Inscape (company)
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Inscape (company)
Inscape (stylized as iNSCAPE), was a short-lived video game publisher in the mid-1990s. Michael L. Nash founded the company, which was jointly funded by two Time Warner subsidiaries, Home Box Office and Warner Music Group, with $5 million in startup money. The company was a blend of talent from the entertainment and programming industries. History Michael L. Nash executive produced ''Freak Show'' (published by Voyager in 1993) in cooperation with San Francisco-based art collective The Residents, calling it "a cross between 'Sim City' and 'Twin Peaks.'" After Nash founded Inscape in 1994, the group worked with him again to create Inscape's first game in 1995, ''Bad Day on the Midway'', a game '' CD-ROM Today'' called "One of the Top Ten Discs of All Time". ''Bad Day on the Midway'' was something of a sequel to ''Freak Show'', with both games taking place at traveling carnival. Inscape's next game, ''The Dark Eye'', was released in 1995. At the Electronic Entertainment Exp ...
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Michael L
Michael may refer to: People * Michael (given name), a given name * Michael (surname), including a list of people with the surname Michael Given name "Michael" * Michael (archangel), ''first'' of God's archangels in the Jewish, Christian and Islamic religions * Michael (bishop elect), English 13th-century Bishop of Hereford elect * Michael (Khoroshy) (1885–1977), cleric of the Ukrainian Orthodox Church of Canada * Michael Donnellan (1915–1985), Irish-born London fashion designer, often referred to simply as "Michael" * Michael (footballer, born 1982), Brazilian footballer * Michael (footballer, born 1983), Brazilian footballer * Michael (footballer, born 1993), Brazilian footballer * Michael (footballer, born February 1996), Brazilian footballer * Michael (footballer, born March 1996), Brazilian footballer * Michael (footballer, born 1999), Brazilian footballer Rulers =Byzantine emperors= *Michael I Rangabe (d. 844), married the daughter of Emperor Nikephoros I * Mi ...
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The Dark Eye (video Game)
''The Dark Eye'' is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac. The game features combined 3D graphics, stop-motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributes to the game's ambience of unease and anxiety. Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers for two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspa ...
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Graphix Zone
Scholastic Corporation () is an American multinational publishing, education, and media company that publishes and distributes books, comics, and educational materials for schools, parents, and children. Products are distributed via retail and online sales and through schools via reading clubs and book fairs. Clifford the Big Red Dog, a character created by Norman Bridwell in 1963, serves as the company's official mascot. History Scholastic was founded in 1920 by Maurice R. Robinson near Pittsburgh, Pennsylvania, to be a publisher of youth magazines. The first publication was ''The Western Pennsylvania Scholastic''. It covered high school sports and social activities; the four-page magazine debuted on October 22, 1920, and was distributed in 50 high schools. In the 1940s, Scholastic entered the book club business. In the 1960s, international publishing locations were added in England (1964), New Zealand (1964), and Sydney (1968). Also in the 1960s, Scholastic entered the book ...
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Exploring Geography
Exploration refers to the historical practice of discovering remote lands. It is studied by geographers and historians. Two major eras of exploration occurred in human history: one of convergence, and one of divergence. The first, covering most of ''Homo sapiens'' history, saw humans moving out of Africa, settling in new lands, and developing distinct cultures in relative isolation. Early explorers settled in Europe and Asia; 14,000 years ago, some crossed the Ice Age land bridge from Siberia to Alaska, and moved southbound to settle in the Americas. For the most part, these cultures were ignorant of each other's existence. The second period of exploration, occurring over the last 10,000 years, saw increased cross-cultural exchange through trade and exploration, and marked a new era of cultural intermingling, and more recently, convergence. Early writings about exploration date back to the 4th millennium B.C. in ancient Egypt. One of the earliest and most impactful thinkers of ...
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Adventures Of The Smart Patrol
''Adventures of the Smart Patrol'' (or ''Devo Presents Music from Adventures of the Smart Patrol'') is a compilation album featuring tracks from the 1996 Inscape CD-ROM computer game of the same name created by American new wave band Devo. It was released in 1996 by Discovery Records. Contents Six of the tracks had been previously released on proper Devo albums and compilations, but the album is noteworthy for containing two new Devo tracks: "Theme From Adventures of the Smart Patrol" (a studio recording of a song that had been played live at the beginning of concerts on the 1981 '' New Traditionalists'' tour) and "That's What He Said." Both songs are credited to the Smart Patrol but are performed by Devo. Also of note is this mix of "U Got Me Bugged," a track which first appeared on the compilation '' Hardcore Devo: Volume 2'' (1991), as it features a new vocal track by Booji Boy. Additionally, this version of " Jocko Homo" is the 4-track demo version, previously released ...
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Business Wire
Business Wire is an American company that disseminates full-text press releases from thousands of companies and organizations worldwide to news media, financial markets, disclosure systems, investors, information web sites, databases, bloggers, social networks and other audiences. It is a subsidiary of Berkshire Hathaway. History Business Wire was founded in 1961 by Lorry I. Lokey. It started by sending releases to 16 media outlets in California. Business Wire launched its website in May 1995. In 2000, ahead of its main competitor PR Newswire, Business Wire ended the practice of distributing news to financial outlets 15 minutes before anyone else, to provide immediate, equal access to company information as noted by the SEC's fair disclosure regulation (Reg FD). Business Wire's first wholly owned European operation launched in 2001, with the opening of an office in London. On June 1, 2005, Business Wire entered the German Ad-Hoc market with a disclosure network for companies with ...
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Action Adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Action Video Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the g ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Cabal
A cabal is a group of people who are united in some close design, usually to promote their private views or interests in an ideology, a state, or another community, often by intrigue and usually unbeknownst to those who are outside their group. The use of this term usually carries negative connotations of political purpose, conspiracy and secrecy. It can also refer to a secret plot or a clique, or it may be used as a verb (to form a cabal or secretly conspire). The term is frequently employed as an antisemitic dog whistle, as evidenced both by its Hebrew origin and by its evocation of centuries-old antisemitic tropes. Etymology The term ''cabal'' is derived from Kabbalah (a word that has numerous spelling variations), the Jewish mystical and spiritual interpretation of the Hebrew scripture (קַבָּלָה). In Hebrew, it means "reception" or "acceptance", denoting the ''sod'' (secret) level of Jewish exegesis. In European culture (Christian Cabala, Hermetic Qabalah) it becam ...
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