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PC Engine SuperGrafx
The , also known as simply the SuperGrafx, is a fourth-generation home video game console manufactured by NEC Home Electronics and released in Japan in 1989. It is the successor system to the PC Engine, released two years prior. Originally known as the PC Engine 2 during production stages, it was purported as a true 16-bit home console, featuring improved graphics and audio capabilities over its predecessor. The console was rushed to market, released several months before its initial intended release date in 1990, only having modest updates to the hardware. With only six retail games released that took advantage of the console's hardware updates, the SuperGrafx was a commercial failure, selling only 75,000 units total. None of the hardware advancements it possessed were carried over to later PC Engine models, such as the Duo. Hardware Compared to the PC Engine, the SuperGrafx has four times the amount of working RAM for the main CPU. Its main upgrade is an additional video ch ...
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NEC Home Electronics
is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Internet of things (IoT) platform, and telecommunications equipment and software to business enterprises, communications services providers and to government agencies, and has also been the biggest PC vendor in Japan since the 1980s when it launched the PC-8000 series. NEC was the world's fourth-largest PC manufacturer by 1990. Its semiconductors business unit was the world's largest semiconductor company by annual revenue from 1985 to 1992, the second largest in 1995, one of the top three in 2000, and one of the top 10 in 2006. NEC spun off its semiconductor business to Renesas Electronics and Elpida Memory. Once Japan's major electronics company, NEC has largely withdrawn from ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Triangle Wave
A triangular wave or triangle wave is a non-sinusoidal waveform named for its triangular shape. It is a periodic, piecewise linear, continuous real function. Like a square wave, the triangle wave contains only odd harmonics. However, the higher harmonics roll-off, roll off much faster than in a square wave (proportional to the inverse square of the harmonic number as opposed to just the inverse). Definitions Definition A triangle wave of period ''p'' that spans the range [0,1] is defined as: x(t)= 2 \left, \frac - \left \lfloor \frac + \frac \right \rfloor \ where \lfloor\,\ \rfloor is the Floor and ceiling functions, floor function. This can be seen to be the absolute value of a shifted sawtooth wave. For a triangle wave spanning the range the expression becomes: x(t)= 2 \left , 2 \left ( \frac - \left \lfloor + \right \rfloor \right) \right , - 1. A more general equation for a triangle wave with amplitude a and period p using the modulo operation and absol ...
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Sawtooth Wave
The sawtooth wave (or saw wave) is a kind of non-sinusoidal waveform. It is so named based on its resemblance to the teeth of a plain-toothed saw with a zero rake angle. A single sawtooth, or an intermittently triggered sawtooth, is called a ramp waveform. The convention is that a sawtooth wave ramps upward and then sharply drops. In a reverse (or inverse) sawtooth wave, the wave ramps downward and then sharply rises. It can also be considered the extreme case of an asymmetric triangle wave. The equivalent piecewise linear functions x(t) = t - \lfloor t \rfloor x(t) = t \bmod 1 based on the floor function of time ''t'' is an example of a sawtooth wave with period 1. A more general form, in the range −1 to 1, and with period ''p'', is 2\left( - \left\lfloor + \right\rfloor\right) This sawtooth function has the same phase as the sine function. While a square wave is constructed from only odd harmonics, a sawtooth wave's sound is harsh and clear and its spectrum contai ...
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Sine Wave
A sine wave, sinusoidal wave, or just sinusoid is a curve, mathematical curve defined in terms of the ''sine'' trigonometric function, of which it is the graph of a function, graph. It is a type of continuous wave and also a Smoothness, smooth periodic function. It occurs often in mathematics, as well as in physics, engineering, signal processing and many other fields. Formulation Its most basic form as a function of time (''t'') is: y(t) = A\sin(2 \pi f t + \varphi) = A\sin(\omega t + \varphi) where: * ''A'', ''amplitude'', the peak deviation of the function from zero. * ''f'', ''frequency, ordinary frequency'', the ''Real number, number'' of oscillations (cycles) that occur each second of time. * ''ω'' = 2''f'', ''angular frequency'', the rate of change of the function argument in units of radians per second. * \varphi, ''phase (waves), phase'', specifies (in radians) where in its cycle the oscillation is at ''t'' = 0. When \varphi is non-zero, the entire waveform appears to ...
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Square Wave
A square wave is a non-sinusoidal periodic waveform in which the amplitude alternates at a steady frequency between fixed minimum and maximum values, with the same duration at minimum and maximum. In an ideal square wave, the transitions between minimum and maximum are instantaneous. The square wave is a special case of a pulse wave which allows arbitrary durations at minimum and maximum amplitudes. The ratio of the high period to the total period of a pulse wave is called the duty cycle. A true square wave has a 50% duty cycle (equal high and low periods). Square waves are often encountered in electronics and signal processing, particularly digital electronics and digital signal processing. Its stochastic counterpart is a two-state trajectory. Origin and uses Square waves are universally encountered in digital switching circuits and are naturally generated by binary (two-level) logic devices. Square waves are typically generated by metal–oxide–semiconductor fi ...
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Waveform
In electronics, acoustics, and related fields, the waveform of a signal is the shape of its graph as a function of time, independent of its time and magnitude scales and of any displacement in time.David Crecraft, David Gorham, ''Electronics'', 2nd ed., , CRC Press, 2002, p. 62 In electronics, the term is usually applied to periodically varying voltages, currents, or electromagnetic fields. In acoustics, it is usually applied to steady periodic sounds—variations of pressure in air or other media. In these cases, the waveform is an attribute that is independent of the frequency, amplitude, or phase shift of the signal. The term can also be used for non-periodic signals, like chirps and pulses. The waveform of an electrical signal can be visualized in an oscilloscope or any other device that can capture and plot its value at various times, with a suitable scales in the time and value axes. The electrocardiograph is a medical device to record the waveform of the ele ...
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Audio Bit Depth
In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc which can support up to 24 bits per sample. In basic implementations, variations in bit depth primarily affect the noise level from quantization error—thus the signal-to-noise ratio (SNR) and dynamic range. However, techniques such as dithering, noise shaping, and oversampling can mitigate these effects without changing the bit depth. Bit depth also affects bit rate and file size. Bit depth is only meaningful in reference to a PCM digital signal. Non-PCM formats, such as lossy compression formats, do not have associated bit depths. Binary representation A PCM signal is a sequence of digital audio samples containing the data providing the necessary information to reconstruc ...
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Frequency
Frequency is the number of occurrences of a repeating event per unit of time. It is also occasionally referred to as ''temporal frequency'' for clarity, and is distinct from ''angular frequency''. Frequency is measured in hertz (Hz) which is equal to one event per second. The period is the interval of time between events, so the period is the reciprocal of the frequency. For example, if a heart beats at a frequency of 120 times a minute (2 hertz), the period, —the interval at which the beats repeat—is half a second (60 seconds divided by 120 beats). Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio signals (sound), radio waves, and light. Definitions and units For cyclical phenomena such as oscillations, waves, or for examples of simple harmonic motion, the term ''frequency'' is defined as the number of cycles or vibrations per unit of time. Th ...
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Wavetable Synthesis
Wavetable synthesis is a sound synthesis technique used to create Periodic function, quasi-periodic waveforms often used in the production of musical tones or Musical note, notes. Development Wavetable synthesis was invented by Max Mathews in 1958 as part of MUSIC-N, MUSIC II. MUSIC II “had four-voice polyphony and was capable of generating sixteen wave shapes via the introduction of a wavetable oscillator.” Hal Chamberlin discussed wavetable synthesis in Byte (magazine), Byte's September 1977 issue. Wolfgang Palm of Palm Products GmbH (PPG) developed his version in the late 1970s and published it in 1979. The technique has since been used as the primary synthesis method in synthesizers built by PPG and Waldorf Music and as an auxiliary synthesis method by Ensoniq and Access Music, Access. It is currently used in hardware synthesizers from Waldorf Music and in software synthesizers for PCs and tablets, including apps offered by PPG and Waldorf, among others. It was also ...
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Scan Line
A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor. On CRT screens the horizontal scan lines are visually discernible, even when viewed from a distance, as alternating colored lines and black lines, especially when a progressive scan signal with below maximum vertical resolution is displayed. This is sometimes used today as a visual effect in computer graphics. The term is used, by analogy, for a single row of pixels in a raster graphics image. Scan lines are important in representations of image data, because many image file formats have special rules for data at the end of a scan line. For example, there may be a rule that each scan line starts on a particular boundary (such as a byte or word; see for example BMP file format). This means that even otherwise compatible raster data may need to be analyzed at the level of scan lines in order to convert ...
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Palette (computing)
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced. By referencing the colors via an index, which takes less information than needed to describe the actual colors in the color space, this technique aims to reduce data usage, including processing, transfer bandwidth, RAM usage, and storage. Images in which colors are indicated by references to a CLUT are called indexed color images. Description As of 2019, the most common image colorspace in graphics cards is the RGB color model with 8 bits per pixel color depth. Using this technique, 8 bits per pixel are used to describe the luminance level in each of the RGB channels, therefore 24 b ...
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