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HuCard
The is a ROM cartridge in the form of a card, designed by Hudson Soft for NEC's PC Engine and PC Engine SuperGrafx video game consoles, which were originally released in 1987 and 1989, respectively. In the United States, where the PC Engine was marketed as the TurboGrafx-16, the HuCard is alternately called the TurboChip. The HuCard is an evolution from an earlier Hudson Soft technology, the Bee Card, which it developed in the early 1980s as a distribution medium for MSX computer software. The Bee Card is an EEPROM device that is slightly thinner than the HuCard. It has 32 connectors whereas the HuCard has 38. Most video game cartridges have a large plastic housing to protect the PCB while providing enough space inside for radiant heat and, less often, a button cell. The PCB in a HuCard or Bee Card is protected by a rigid, glossy polymer that conducts heat; since the PC Engine and TurboGrafx-16 leave one side of the card partially exposed while inserted in the console, heat ...
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TurboGrafx-16
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of jus ...
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PC Engine
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of jus ...
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PC Engine SuperGrafx
The , also known as simply the SuperGrafx, is a fourth-generation home video game console manufactured by NEC Home Electronics and released in Japan in 1989. It is the successor system to the PC Engine, released two years prior. Originally known as the PC Engine 2 during production stages, it was purported as a true 16-bit home console, featuring improved graphics and audio capabilities over its predecessor. The console was rushed to market, released several months before its initial intended release date in 1990, only having modest updates to the hardware. With only six retail games released that took advantage of the console's hardware updates, the SuperGrafx was a commercial failure, selling only 75,000 units total. None of the hardware advancements it possessed were carried over to later PC Engine models, such as the Duo. Hardware Compared to the PC Engine, the SuperGrafx has four times the amount of working RAM for the main CPU. Its main upgrade is an additional video ch ...
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Bee Card
A is a ROM cartridge developed by Hudson Soft as a software distribution medium for MSX computers. Bee Cards are approximately the size of a credit card, but thicker. Compared to most game cartridges, the Bee Card is small and compact. Bee Cards were released in Japan and in Europe, but not in North America because the MSX was unsuccessful in North America. However, Atari Corporation adopted the Bee Card for the Atari Portfolio, a handheld PC released in 1989 in North America. Bee Cards were also used by some Korg Synthesizers and workstations as external storage of user content like sound programs or song data. Even though these systems all use Bee Cards, they are incompatible with each other. Only a small number of MSX software titles were published on Bee Card: 6 in Japan, and only two in Europe and Italy. In order to accept a Bee Card, the cartridge slot of the MSX had to be fitted with a removable adapter: the Hudson Soft BeePack. The first mass-produced Bee Cards, ho ...
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Sega Card
The Sega Card, known in Japan as Sega My Card, is a memory card format used as game storage for the SG-1000/ SC-3000 and the Mark III/Master System. Produced from 1983 to 1987 by Mitsubishi Plastics, the cards are plugged into onboard cardslots or into compatible adapters. Several versions of the format were created, including a rewritable one that allows new titles to be downloaded to a card. While substantially cheaper to produce than cartridges, the storage limitations of the format resulted in Sega exclusively distributing games on cartridges. Despite the failure of the Sega Card, NEC found more success with its own memory card format, the HuCard, which was the primary storage medium for its PC Engine game console. History The format was originally released in 1983 in the Japanese market, under the name My Card. Initially it was for use with the SC-3000 and the SG-1000 series of consoles via an optional accessory, the Card Catcher. Later Sega platforms, the Sega Mark III an ...
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Nintendo Game Card
A Nintendo Game Card is a proprietary flash storage-based format used to physically distribute video games for certain Nintendo systems. The game cards resemble both smaller and thinner versions of Hudson's HuCard, the storage medium for the PC-Engine, and the Game Pak ROM cartridges used for previous portable gaming consoles released by Nintendo, such as the Game Boy and Game Boy Advance. The mask ROM chips are manufactured by Macronix and have an access speed of 150  ns. Nintendo DS Nintendo DS Game Card Cards for the Nintendo DS ranged from 64 megabits to 4 gigabits (8–512  MB) in capacity The cards contain an integrated flash memory for game data and an EEPROM to save user data such as game progress or high scores. However, there are a small number of games that have no save memory such as ''Electroplankton''. According to an IGN blog by Backbone Entertainment, the developer of '' MechAssault: Phantom War'', larger (such as 128 MB) cards have a ...
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Famicom Modem
The , also known as the Famicom Net System and Famicom Modem, is a peripheral for Nintendo's Family Computer video game console, and was released in September 1988 only in Japan. Predating the modern Internet, its proprietary dial-up information service accessed live stock trades, video game cheats, jokes, weather forecasts, betting on horse racing, and a small amount of downloadable content. The device uses a ROM card storage format, reminiscent to the HuCard for the TurboGrafx-16 and the Sega Card for the Master System.Wi-Fiコネクションについて講演 『ウイイレ』など40タイトルが開発中'. Famitsu. 25 March 2006. Nintendo gained experience with this endeavor which led directly to its satellite based Satellaview network for the Super Famicom in the early 1990s. History Development In 1986, Nintendo's entry into basic online communications was the Disk Fax kiosks, preannouncing the deployment of 10,000 kiosks throughout Japan's toy and hobby stores ...
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PC Engine HuCARD
PC or pc may refer to: Arts and entertainment * Player character or playable character, a fictional character controlled by a human player, usually in role-playing games or computer games * ''Port Charles'', an American daytime TV soap opera * Production code number, a designation used to identify television episodes * ''Pretty Cure'', a Japanese anime franchise Business and finance * Percentage (pc), numeric ratio signifier * Prime cost or variable cost * Principal Consultant, a management consulting position * Professional corporation, a type of corporate entity for licensed professionals (attorneys, architects, physicians, engineers, etc.) Organizations Businesses * Pearl-Continental Hotels & Resorts, a hotel chain in Pakistan * Pirelli & C. (stock symbol: PC) * President's Choice, a private label product brand of the Canadian supermarket chain Loblaw Companies ** PC Mobile, a Canadian mobile virtual network operator ** PC Optimum, a Canadian rewards program ** Preside ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certain types of games (such as role-playing video games or first-person shooters). Some focus on porting games from ...
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Solid-state Computer Storage Media
Solid state, or solid matter, is one of the four fundamental states of matter. Solid state may also refer to: Electronics * Solid-state electronics, circuits built of solid materials * Solid state ionics, study of ionic conductors and their uses Music * Solid State Records, a Christian music label * Solid State Records (jazz label), active in the 1960s * Solid State, a music group featuring DJ Dextrous * ''Solid State'' (Leon Russell album), 1984 * ''Solid State'' (Jonathan Coulton album), 2017 * ''Solid State'', an album by Sam Phillips Science * Solid-state chemistry Solid-state chemistry, also sometimes referred as materials chemistry, is the study of the synthesis, structure, and properties of solid phase materials, particularly, but not necessarily exclusively of, non-molecular solids. It therefore has a str ..., the study of the synthesis, structure, and properties of solid phase materials * Solid-state physics, the study of rigid matter, or solids, through ...
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EEPROM
EEPROM (also called E2PROM) stands for electrically erasable programmable read-only memory and is a type of non-volatile memory used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a separate chip device to store relatively small amounts of data by allowing individual bytes to be erased and reprogrammed. EEPROMs are organized as arrays of floating-gate transistors. EEPROMs can be programmed and erased in-circuit, by applying special programming signals. Originally, EEPROMs were limited to single-byte operations, which made them slower, but modern EEPROMs allow multi-byte page operations. An EEPROM has a limited life for erasing and reprogramming, now reaching a million operations in modern EEPROMs. In an EEPROM that is frequently reprogrammed, the life of the EEPROM is an important design consideration. Flash memory is a type of EEPROM designed for high speed and high density, at the expense of large erase block ...
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