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Hundred Swords
''Hundred Swords'' is a real-time strategy video game developed by Smilebit and published by Sega in Japan for the Dreamcast and on the PC in the US by Activision. The PC release was compatible with Windows 95, 98, and Me. Gameplay The game was described by ''IGN'' as an "overtly western-style real-time strategy game". Both the Dreamcast and Windows releases supported up to four player online play, and offline play in two modes: Adventure Mode and Mission Mode. Development The title was Smilebit's next game following the critical success of ''Jet Set Radio''. Yoshio Sugiura, a freelance illustrator with a "unique western influence" was commissioned to design the game's characters and creatures. Reception On release, ''Famitsu'' magazine scored the Dreamcast version of the game a review score of 31 out of 40. Reviewing the PC release, Greg Kasavin of ''GameSpot'' scored the title 7.1 out of 10, writing that "its mechanics are simplistic, its controls can be cumbersome, and th ...
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Smilebit
or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 which itself was mainly based on Sega PC. Smilebit was known for its sports simulation titles, as well as ''Jet Set Radio.'' When Sega started releasing games for other platforms, Smilebit began developing games for the Xbox, with ''Jet Set Radio Future'', ''Panzer Dragoon Orta'' and Gunvalkyrie, ''GunValkyrie''. Smilebit was led by Shun Arai as president and Takayuki Kawagoe as director. Kawagoe became president of Smilebit in 2003. During a re-organization, Sega's nine studios were consolidated into "four of five core operations", and the non-sports staff of Smilebit was merged into Amusement Vision. Smilebit became exclusively dedicated to sports titles, with the ''Virtua Striker'' series from Amusement Vision becoming attributed to Smil ...
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Jet Set Radio
(originally released in North America as ''Jet Grind Radio'') is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities. Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The influence was drawn from late 1990s Japanese popular culture such as the rhythm game ''PaRappa the Rapper'', and the anti-establishment themes in the film ''Fight Club''. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. It was the first game to use a cel-shaded art style, developed in response to the team's disappointment towards the then-late 1990s library of Sega games overly consisting primarily of fantasy and sci-fi genre games. ''Jet Set Radio'' received acclaim and is considered one of the best ...
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Smilebit Games
or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 which itself was mainly based on Sega PC. Smilebit was known for its sports simulation titles, as well as ''Jet Set Radio.'' When Sega started releasing games for other platforms, Smilebit began developing games for the Xbox, with ''Jet Set Radio Future'', ''Panzer Dragoon Orta'' and ''GunValkyrie''. Smilebit was led by Shun Arai as president and Takayuki Kawagoe as director. Kawagoe became president of Smilebit in 2003. During a re-organization, Sega's nine studios were consolidated into "four of five core operations", and the non-sports staff of Smilebit was merged into Amusement Vision. Smilebit became exclusively dedicated to sports titles, with the ''Virtua Striker'' series from Amusement Vision becoming attributed to Smilebit. When S ...
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Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Dreamcast Games
The is a home video game console developed and sold by Sega. The first of the sixth generation of video game consoles, it was released in Japan on November 27, 1998, in North America on September 9, 1999, and in Europe on October 14, 1999. The fifth and final home console produced by Sega, the Dreamcast is the successor to the Sega Saturn, whose commercial failure prompted the company to release it only four years after its predecessor's initial release. All licensed games for the Dreamcast were released on the GD-ROM format, a proprietary CD-based optical disc format jointly developed by Sega and Yamaha Corporation that was capable of storing up to 1 GB of data. The Dreamcast itself features regional lockout, only playing games released within its predetermined region; however, the lockout is circumventable via modchip installation, boot discs, or cheat discs such as Datel's Action Replay. However, the aforementioned circumventions will only work on a MIL-CD compatible conso ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Greg Kasavin
Gregory A. Kasavin (; born August 21, 1977) is an American writer and designer for Supergiant Games, and the former site director and executive editor at the gaming website ''GameSpot'' for over 10 years. Early life and education Kasavin attended University of California, Berkeley. Career Prior to working at ''GameSpot'', he worked on ''Newtype Gaming Magazine''. Kasavin also ran a small website called ''Arcadia Magazine'', which reviewed video games and films, and eventually led to his internship at GameSpot. He joined GameSpot in November 1996. On January 3, 2007, GameSpot announced Kasavin's resignation from his position as editor-in-chief. Kasavin worked for Electronic Arts' Los Angeles Studio as associate producer for the PC version of '' Command & Conquer 3: Tiberium Wars'' and as a producer for '' Command & Conquer: Red Alert 3'' and its expansion ''Uprising''. While working for EA-LA he hosted a program called ''Command School'', part of Command & Conquer TV, which help ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Windows Me
Windows Millennium Edition, or Windows Me (marketed with the pronunciation of the pronoun "me"), is an operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. It is the successor to Windows 98, and was released to manufacturing on June 19, 2000, and then to retail on September 14, 2000. It was Microsoft's main operating system for home users until the introduction of its successor Windows XP in October 2001. Windows Me was targeted specifically at home PC users, and included Internet Explorer 5.5 (later default was Internet Explorer 6), Windows Media Player 7 (later default was Windows Media Player 9 Series) and the new Windows Movie Maker software, which provided basic video editing and was designed to be easy to use for consumers. Microsoft also incorporated features first introduced in Windows 2000, which had been released as a business-oriented operating system seven months earlier, into the graphical user interface, s ...
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