Hybrid Art
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Hybrid Art
Hybrid art is a contemporary art movement in which artists work with frontier areas of science and emerging technologies. Artists work with fields such as biology, robotics, physical sciences, experimental interface technologies (such as speech, gesture, face recognition), artificial intelligence, and information visualization. They address the research in many ways such as undertaking new research agendas, visualizing results in new ways, or critiquing the social implications of the research. The worldwide community has developed new kinds of art festivals, information sources, organizations, and university programs to explore these new arts. Overview/ history of the term Many artists are responding to the central role scientific and technological research plays in contemporary culture. They are going beyond merely using technological tools and gadgets (e.g. computers) in their work to engage deeply with the processes of research. They are creating revolutionary art at the fron ...
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Regenerative Reliquary By Amy Karle 2016 01
Regeneration may refer to: Science and technology * Regeneration (biology), the ability to recreate lost or damaged cells, tissues, organs and limbs * Regeneration (ecology), the ability of ecosystems to regenerate biomass, using photosynthesis * Regeneration in humans, the ability of humans to recreate, or induce the regeneration of, lost tissue * Regenerative (design), a process for resilient and sustainable development * Regenerative agriculture, a sub-category of organic agriculture History and politics *Regeneration (Colombia), La Regeneración, a 19th-century period and political movement in Colombia *Regeneration (Portugal), a 19th-century period in the history of Portugal * The ReGeneration, a cultural generation concerned with environmentalism * Viðreisn (Regeneration), a political party in Iceland founded in 2016 Music * ''Regeneration'' (Stanley Cowell album) (1976) * ''Regeneration'' (Roy Orbison album) (1977) * ''Regeneration'' (The Divine Comedy album) (2001) * ...
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Wearable Computing
A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general use, in which case they are just a particularly small example of mobile computing. Alternatively, they may be for specialized purposes such as fitness trackers. They may incorporate special sensors such as accelerometers, heart rate monitors, or on the more advanced side, electrocardiogram (ECG) and blood oxygen saturation (SpO2) monitors. Under the definition of wearable computers, we also include novel user interfaces such as Google Glass, an optical head-mounted display controlled by gestures. It may be that specialized wearables will evolve into general all-in-one devices, as happened with the convergence of PDAs and mobile phones into smartphones. Wearables are typically worn on the wrist (e.g. fitness trackers), hung from the nec ...
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Bioart
BioArt is an art practice where artists work with biology, live tissues, bacteria, living organisms, and life processes. Using scientific processes and practices such as biology and life science practices, microscopy, and biotechnology (including technologies such as genetic engineering, tissue culture, and cloning) the artworks are produced in laboratories, galleries, or artists' studios. The scope of BioArt is a range considered by some artists to be strictly limited to "living forms", while other artists include art that uses the imagery of contemporary medicine and biological research, or require that it address a controversy or blind spot posed by the very character of the life sciences. Bioart originated at the end of the 20th century and beginning of the 21st century. Although BioArtists work with living matter, there is some debate as to the stages at which matter can be considered to be alive or living. Creating living beings and practicing in the life sciences brings abo ...
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New Media Art
New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged international ...
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Internet Art
upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the physical gallery and museum system. In many cases, the viewer is drawn into some kind of interaction with the work of art. Artists working in this manner are sometimes referred to as net artists. Net artists may use specific social or cultural internet traditions to produce their art outside of the technical structure of the internet. Internet art is often — but not always — interactive, participatory, and multimedia-based. Internet art can be used to spread a message, either political or social, using human interactions. The term ''Internet art'' typically does not refer to art that has been simply digitized and uploaded to be viewable over the Internet, such as in an online gallery. Rather, this genre relies intrinsically on the Interne ...
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Electronic Art
Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art. Background The term ''electronic art'' is almost synonymous to computer art and digital art. The latter two terms, and especially the term computer-generated art are mostly used for visual artworks generated by computers. However, electronic art has a much broader connotation, referring to artworks that include any type of electronic component, such as works in music, dance, architecture and performance. It is an interdisciplinary field and so artists often collaborate with scientists and engineers when creating their works. The art historian of electronic art Edward A. Shanken works to document current and past experimental art with a focus on the intersection ...
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Digital Art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art. History John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial resistan ...
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Cyberarts
Cyberarts or cyberart refers to the class of art produced with the help of computer software and hardware, often with an interactive or multimedia aspect. Overview The term "cyberarts" is vague and relatively new; nevertheless much of the work described by this term is rarely described any other way. For instance, a common type of cyberart which is produced programmatically by applying a set of design rules to a natural or preexisting process. A program could produce a few million such 'works of art' in a minute. The word "CyberArts" is claimed as a registered trademark by Miller Freeman Inc., promoter of a series of muti-media technology conferences known as CyberArts International during the early 1990s. ″Recent works of bioart propose to connect the viewer, transformed into a user, with different biological organisms by pirating their biometric data using digital interfaces. These immersive aesthetic propositions are based on a plural conception of the human body, forged i ...
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University Of Washington
The University of Washington (UW, simply Washington, or informally U-Dub) is a public research university in Seattle, Washington. Founded in 1861, Washington is one of the oldest universities on the West Coast; it was established in Seattle approximately a decade after the city's founding. The university has a 703 acre main campus located in the city's University District, as well as campuses in Tacoma and Bothell. Overall, UW encompasses over 500 buildings and over 20 million gross square footage of space, including one of the largest library systems in the world with more than 26 university libraries, art centers, museums, laboratories, lecture halls, and stadiums. The university offers degrees through 140 departments, and functions on a quarter system. Washington is the flagship institution of the six public universities in Washington state. It is known for its medical, engineering, and scientific research. Washington is a member of the Association of American Universiti ...
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LABoral Centro De Arte Y Creación Industrial
LABoral Centro de Arte y Creación Industrial (Art and Industrial Creation Centre) is an exhibition centre in Gijón, Spain, for art, science, technology and advanced visual industries. It is also a venue for artistic and technological production, research investigation and training; and for the dissemination of new forms of art and industrial creation. The museum's programme of activities mirrors the changes society is undergoing and its immersion in contemporary visual culture. Fields of activity * Exhibition: The museums's exhibition programme aspires to become a local, national and international reference for investigation into innovative formats and languages. * Education/Training: The museum hopes to make up for currently existing deficiencies in the use of new technological media in schools, universities and vocation training, stimulating the participation of the wider community and amateur enthusiasts. * Research: The museum includes The CREATIC Laboratory, through scho ...
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University Of Western Australia
The University of Western Australia (UWA) is a public research university in the Australian state of Western Australia. The university's main campus is in Perth, the state capital, with a secondary campus in Albany, Western Australia, Albany and various other facilities elsewhere. UWA was established in 1911 by an act of the Parliament of Western Australia and began teaching students two years later. It is the sixth-oldest university in Australia and was Western Australia's only university until the establishment of Murdoch University in 1973. Because of its age and reputation, UWA is classed one of the "sandstone universities", an informal designation given to the oldest university in each state. The university also belongs to several more formal groupings, including the Group of Eight (Australian universities), Group of Eight and the Matariki Network of Universities. In recent years, UWA has generally been ranked either in the bottom half or just outside the University rankings ...
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Arts Catalyst
Arts Catalyst is a Sheffield-based contemporary arts organisation, known for commissioning artists' projects and research at the intersections of art, science and technology. Since 1994, the organisation has commissioned more than 170 artists’ projects, including major new works by the Otolith Group, Agnes Meyer Brandis, Tomás Saraceno, Aleksandra Mir, Larry Achiampong and David Blandy, and Susan Schuppli. Arts Catalyst is registered in England by the Charity Commission, No. 1042433. Arts Catalyst is an Arts Council England National Portfolio Organisation. History of Arts Catalyst Arts Catalyst was founded in 1993 by Nicola Triscott. Since 1994 Arts Catalyst has commissioned various artists in a range of art forms such as Live Art (art form), artists' film and video, installation, media art, performance, and bioart, such as Kira O'Reilly, Critical Art Ensemble and The Otolith Group, presented as exhibitions and events. Arts Catalyst is involved in education, research and a ...
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