Hollywood Monsters (video Game)
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Hollywood Monsters (video Game)
''Hollywood Monsters'' is a 1997 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia. It takes place in an alternate-history 1950s, where the creatures from Golden Age monster movies are played by real monsters who lead otherwise normal lives. Controlling reporters Sue Bergman and Ron Ashman, the player seeks to unravel a mystery surrounding the murder of Frankenstein's monster. In the process, the player undertakes a globetrotting journey to locations like Transylvania and Egypt, while solving puzzles and interacting with characters such as Count Dracula, the Invisible Man and the Mummy. Development of ''Hollywood Monsters'' began at Pendulo in mid-1994. The company sought to heavily improve its design practices, graphics production and engine technology over those of its first game, '' Igor: Objective Uikokahonia'' (1994). While ''Igor'' had involved six people, ''Hollywood Monsters'' required roughly 40 contributor ...
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Pendulo Studios
Pendulo Studios S.L. is a Madrid-based video game developer founded in 1993 by Ramón Hernáez, Felipe Gómez Pinilla, Rafael Latiegui and Miguel Angel Ramos. Since the company's 1994 debut project, '' Igor: Objective Uikokahonia'', it has specialized in graphic adventure games. Pendulo first achieved mainstream prominence in Spain via '' Hollywood Monsters'' (1997), which met with critical and commercial success in the country but was never released beyond Southern Europe. The company broke into the international market with its third game, '' Runaway: A Road Adventure'' (2001), whose hit status in Europe contributed to the reenergization of the adventure game genre. It also saved Pendulo from bankruptcy, following the closure of its publisher Dinamic Multimedia. Thereafter, Pendulo created two sequels to ''Runaway''; the series collectively had sold more than 1.5 million units worldwide by 2010. After the release of '' Yesterday'' in 2012, Pendulo entered another period of fina ...
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Objective Uikokahonia
Objective may refer to: * Objective (optics), an element in a camera or microscope * ''The Objective'', a 2008 science fiction horror film * Objective pronoun, a personal pronoun that is used as a grammatical object * Objective Productions, a British television production company * Goal, a result or possible outcome that a person or a system desires See also * * Object (other) * Objectivity (other) * Objective-C, a general-purpose, object-oriented programming language * Subjective (other) Subjective may refer to: * Subjectivity, a subject's personal perspective, feelings, beliefs, desires or discovery, as opposed to those made from an independent, objective, point of view ** Subjective experience, the subjective quality of conscio ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Hollywood Monsters 1997 Video Game Screenshot
Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (other) * Hollywood, Alabama, a town in Jackson County * Hollywood, Homewood, Alabama and Hollywood Historic District, a former town and a historic district * Hollywood, Florida, a coastal city in Broward County * Hollywood, Georgia, an unincorporated community in Habersham County, Georgia * Hollywood, Maryland * Hollywood, Minnesota * Hollywood Township, Carver County, Minnesota * Hollywood, Mississippi * Hollywood (Benoit, Mississippi), * Hollywood, Missouri * Hollywood, New Mexico, a neighborhood of Ruidoso, Lincoln County, New Mexico * Hollywood, Portland, Oregon, a neighborhood in Portland, Oregon * Hollywood, Luzerne County, Pennsylvania * Hollywood, Montgomery County, Pennsylvania * Hollywood, South Carolina * Hollywood, Memphis, Tennessee * Hol ...
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The Next Big Thing (video Game)
''The Next Big Thing'' is a 2011 comedy graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. The spiritual successor to Pendulo's '' Hollywood Monsters'' (1997), it takes place in an alternate-history, 1940s Hollywood where real monsters portray themselves in monster movies. The game follows reporters Dan Murray and Liz Allaire as they uncover a conspiracy within the film industry. Assuming control of Dan and Liz, the player navigates the game world, converses with non-player characters and solves puzzles. Pendulo began developing ''The Next Big Thing'' in the late 2000s, after years of fan requests in Southern Europe for a sequel to ''Hollywood Monsters''. The company planned the project as a remake, but decided that the original game's design flaws—and what the developers retrospectively called its " male chauvinist" outlook—necessitated an overhaul. Pendulo reworked the puzzles, game structure, plot and character ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct enou ...
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Southern Europe
Southern Europe is the southern regions of Europe, region of Europe. It is also known as Mediterranean Europe, as its geography is essentially marked by the Mediterranean Sea. Definitions of Southern Europe include some or all of these countries and regions: Albania, Andorra, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, East Thrace, Gibraltar, Greece, Italy, Kosovo, Malta, Moldova, Monaco, Montenegro, North Macedonia, Portugal, Romania, San Marino, Serbia, Slovenia, Southern France, Spain, and Vatican City (the Holy See). Southern Europe is focused on the three peninsulas located in the extreme south of the European continent. These are the Iberian Peninsula, the Italian Peninsula, Apennine Peninsula, and the Balkans, Balkan Peninsula. These three peninsulas are separated from the rest of Europe by towering mountain ranges, respectively by the Pyrenees, the Alps and the Balkan Mountains. The location of these peninsulas in the heart of the Mediterranean Sea, as well as the ...
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Game 40
Los 40 (The 40, stylized as LOS40 and formerly ''Los 40 Principales'', es, Los Cuarenta) is a Contemporary hit radio, Top 40 music radio network and radio station brand in many Spanish-speaking countries from PRISA#Music and radio, PRISA Radio. The station has its origins as a music show at Radio Madrid, today Cadena SER in 1966, where the 40 Principales chart was born, then evolved into a standalone radio station in 1979. LOS40 is the number one music station in most of the regions it serves. Some stations under this brand name are owned and operated or are licensed by PRISA to use the brand. Some LOS40 stations are operated by a local broadcasting company and affiliated with the company that holds a license to use the brand from Grupo PRISA. Each LOS40 network typically broadcasts its own national feed from its respective country. LOS40 stations broadcast in: Most LOS40 networks generally air Spanish and English contemporary hit music that mostly includes American, Latin ...
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Golden Age Of Spanish Software
The golden age of Spanish software ( es, edad de oro del software español) was a time, between 1983 and 1992, when Spain became the second largest 8 bit computer entertainment software producer in Europe, only behind the United Kingdom. The disappearance of the 8 bit technology and its replacement by the 16 bit machines marked the end of this era, during which many software companies based in Spain launched their career: Dinamic Software, Topo Soft, Opera Soft, Made in Spain (company), Made in Spain and Zigurat (company), Zigurat among others. The name ''Edad de oro del soft español'' was coined by specialized magazines of the time and has been used to refer to these years until nowadays. History Rise (1983–1985) In the year 1983, the first Home computer, home personal computers started arriving in Spain, all of them 8 bit machines. ZX Spectrum and Amstrad CPC were the most sold in the country, followed by MSX and Commodore 64 among others. These were simple machines, wi ...
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Theme Song
Theme music is a musical composition that is often written specifically for radio programming, television shows, video games, or films and is usually played during the title sequence, opening credits, closing credits, and in some instances at some point during the program. The purpose of a theme song is often similar to that of a leitmotif. The phrase theme song or signature tune may also be used to refer to a signature song that has become especially associated with a particular performer or dignitary, often used as they make an entrance. Purpose From the 1950s onwards, theme music, and especially theme songs also became a valuable source of additional revenue for Hollywood film studios, many of which launched their own recording arms. This period saw the beginning of more methodical cross-promotion of music and movies. One of the first big successes, which proved very influential, was the theme song for '' High Noon'' (1952). Celebrities In the early years of radio and tel ...
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