Honinbo Sansa
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Honinbo Sansa
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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Tokugawa Ieyasu
was the founder and first ''shōgun'' of the Tokugawa Shogunate of Japan, which ruled Japan from 1603 until the Meiji Restoration in 1868. He was one of the three "Great Unifiers" of Japan, along with his former lord Oda Nobunaga and fellow Oda subordinate Toyotomi Hideyoshi. The son of a minor daimyo, Ieyasu once lived as a hostage under daimyo Imagawa Yoshimoto on behalf of his father. He later succeeded as daimyo after his father's death, serving as a vassal and general of the Oda clan, and building up his strength under Oda Nobunaga. After Oda Nobunaga's death, Ieyasu was briefly a rival of Toyotomi Hideyoshi, before declaring his allegiance and fighting on his behalf. Under Toyotomi, Ieyasu was relocated to the Kanto plains in eastern Japan, away from the Toyotomi power base in Osaka. He built his castle in the fishing village of Edo (now Tokyo). He became the most powerful daimyo and the most senior officer under the Toyotomi regime. Ieyasu preserved his strength i ...
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Igo Hatsuyōron
''Igo Hatsuyōron'' (囲碁 発陽論, literally : ''On yang production in the game of go'', often abbreviated Hatsuyōron) is a collection of 183 go problems (mostly tsumego), compiled in 1713 by the Japanese go master Inoue Dōsetsu Inseki. Until the end of the 19th century, the ''Hatsuyōron'' remained a closely guarded secret of the Inoue house, where it was used to drill the best disciples in the tactics. It became public after the collapse of the Four go houses; several incorrect editions are published, before the discovery in 1982 of a copy that is close to the original now lost. ''Igo Hatsuyōron'' is considered the most difficult of such collections, and as such is still used for training Go professionals. It contains many problems so complex that false or incomplete solutions were given in the first editions, and in particular an exceptional problem by its theme and its depth, rediscovered in 1982, and which is not yet completely solved in 2015. History Inoue Dōse ...
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Tsumego
is the Japanese term for a type of go problem based on life-and-death. The term likely comes from , as means checkmating in shogi but has different meanings in go. ''Tsumego'' problems are common in newspaper columns. ''Tsumego'' problems have been found in Chinese books dating back to around the 13th century. They were presumably composed and collected from actual games much earlier. They range from situations that occur quite commonly, which every strong player ought to be familiar with, to deliberately difficult puzzles. Some books of the latter type are still used for professional training. Several conventions are used in the problems. The objective is to kill a group or prevent it from being killed. Problems do not specify how many plays are in the solution (as would be usual in a chess problem), because the goal of the problem is rarely to capture stones; as soon as the correct first move is played, the threatened group can be considered alive (or dead). Solution diagr ...
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Esoteric
Western esotericism, also known as esotericism, esoterism, and sometimes the Western mystery tradition, is a term scholars use to categorise a wide range of loosely related ideas and movements that developed within Western society. These ideas and currents are united since they are largely distinct both from orthodox Judeo-Christian religion and Enlightenment rationalism. Esotericism has pervaded various forms of Western philosophy, religion, pseudoscience, art, literature, and music—and continues to influence intellectual ideas and popular culture. The idea of grouping a wide range of Western traditions and philosophies together under the term ''esotericism'' developed in Europe during the late seventeenth century. Various academics have debated various definitions of Western esotericism. One view adopts a definition from certain esotericist schools of thought themselves, treating "esotericism" as a perennial hidden inner tradition. A second perspective sees esotericism as ...
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Godokoro
{{Nihongo, Godokoro, 碁所, ''godokoro'' is a title that was given in Japan from the beginning of the Edo period until the Meiji Restoration. In that period it was the highest official standing that could be attained by a go player. Literally it is a metonym, meaning the 'go office'. The title was created by Tokugawa Ieyasu and was given by the Jisha-bugyō (Commissioner of Temples and Shrines). The Godokoro was required to be a Meijin and to be the best player in the land. The Godokoro was responsible for approving rank promotions, mediating disputes between the Four go houses In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi w ..., being a Go tutor to the shōgun, approving terms of challenge matches, and keeping the Go world running smoothly. The position was a lifetime commitment be ...
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Jisha Bugyo
, along with the titles ''inji'' and ''sannō'',Hori, pp. 638–639 are Japanese terms used in reference to the personal attendant of a monastery's abbot or teacher in Zen Buddhism. In the Rinzai school, the term is usually either ''inji'' or ''sannō''. According to the book ''3 Bowls: Vegetarian Recipes from an American Zen Buddhist Monastery'', "While the jikijitsu is the stern father of the zendo, the jisha is the den mother, balancing the strictness that his counterpoint establishes. The jisha prepares for and greets all guests, tends to the needs of the students, takes care of the sick, and organizes the cleaning of the monastery."O'Hara, p. 57 According to author Victor Sōgen Hori, "In the Northern Sung period, a master of a large monastery had two attendants, but by the Yüan period the number of attendants had increased to five: an incense attendant, a secretary attendant, a guest attendant, a robe attendant, and a 'hot water and medicine' attendant who cooked for hi ...
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Honinbo Doetsu
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Ota Yuzo
OTA or ota may stand for: Art, entertainment, and media * ''Off the Air'', an Adult Swim television series * Otakon, an annual anime convention in Baltimore, Maryland Electronics, science, and technology * Ochratoxin A (also termed OTA), a mycotoxin * Operational transconductance amplifier, a kind of operational amplifier * Optical tube assembly, the tubular optical train of a telescope as referred by astronomers * Over-the-air, another word for wireless communication ** Over-the-air programming, a method of reprogramming smart phones and other mobile devices ** OTA bitmap, a data format developed by Nokia for sending images via SMS ** Over-the-air television (or terrestrial television), the traditional method of television broadcast signal delivery ** Over-the-air performance testing, evaluation of the performance of a radio including the impact of its radiation pattern and its interaction with device circuitry. Law and government * Ontario Temperance Act, 1916 Canadian law prohi ...
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