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IMPACT (computer Graphics)
IMPACT (sometimes spelled Impact) is a computer graphics architecture for Silicon Graphics computer workstations. IMPACT Graphics was developed in 1995 and was available as a high-end graphics option on workstations released during the mid-1990s. IMPACT graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end Personal computer, PCs made well after IMPACT's introduction. IMPACT graphics systems consist of either one or two Geometry pipelines, Geometry Engines and one or two Raster Engines in various configurations. IMPACT graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. IMPACT Graphics can produce resolutions up to 1600 x 1200 pixels with 32-bit color and can also process unencoded NTSC and PAL analog television signals. IMPACT graphics subsystems come in three configurations for SGI Indigo2, SGI Indigo2 IMPACT workstations: Solid IMPACT, ...
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Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California, in November 1981 by James H. Clark, the computer scientist and entrepreneur perhaps best known for founding Netscape (with Marc Andreessen). Its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time. Early systems were based on the RealityEngine, Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional ...
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Television
Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, entertainment, news, and sports. The medium is capable of more than "radio broadcasting", which refers to an audio signal sent to radio receivers. Television became available in crude experimental forms in the 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was ...
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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RDRAM
Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generation of Rambus DRAM, DRDRAM was replaced by XDR DRAM. Rambus DRAM was developed for high-bandwidth applications and was positioned by Rambus as replacement for various types of contemporary memories, such as SDRAM. RDRAM is a serial memory bus. DRDRAM was initially expected to become the standard in computer memory, PC memory, especially after Intel agreed to license the Rambus technology for use with its future chipsets. Further, DRDRAM was expected to become a standard for Video memory, graphics memory. However, RDRAM got embroiled in a standards war with an alternative technology—DDR SDRAM—and quickly lost out on grounds of price and, later, performance. By around 2003, DRDRAM was no longer supported in new personal computers. ...
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Rambus
Rambus Inc. is an American technology company that designs, develops and licenses chip interface technologies and architectures that are used in digital electronics products. The company, founded in 1990, is well known for inventing RDRAM and for its intellectual property-based litigation following the introduction of DDR-SDRAM memory. History Rambus was founded in March 1990 by electrical and computer engineers, Mike Farmwald and Mark Horowitz. The company's early investors included premier venture capital and investment banking firms such as Kleiner Perkins Caufield and Byers, Merrill Lynch, Mohr Davidow Ventures, and Goldman Sachs. Rambus was incorporated and founded as California company in 1990 and then re-incorporated in the state of Delaware before the company went public in 1997 on the NASDAQ stock exchange under the symbol RMBS. In the 1990s, Rambus was a high-speed interface technology development and marketing company that invented 600 MHz inte ...
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Application-specific Integrated Circuit
An application-specific integrated circuit (ASIC ) is an integrated circuit (IC) chip customized for a particular use, rather than intended for general-purpose use, such as a chip designed to run in a digital voice recorder or a high-efficiency video codec. #Application-specific standard product, Application-specific standard product chips are intermediate between ASICs and industry standard integrated circuits like the 7400 series or the 4000 series. ASIC chips are typically semiconductor device fabrication, fabricated using metal–oxide–semiconductor (MOS) technology, as MOS integrated circuit chips. As feature sizes have shrunk and Electronic design automation, chip design tools improved over the years, the maximum complexity (and hence functionality) possible in an ASIC has grown from 5,000 logic gates to over 100 million. Modern ASICs often include entire Central processing unit, microprocessors, memory blocks including Read-only memory, ROM, Random-access memory, RAM, ...
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SGI Octane
The Octane series of IRIX workstations was developed and sold by SGI in the 1990s and 2000s. Octane and Octane2 are two-way multiprocessing-capable workstations, originally based on the MIPS Technologies R10000 microprocessor. Newer Octanes are based on the R12000 and R14000. The Octane2 has three improvements: a revised power supply, system board, and Xbow ASIC. The Octane2 has VPro graphics and supports all the VPro cards. Later revisions of the Octane include some of the improvements introduced in the Octane2. The codenames for the Octane and Octane2 are "Racer" and "Speedracer" respectively. The Octane is the direct successor to the Indigo2, was succeeded by the Tezro, and its immediate sibling is the O2. SGI withdrew the Octane2 from the price book on May 26, 2004, and ceased Octane2 production on June 25, 2004. Support for the Octane2 ceased in June 2009. Octane III was introduced in early 2010 after SGI's bankruptcy reorganization. It is a series of Intel-based de ...
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SGI Indigo2
SGI may refer to: Companies * Saskatchewan Government Insurance * Scientific Games International, a gambling company *Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ..., Inc., a former manufacturer of high-performance computing products * Silicon Graphics International, formerly Rackable Systems, which acquired the former Silicon Graphics, Inc. * Smoking Gun Interactive, a video game company * Synthetic Genomics, Inc., an alternative fuels company Other uses * Saanich-Gulf Islands, a federal electoral district in British Columbia, Canada * Silicon Graphics Image, a graphics file format for Silicon Graphics workstations * Soka Gakkai International, a Nichiren Buddhist movement and also a non-governmental organization (NGO) * SGI, the IATA code for Mushaf Airbase ...
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Motherboard
A motherboard, also called a mainboard, a system board, a logic board, and informally a mobo (see #Nomenclature, "Nomenclature" section), is the main printed circuit board (PCB) in general-purpose computers and other expandable systems. It holds and allows communication between many of the crucial electronic components of a system, such as the central processing unit (CPU) and computer memory, memory, and provides connectors for other peripherals. Unlike a backplane, a motherboard usually contains significant sub-systems, such as the CPU, the chipset's input/output and Memory controller, memory controllers, interface (computing), interface connectors, and other components integrated for general use. Nomenclature ''Oxford English Dictionary'' traces the origin of the word ''motherboard'' to 1965, its earliest-found attestation occurring in the magazine ''Electronics (magazine), Electronics''. The term alludes to its importance and size compared to the components attached to i ...
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Daughterboard
In computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus slot) on a computer's motherboard (see also backplane) to add functionality to a computer system. Sometimes the design of the computer's case and motherboard involves placing most (or all) of these slots onto a separate, removable card. Typically such cards are referred to as a riser card in part because they project upward from the board and allow expansion cards to be placed above and parallel to the motherboard. Expansion cards allow the capabilities and interfaces of a computer system to be extended or supplemented in a way appropriate to the tasks it will perform. For example, a high-speed multi-channel data acquisition system would be of no use in a personal computer used for bookkeeping, but might be a key part of a system used for in ...
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NTSC
NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170. In 1953, a second NTSC standard was adopted, which allowed for color television broadcast compatible with the existing stock of black-and-white receivers. It is one of three major color formats for analog television, the others being PAL and SECAM. ''NTSC color'' is usually associated with the System M; this combination is sometimes called NTSC II. The only other broadcast television system to use NTSC color was the System J. Brazil used System M with PAL color. Vietnam, Cambodia and Laos used System M with SECAM color – Vietnam later started using PAL in the early 1990s. The NTSC/System M standard was used in most of the Americas (except Argentina, Brazil, Paraguay, and Uruguay), Myanmar, South Korea, Taiwan, Philippines, Japan, and some Pacific Isl ...
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Extreme Graphics
Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations such as the Indigo2, released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made many years after Extreme's introduction, with the exception of texture rendering which is performed in software. Extreme Graphics systems consist of eight Geometry Engines and two Raster Engines, twice as many units as the Elan/XZ graphics used in the Indy, Indigo, and Indigo2. The eight geometry engines are rated at 256 MFLOPS maximum, far faster than the MIPS R4400 CPU used in the workstation. Extreme Graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsyst Extreme Graphics can produce resolutions up to 1280 x 1024 pixel ...
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