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Hub World
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is s ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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The Legend Of Zelda (video Game)
''The Legend of Zelda'', originally released in Japan as is a 1986 action-adventure game developed and published by Nintendo. The first game of ''The Legend of Zelda'' series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist Ganon. During the course of the game, the player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way. Designed by Shigeru Miyamoto and Takashi Tezuka, it was originally released in Japan as a launch title for the Family Computer Disk System in February 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console game to include an internal battery in the US for saving data. This version was ...
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Wild Arms (series)
, also written as ''Wild ARMs'', is a media franchise developed by Media.Vision and owned by Sony Computer Entertainment. The franchise consists of several role-playing video game, role-playing video games and related media. Since the launch of the original ''Wild Arms'' title in 1996, the series has gone on to encompass several media, including toys, manga, Mobile game, mobile phone applications, and a 22-episode anime. The series has largely been overseen by producer Akifumi Kaneko. Series development Production ''Wild Arms'' was the first role-playing video game project of Media.Vision, a company that had been known primarily for their shooter game series ''Crime Crackers'' and ''Rapid Reload''. Looking for a way to capitalize on the growing role-playing game market of the mid-1990s, Sony commissioned Media.Vision to create a game that would combine elements of a traditional RPG with limited 3D computer graphics, 3D graphics to promote the hardware of their newly released ...
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Super Mario Bros
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcade game, arcades for the Nintendo Vs. System, Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987. Players control Mario, or his brother Luigi in the multiplayer mode, as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser (character), Bowser). They traverse side-scrolling video game, side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman. The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of ...
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Bionic Commando (Nintendo Entertainment System)
''Bionic Commando'', originally released as in Japan, is a platform game released by Capcom for the Family Computer and Nintendo Entertainment System in 1988. It is based on the 1987 arcade game ''Bionic Commando''. As Ladd, a member of the FF Battalion, the player explores each stage and obtain the necessary equipment to progress. Ladd is equipped with a mechanical arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. As such, the series is one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, Ladd must use his bionic arm. In the game's instruction manual, the character is only known as "Player". In the game's ending, his name is revealed as "Ladd". The Game Boy version, a retelling of this game, calls the character "Rad". In the Game Boy Color remake, the main character is unnamed. His full name of Nathan "Rad" Spencer was revealed in 2009's ''Bionic Commando'' for the Xbox 360 and Pla ...
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All Media Network
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's se ...
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Dragon Buster
is a platform, action role-playing dungeon crawl game developed by Namco and released in 1984. It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the Family Computer (Famicom), MSX, and X68000; the latter version was later released for the Virtual Console in the same region on November 18, 2008. ''Dragon Buster'' has been ported for the PSP and is available as part of ''Namco Museum Battle Collection''. It was followed by a Japan-only Famicom sequel, ''Dragon Buster II: Yami no Fūin'', and was later followed by the PlayStation game ''Dragon Valor'', which was both a remake and sequel. The game has side-scrolling platform gameplay and an overworld map similar to the later platform games for home consoles and personal computers. ''Dragon Buster'' was also the earliest game to feature a double jump mechanic, and one of the first to use a visual health meter. Plot In the beginning, a prince named Clovis was born the son ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Kid Icarus
''Kid Icarus'' is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in February 1987, and in North America in July. The plot of ''Kid Icarus'' revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Greek-inspired fantasy world Angel Land and its ruler, the goddess Palutena. The player controls Pit through platform areas while fighting monsters and collecting items. The objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The game was developed by Nintendo's Research and Development 1 division with assistance with an external company (later identified to be Tose), which helped with testing. It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi. ''Kid Ic ...
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