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Honinbo
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Honinbo Tournament
The Honinbo (本因坊) is a Go competition and the oldest Go title in Japan. Sponsored by ''Mainichi Shimbun'', the Honinbo pays out ¥32 million ($415,000 as of October 2011). Rules The holder of the title is challenged by whoever wins the round robin league. Players can get into the round robin league by going through many preliminary tournaments. Once there is a challenger to compete against the holder, the winner is decided through a best of seven match. The games are played over two days and each player is given eight hours of thinking time. If a player qualifies for the Honinbo league, they are automatically promoted to 7 dan Dan or DAN may refer to: People * Dan (name), including a list of people with the name ** Dan (king), several kings of Denmark * Dan people, an ethnic group located in West Africa **Dan language, a Mande language spoken primarily in Côte d'Ivoir .... If that same player wins the league, a promotion to 8 dan is given. If that same player goes on to ...
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Honinbo Shuei
In the history of Go (board game), Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called ''oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Up ...
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Honinbo Doetsu
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Inoue Inseki
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Hon'inbō Shūsaku
Shusaku (本因坊秀策, Yasuda Eisai, Kuwahara Shusaku, ''Invincible Shusaku'', born Kuwabara Torajiro (桑原虎次郎); June 6, 1829 – September 3, 1862) was a Japanese professional Go player during the 19th century. He is known for his undefeated streak of 19 games during the annual castle games; his thirty-game match with Ota Yuzo; the eponymous Shusaku opening; and his posthumous veneration as a "Go sage". Next to his teacher, Hon'inbō Shūwa, he is considered to have been the strongest player from 1847/8 to his death in 1862. He was nicknamed ''Invincible Shusaku'' because of his castle games performance. Biography He was nicknamed "Invincible" after he earned a perfect score for 19 straight wins in the annual castle games. Some say that he was not stronger than his teacher, Honinbō Shuwa. Out of respect for his teacher, Shusaku refused to play with white against his teacher thus there is no clear gauge of the difference in strength between them. Shusaku, fo ...
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Kaku Takagawa
, also known as , was one of the most successful professional Go players of the twentieth century. Biography Kaku Takagawa won the Honinbō title nine times in a row, from 1952 to 1960, and was subsequently awarded the permanent title of Honorary Honinbo. He then chose Shukaku as his Honinbō name. He is one of the few Honorary Honinbos. He was known for having a healthy rivalry with Sakata Eio. This could be seen as Sakata would constantly beat Takagawa from 1959 to 1966 in the finals of major tournaments. Takagawa's books, translated from their original Japanese, were instrumental in educating Westerners in the ways of Go. He also wrote a series of articles from 1961 through 1977 for the Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ... which was the primary Eng ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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Iemoto
is a Japanese term used to refer to the founder or current Grand Master of a certain school of traditional Japanese art. It is used synonymously with the term when it refers to the family or house that the iemoto is head of and represents. The word is also used to describe a system of familial generations in traditional Japanese arts such as tea ceremony (including ), , Noh, calligraphy, traditional Japanese dance, traditional Japanese music, the Japanese art of incense appreciation (), and Japanese martial arts. and Go once used the system as well. The system is characterized by a hierarchical structure and the supreme authority of the , who has inherited the secret traditions of the school from the previous . Titles An may be addressed by the title or , or by the title or . In English, is often translated as "Grand Master". The 's main roles are to lead the school and protect its traditions, to be the final authority on matters concerning the school, to issue or a ...
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Titleholder System
{{Unreferenced, date=August 2007 The titleholder system is the most common type of structure used in professional tournaments in the game of go and shogi. Overview In practice these events almost always are based in East Asian countries with a professional system: in Japan for go and shogi, and in China, South Korea and Taiwan for go. The system originated from competitions sponsored by Japanese newspapers, and has the effect that major events are spread out over a whole year of preliminaries, with a matchplay final that takes place over a month or two. While this makes tournaments slow-moving and diffuse by the standards of some other mind sports, rather than happening in a single place over a short time span, the system is well entrenched. The sponsoring newspapers can fill a daily column easily throughout the year, while the players can juggle commitments to a number of tournaments and outside interests by asking for scheduling that fits in everything. Each of the major events ha ...
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Oshirogo
''Oshirogo'' (御城碁 "castle Go") or castle games were official matches of high-level Go played in Japan during the Edo period, usually in the castles of the ''shōgun''. Players were mostly from the four go houses. Matches were played in the ''shōguns presence. With the passage of the years, this became a formality: the players would replay a game that had already been played, and the ''shōgun'' would often be represented by an official, rather than attend himself. The games themselves were, though, bitterly contested, since the castle games had a major effect on the prestige of the four houses. Throughout the Tokugawa shogunate there was an ongoing struggle to take control of the official positions of ''Meijin'' and ''godokoro''. Hundreds of game records of the castle games survive; a large collection was edited by Kensaku Segoe. The game series was suspended in 1862 as the political situation became tense. Apart from one 1863 game between Hayashi Hakuei and Yasui Sanei ...
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Igo Hatsuyōron
''Igo Hatsuyōron'' (囲碁 発陽論, literally : ''On yang production in the game of go'', often abbreviated Hatsuyōron) is a collection of 183 go problems (mostly tsumego), compiled in 1713 by the Japanese go master Inoue Dōsetsu Inseki. Until the end of the 19th century, the ''Hatsuyōron'' remained a closely guarded secret of the Inoue house, where it was used to drill the best disciples in the tactics. It became public after the collapse of the Four go houses; several incorrect editions are published, before the discovery in 1982 of a copy that is close to the original now lost. ''Igo Hatsuyōron'' is considered the most difficult of such collections, and as such is still used for training Go professionals. It contains many problems so complex that false or incomplete solutions were given in the first editions, and in particular an exceptional problem by its theme and its depth, rediscovered in 1982, and which is not yet completely solved in 2015. History Inoue Dōse ...
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