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Implicit Graph Conjecture
In the study of graph algorithms, an implicit graph representation (or more simply implicit graph) is a graph whose vertices or edges are not represented as explicit objects in a computer's memory, but rather are determined algorithmically from some other input, for example a computable function. Neighborhood representations The notion of an implicit graph is common in various search algorithms which are described in terms of graphs. In this context, an implicit graph may be defined as a set of rules to define all neighbors for any specified vertex. This type of implicit graph representation is analogous to an adjacency list, in that it provides easy access to the neighbors of each vertex. For instance, in searching for a solution to a puzzle such as Rubik's Cube, one may define an implicit graph in which each vertex represents one of the possible states of the cube, and each edge represents a move from one state to another. It is straightforward to generate the neighbors of ...
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Graph Algorithm
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are; risk assessments, anticipatory policing, and pattern recognition technology. The following is a list of well-known algorithms. Automated planning Combinatorial algorithms General combinatorial algorithms * Cycle detection#Brent's algorithm, Brent's algorithm: finds a cycle in function value iterations using only two iterators * Floyd's cycle-finding algorithm: finds a cycle in function value iterations * Gale–Shapley algorithm: solves the stable matching problem * Pseudorandom nu ...
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NP-complete
In computational complexity theory, NP-complete problems are the hardest of the problems to which ''solutions'' can be verified ''quickly''. Somewhat more precisely, a problem is NP-complete when: # It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". # When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) ''solution''. # The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # The problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. Hence, if we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, ...
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Quantum Computer
A quantum computer is a computer that exploits quantum mechanical phenomena. On small scales, physical matter exhibits properties of both particles and waves, and quantum computing takes advantage of this behavior using specialized hardware. Classical physics cannot explain the operation of these quantum devices, and a scalable quantum computer could perform some calculations exponentially faster than any modern "classical" computer. Theoretically a large-scale quantum computer could break some widely used encryption schemes and aid physicists in performing physical simulations; however, the current state of the art is largely experimental and impractical, with several obstacles to useful applications. The basic unit of information in quantum computing, the qubit (or "quantum bit"), serves the same function as the bit in classical computing. However, unlike a classical bit, which can be in one of two states (a binary), a qubit can exist in a superposition of its two " ...
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Relativization
In complexity theory and computability theory, an oracle machine is an abstract machine used to study decision problems. It can be visualized as a black box, called an oracle, which is able to solve certain problems in a single operation. The problem can be of any complexity class. Even undecidable problems, such as the halting problem, can be used. Oracles An oracle machine can be conceived as a Turing machine connected to an oracle. The oracle, in this context, is an entity capable of solving some problem, which for example may be a decision problem or a function problem. The problem does not have to be computable; the oracle is not assumed to be a Turing machine or computer program. The oracle is simply a "black box" that is able to produce a solution for any instance of a given computational problem: * A decision problem is represented as a set ''A'' of natural numbers (or strings). An instance of the problem is an arbitrary natural number (or string). The solution to t ...
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PLS (complexity)
In computational complexity theory, Polynomial Local Search (PLS) is a complexity class that models the difficulty of finding a locally optimal solution to an optimization problem. The main characteristics of problems that lie in PLS are that the cost of a solution can be calculated in polynomial time and the neighborhood of a solution can be searched in polynomial time. Therefore it is possible to verify whether or not a solution is a local optimum in polynomial time. Furthermore, depending on the problem and the algorithm that is used for solving the problem, it might be faster to find a local optimum instead of a global optimum. Description When searching for a local optimum, there are two interesting issues to deal with: First how to find a local optimum, and second how long it takes to find a local optimum. For many local search algorithms, it is not known, whether they can find a local optimum in polynomial time or not. So to answer the question of how long it takes to find a ...
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Nondeterministic Turing Machine
In theoretical computer science, a nondeterministic Turing machine (NTM) is a theoretical model of computation whose governing rules specify more than one possible action when in some given situations. That is, an NTM's next state is ''not'' completely determined by its action and the current symbol it sees, unlike a deterministic Turing machine. NTMs are sometimes used in thought experiments to examine the abilities and limits of computers. One of the most important open problems in theoretical computer science is the P versus NP problem, which (among other equivalent formulations) concerns the question of how difficult it is to simulate nondeterministic computation with a deterministic computer. Background In essence, a Turing machine is imagined to be a simple computer that reads and writes symbols one at a time on an endless tape by strictly following a set of rules. It determines what action it should perform next according to its internal ''state'' and ''what symbol it cu ...
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PSPACE
In computational complexity theory, PSPACE is the set of all decision problems that can be solved by a Turing machine using a polynomial amount of space. Formal definition If we denote by SPACE(''f''(''n'')), the set of all problems that can be solved by Turing machines using ''O''(''f''(''n'')) space for some function ''f'' of the input size ''n'', then we can define PSPACE formally asArora & Barak (2009) p.81 :\mathsf = \bigcup_ \mathsf(n^k). It turns out that allowing the Turing machine to be nondeterministic does not add any extra power. Because of Savitch's theorem,Arora & Barak (2009) p.85 NPSPACE is equivalent to PSPACE, essentially because a deterministic Turing machine can simulate a nondeterministic Turing machine without needing much more space (even though it may use much more time).Arora & Barak (2009) p.86 Also, the complements of all problems in PSPACE are also in PSPACE, meaning that co-PSPACE PSPACE. Relation among other classes The following re ...
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SL (complexity)
In computational complexity theory, SL (Symmetric Logspace or Sym-L) is the complexity class of problems log-space reducible to USTCON (''undirected s-t connectivity''), which is the problem of determining whether there exists a path between two vertices in an undirected graph, otherwise described as the problem of determining whether two vertices are in the same connected component. This problem is also called the undirected reachability problem. It does not matter whether many-one reducibility or Turing reducibility is used. Although originally described in terms of symmetric Turing machines, that equivalent formulation is very complex, and the reducibility definition is what is used in practice. USTCON is a special case of STCON (''directed reachability''), the problem of determining whether a directed path between two vertices in a directed graph exists, which is complete for NL. Because USTCON is SL-complete, most advances that impact USTCON have also impacted SL. Thus th ...
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NL (complexity)
In computational complexity theory, NL (Nondeterministic Logarithmic-space) is the complexity class containing decision problems that can be solved by a nondeterministic Turing machine using a logarithmic amount of memory space. NL is a generalization of L, the class for logspace problems on a deterministic Turing machine. Since any deterministic Turing machine is also a nondeterministic Turing machine, we have that L is contained in NL. NL can be formally defined in terms of the computational resource nondeterministic space (or NSPACE) as NL = NSPACE(log ''n''). Important results in complexity theory allow us to relate this complexity class with other classes, telling us about the relative power of the resources involved. Results in the field of algorithms, on the other hand, tell us which problems can be solved with this resource. Like much of complexity theory, many important questions about NL are still open (see Unsolved problems in computer science). Occasionally N ...
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Reachability
In graph theory, reachability refers to the ability to get from one vertex to another within a graph. A vertex s can reach a vertex t (and t is reachable from s) if there exists a sequence of adjacent vertices (i.e. a walk) which starts with s and ends with t. In an undirected graph, reachability between all pairs of vertices can be determined by identifying the connected components of the graph. Any pair of vertices in such a graph can reach each other if and only if they belong to the same connected component; therefore, in such a graph, reachability is symmetric (s reaches t iff t reaches s). The connected components of an undirected graph can be identified in linear time. The remainder of this article focuses on the more difficult problem of determining pairwise reachability in a directed graph (which, incidentally, need not be symmetric). Definition For a directed graph G = (V, E), with vertex set V and edge set E, the reachability relation of G is the transitive closu ...
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Journal Of Computer And System Sciences
The ''Journal of Computer and System Sciences'' (JCSS) is a peer-reviewed scientific journal in the field of computer science. ''JCSS'' is published by Elsevier, and it was started in 1967. Many influential scientific articles have been published in ''JCSS''; these include five papers that have won the Gödel Prize The Gödel Prize is an annual prize for outstanding papers in the area of theoretical computer science, given jointly by the European Association for Theoretical Computer Science (EATCS) and the Association for Computing Machinery Special Inter .... Its managing editor is Michael Segal. Notes References * * External links * Journal homepageScienceDirect accessDBLP information Computer science journals Elsevier academic journals {{compu-journal-stub ...
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Nash Equilibrium
In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). The idea of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to his model of competition in an oligopoly. If each player has chosen a strategy an action plan based on what has happened so far in the game and no one can increase one's own expected payoff by changing one's strategy while the other players keep theirs unchanged, then the current set of strategy choices constitutes a Nash equilibrium. If two players Alice and Bob choose strategies A and B, (A, B) is a Nash equilibrium if Alice has no other strategy available that does better than A at maximizing her payoff in response to Bob choosing B, and Bob has no other strategy available that does better than B at maximizing his payoff in response to Alice c ...
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