, or to the whole figure including its interior; in strict technical usage, the circle is only the boundary and the whole figure is called a '' disc''. A circle may also be defined as a special ki ...
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Two Lines
2 (two) is a number, numeral and digit. It is the natural number following 1 and preceding 3. It is the smallest and only even prime number. Because it forms the basis of a duality, it has religious and spiritual significance in many cultures. Evolution Arabic digit The digit used in the modern Western world to represent the number 2 traces its roots back to the Indic Brahmic script, where "2" was written as two horizontal lines. The modern Chinese and Japanese languages (and Korean Hanja) still use this method. The Gupta script rotated the two lines 45 degrees, making them diagonal. The top line was sometimes also shortened and had its bottom end curve towards the center of the bottom line. In the Nagari script, the top line was written more like a curve connecting to the bottom line. In the Arabic Ghubar writing, the bottom line was completely vertical, and the digit looked like a dotless closing question mark. Restoring the bottom line to its original horizontal ...
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Line Segment
In geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints (such as \overline). Examples of line segments include the sides of a triangle or square. More generally, when both of the segment's end points are vertices of a polygon or polyhedron, the line segment is either an edge (geometry), edge (of that polygon or polyhedron) if they are adjacent vertices, or a diagonal. When the end points both lie on a curve (such as a circle), a line segment is called a chord (geometry), chord (of that curve). In real or complex vector spa ...
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Cramer's Rule
In linear algebra, Cramer's rule is an explicit formula for the solution of a system of linear equations with as many equations as unknowns, valid whenever the system has a unique solution. It expresses the solution in terms of the determinants of the (square) coefficient matrix and of matrices obtained from it by replacing one column by the column vector of right-sides of the equations. It is named after Gabriel Cramer (1704–1752), who published the rule for an arbitrary number of unknowns in 1750, although Colin Maclaurin also published special cases of the rule in 1748 (and possibly knew of it as early as 1729). Cramer's rule implemented in a naive way is computationally inefficient for systems of more than two or three equations. In the case of equations in unknowns, it requires computation of determinants, while Gaussian elimination produces the result with the same computational complexity as the computation of a single determinant. Cramer's rule can also be nume ...
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Algebraic Equation
In mathematics, an algebraic equation or polynomial equation is an equation of the form :P = 0 where ''P'' is a polynomial with coefficients in some field, often the field of the rational numbers. For many authors, the term ''algebraic equation'' refers only to ''univariate equations'', that is polynomial equations that involve only one variable. On the other hand, a polynomial equation may involve several variables. In the case of several variables (the ''multivariate'' case), the term ''polynomial equation'' is usually preferred to ''algebraic equation''. For example, :x^5-3x+1=0 is an algebraic equation with integer coefficients and :y^4 + \frac - \frac + xy^2 + y^2 + \frac = 0 is a multivariate polynomial equation over the rationals. Some but not all polynomial equations with rational coefficients have a solution that is an algebraic expression that can be found using a finite number of operations that involve only those same types of coefficients (that is, can be solved alg ...
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