Interactive Fiction Collections
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Interactive Fiction Collections
The ''Interactive Fiction Collections'' is a video game series developed by Infocom and published by Activision for the PC and classic Mac OS. Contents The ''Interactive Fiction Collections'' are a series of five video game collections containing 31 of Infocom's 35 canonical titles, with themes of Adventure, Comedy, Fantasy, Mystery, and Sci-Fi. * ''The Adventure Collection'' (1995; contains ''Border Zone'', '' Cutthroats'', Infidel, Plundered Hearts, and Trinity. Bonus titles are Planetfall and Zork III.) * ''The Comedy Collection'' (1995; contains Ballyhoo, ''Bureaucracy'', '' Hollywood Hijinx'' and ''Nord and Bert Couldn't Make Head or Tail of It''). Bonus titles are Planetfall and Zork I.) * ''The Fantasy Collection'' (1995; contains Enchanter, Seastalker, ''Spellbreaker'', '' Sorcerer'', and ''Wishbringer''. Bonus title are Planetfall and Zork II.) * ''The Mystery Collection '' (1995; contains ''Deadline'', ''The Lurking Horror'', ''Moonmist'', '' Sherlock: The Riddle of th ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Spellbreaker
''Spellbreaker'' is an interactive fiction computer game written by Dave Lebling and published by Infocom in 1985, the third and final game in the "Enchanter Trilogy." It was released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, Macintosh, and MS-DOS. Infocom's eighteenth game, ''Spellbreaker'' is rated "Expert" difficulty. Plot Ten years after the events of ''Enchanter'', the very foundations of magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall. In the course of investigating the mystery, the player learns new, powerful spells that must be used in novel ways. But since magic is no longer dependable, each spell has a chance of failing. The only objects that can help to shore up the effe ...
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Stationfall
''Stationfall'' is an interactive fiction video game written by Steve Meretzky and released by Infocom in 1987. It was released for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, and MS-DOS,. The game is a sequel to ''Planetfall'', one of Infocom's most popular titles. It is Infocom's twenty-fifth game. Plot Following the events on Resida in ''Planetfall'', the player's character received a promotion from lowly Ensign Seventh Class to Lieutenant First Class. The life of an officer in the Stellar Patrol is no better than that of a humble enlistee, however. Five years after the thrills of saving an entire planet from destruction, the character is stuck in a boring desk job that demands piles of tedious paperwork instead of menial cleaning duties. A typically boring assignment comes in: accompany a spacetruck to a space station and pick up a load of "Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms". To make things even m ...
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Starcross (video Game)
''Starcross'' is a 1982 interactive fiction game written by Dave Lebling and published by Infocom. The game was released for the IBM PC (as a self-booting disk), Apple II, Atari 8-bit family, Commodore 64, TRS-80, TI-99/4A, and later the Atari ST and Amiga. It was Infocom's fifth game and first in the science fiction genre. ''Starcross'' takes place in the year 2186, when the player's character is a lone black hole miner exploring an asteroid belt. It sold 90,315 copies. Gameplay The player's ship, the ''Starcross'', is fitted with a mass detector to look for "quantum black holes", which are such powerful sources of energy that one could provide a wealth of riches. When the mass detector finally discovers an anomaly, however, it is not a black hole but something else entirely: a massive craft of unknown origin and composition. The player must dock with the mysterious ship and gain entry to its interior. Once inside, the player discovers a wide variety of alien plant and animal sp ...
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The Hitchhiker's Guide To The Galaxy (video Game)
''The Hitchhiker's Guide to the Galaxy'' is an interactive fiction video game based on the comedic science fiction series The Hitchhiker's Guide to the Galaxy, of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and it was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit family, and Atari ST. It is Infocom's fourteenth game. Plot The game loosely mirrors a portion of the series' plot, representing most of the events in The Hitchhiker's Guide to the Galaxy (novel), the first book. Arthur Dent wakes up one day to find his house about to be destroyed by a construction crew to make way for a new bypass. His friend Ford Prefect (character), Ford Prefect, who is secretly an extraterrestrials in fiction, extraterrestrial, helps to calm Arthur down and hitches them a ride on one of the ships in the approaching Vogon constructor fleet, moments before the fleet destroys the Earth to make way for ...
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A Mind Forever Voyaging
''A Mind Forever Voyaging'' (''AMFV'') is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. It is Infocom's seventeenth game. The game was intended as a Polemic, polemical critique of Ronald Reagan's politics. Plot The story is set in the United States of North America, which is similar to the real-world US, in the year 2031. The player controls PRISM, the world's first artificial general intelligence, sentient computer. PRISM is instructed by its creator, Dr. Abraham Perelman, to run a simulation of Senator Richard Ryder's "Plan for Renewed National Purpose". This plan is intended to address the nation's failing economy, the high Teenage suicide in the United States, teenage suicide rate, and to strengthen the nation's position in a nuclear arms race. PRISM simulates the life of a man called Perry Simm, ten years after the plan has gone into effect. The player experiences some time in Perry's life. The plan appears to have had ...
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Zork Zero
''Zork Zero: The Revenge of Megaboz'' is an interactive fiction computer game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last ''Zork'' game released by Infocom before the company's closure, ''Zork Zero'' takes place before the previous eight games (''Zork I'', ''Zork II'', ''Zork III'', '' Enchanter'', '' Sorcerer'', ''Wishbringer'', ''Spellbreaker'' and ''Beyond Zork''). Unlike its predecessors, ''Zork Zero'' is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game. Previous games by Infocom used a parser evolved from the one in ''Zork I'', but for ''Zork Zero'', they designed a new LALR parser from scratch. ''Zork Zeros parser has some innovative features. If it notice ...
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