Instruction Path Length
In computer performance, the instruction path length is the number of machine code instructions required to execute a section of a computer program. The total path length for the entire program could be deemed a measure of the algorithm's performance on a particular computer hardware. The path length of a simple conditional instruction would normally be considered as equal to 2, one instruction to perform the comparison and another to take a branch if the particular condition is satisfied. The length of time to execute each instruction is not normally considered in determining path length and so path length is merely an indication of relative performance rather than in any sense absolute. When executing a benchmark program, most of the instruction path length is typically inside the program's inner loop. Before the introduction of caches, the path length was an approximation of running time, but in modern CPUs with caches, it can be a much worse approximation, with some load ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Performance
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved: * Short response time for a given piece of work. * High throughput (rate of processing work tasks). * Low utilization of computing resources. ** Fast (or highly compact) data compression and decompression. * High availability of the computing system or application. * High bandwidth. * Short data transmission time. Technical and non-technical definitions The performance of any computer system can be evaluated in measurable, technical terms, using one or more of the metrics listed above. This way the performance can be * Compared relative to other systems or the same system before/after changes * In absolute terms, e.g. for fulfilling ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Unreachable Code
In computer programming, unreachable code is part of the source code of a program which can never be executed because there exists no control flow path to the code from the rest of the program. Unreachable code is sometimes also called ''dead code'', although dead code may also refer to code that is executed but has no effect on the output of a program. Unreachable code is generally considered undesirable for several reasons: * It uses memory unnecessarily * It can cause unnecessary use of the CPU's instruction cache ** This can also decrease data locality * Time and effort may be spent testing, maintaining and documenting code which is never used ** Sometimes an automated test is the only thing using the code. Unreachable code can have some legitimate uses, like providing a library of functions for calling or jumping to manually via a debugger while the program is halted after a breakpoint. This is particularly useful for examining and pretty-printing the internal state of th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Krste Asanovic
Krsto (Cyrillic script: Крсто), also Krste or Krǎstyo is a South Slavic masculine given name. * Krsto Papić, Croatian film director * Krsto Ungnad, Ban of Croatia *Krsto Zrnov Popović, Montenegrin soldier * Fran Krsto Frankopan, Croatian baroque poet, nobleman and politician * Vuk Krsto Frankopan, Croatian nobleman and soldier *Krsto Hegedušić Krsto Hegedušić (26 November 1901 – 7 April 1975) was a Croatian painter, illustrator and theater designer. His most famous paintings depict the harsh life of the Croatian peasantry in the manner of naive art. He was one of the founders of ..., Croatian painter, illustrator and theater designer * Krste Asanović, computer engineer * Krste Crvenkovski, Macedonian politician * Krste Misirkov, Macedonian philologist, journalist, historian and ethnographer * Krste Velkovski, Macedonian footballer * Krastyo Rakovski, Bulgarian socialist revolutionary * Krastyo Krastev, Bulgarian writer, translator, philosopher and public figure ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Optimization (computer Science)
In computer science, program optimization, code optimization, or software optimization is the process of modifying a software system to make some aspect of it work more algorithmic efficiency, efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less Computer data storage, memory storage or other resources, or draw less power. Overview Although the term "optimization" is derived from "optimum", achieving a truly optimal system is rare in practice, which is referred to as superoptimization. Optimization typically focuses on improving a system with respect to a specific quality metric rather than making it universally optimal. This often leads to trade-offs, where enhancing one metric may come at the expense of another. One popular example is space-time tradeoff, reducing a program’s execution time by increasing its memory consumption. Conversely, in scenarios where memory is l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cache (computing)
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective, caches must be relatively small. Nevertheless, caches are effective in many areas of computing because typical Application software, computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested, and spatial locality, where data is requested that is stored near dat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a standard element of algorithms. Mathematics In mathematics, iteration may refer to the process of iterated function, iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences. Another use of iteration in mathematics is in iterative methods which are used to produce approximate numerical solutions to certain mathematical problems. Newton's method is an example of an iterative method. Manual calculation of a number's sq ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Memoization
In computing, memoization or memoisation is an optimization technique used primarily to speed up computer programs by storing the results of expensive function calls to pure functions and returning the cached result when the same inputs occur again. Memoization has also been used in other contexts (and for purposes other than speed gains), such as in simple mutually recursive descent parsing. It is a type of caching, distinct from other forms of caching such as buffering and page replacement. In the context of some logic programming languages, memoization is also known as tabling. Etymology The term ''memoization'' was coined by Donald Michie in 1968 and is derived from the Latin word ('to be remembered'), usually truncated as ''memo'' in American English, and thus carries the meaning of 'turning he results ofa function into something to be remembered'. While ''memoization'' might be confused with ''memorization'' (because they are etymological cognates), ''memoization'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brute-force Search
In computer science, brute-force search or exhaustive search, also known as generate and test, is a very general problem-solving technique and algorithmic paradigm that consists of Iteration#Computing, systematically checking all possible candidates for whether or not each candidate satisfies the problem's statement. A brute-force algorithm that finds the divisors of a natural number ''n'' would enumerate all integers from 1 to n, and check whether each of them divides ''n'' without remainder. A brute-force approach for the eight queens puzzle would examine all possible arrangements of 8 pieces on the 64-square chessboard and for each arrangement, check whether each (queen) piece can attack any other. While a brute-force search is simple to implement and will always find a solution if it exists, implementation costs are proportional to the number of candidate solutionswhich in many practical problems tends to grow very quickly as the size of the problem increases (#Combinatorial ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Binary Search
In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found. If the search ends with the remaining half being empty, the target is not in the array. Binary search runs in Time complexity#Logarithmic time, logarithmic time in the Best, worst and average case, worst case, making O(\log n) comparisons, where n is the number of elements in the array. Binary search is faster than linear search except for small arrays. However, the array must be sorted first to be able to apply binary search. There are specialized data structures designed fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Indexed Search
Indexed search, also called the cutpoint method,Fishman is an algorithm for discrete-distribution pseudo-random number sampling Non-uniform random variate generation or pseudo-random number sampling is the numerical practice of generating pseudo-random numbers (PRN) that follow a given probability distribution. Methods are typically based on the availability of a unifo ..., invented by Chen and Asau in 1974. References Sources * *Fishman, G.S. (1996) ''Monte Carlo. Concepts, Algorithms, and Applications.'' New York: Springer. *Ripley, B. D. (1987) ''Stochastic Simulation''. Wiley. {{ISBN, 0-471-81884-4 Non-uniform random numbers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Associative Array
In computer science, an associative array, key-value store, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with ''finite'' domain. It supports 'lookup', 'remove', and 'insert' operations. The dictionary problem is the classic problem of designing efficient data structures that implement associative arrays. The two major solutions to the dictionary problem are hash tables and search trees..Dietzfelbinger, M., Karlin, A., Mehlhorn, K., Meyer auf der Heide, F., Rohnert, H., and Tarjan, R. E. 1994"Dynamic Perfect Hashing: Upper and Lower Bounds". SIAM J. Comput. 23, 4 (Aug. 1994), 738-761. http://portal.acm.org/citation.cfm?id=182370 It is sometimes also possible to solve the problem using directly addressed arrays, binary search trees, or other more specialized structures. Many programmin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Subroutine
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |