Hollywood Monsters (video Game)
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''Hollywood Monsters'' is a 1997
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed by the Spanish company Pendulo Studios and published by
Dinamic Multimedia Dinamic Multimedia was a Spanish software house and software publisher, publisher created in 1993 which was created after the bankruptcy of Dinamic Software in 1992 by some of its former members. After having released several titles, they filed ...
. It takes place in an alternate-history 1950s, where the creatures from
Golden Age The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during ...
monster movies are played by real monsters who lead otherwise normal lives. Controlling reporters Sue Bergman and Ron Ashman, the player seeks to unravel a mystery surrounding the murder of
Frankenstein's monster Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel ''Frankenstein; or, The Modern Prometheus''. Shelley's title thus compares ...
. In the process, the player undertakes a globetrotting journey to locations like
Transylvania Transylvania ( ro, Ardeal or ; hu, Erdély; german: Siebenbürgen) is a historical and cultural region in Central Europe, encompassing central Romania. To the east and south its natural border is the Carpathian Mountains, and to the west the Ap ...
and
Egypt Egypt ( ar, مصر , ), officially the Arab Republic of Egypt, is a transcontinental country spanning the northeast corner of Africa and southwest corner of Asia via a land bridge formed by the Sinai Peninsula. It is bordered by the Mediter ...
, while solving puzzles and interacting with characters such as Count Dracula, the
Invisible Man ''Invisible Man'' is a novel by Ralph Ellison, published by Random House in 1952. It addresses many of the social and intellectual issues faced by African Americans in the early twentieth century, including black nationalism, the relationship b ...
and the Mummy. Development of ''Hollywood Monsters'' began at Pendulo in mid-1994. The company sought to heavily improve its design practices, graphics production and engine technology over those of its first game, '' Igor: Objective Uikokahonia'' (1994). While ''Igor'' had involved six people, ''Hollywood Monsters'' required roughly 40 contributors, most of them outside contractors. Pendulo's goal was to create a traditional adventure game with nonlinear gameplay and difficult puzzles. At the request of Dinamic, the team worked with Spanish new wave group La Unión to create a
theme song Theme music is a musical composition that is often written specifically for radio programming, television shows, video games, or films and is usually played during the title sequence, opening credits, closing credits, and in some instances at so ...
for ''Hollywood Monsters''. After a challenging development cycle that lasted two-and-a-half years, the game was released in Spain during December 1997. The game drew attention in Spain as a major release from the country's small game industry, which had collapsed after the
golden age of Spanish software The golden age of Spanish software ( es, edad de oro del software español) was a time, between 1983 and 1992, when Spain became the second largest 8 bit computer entertainment software producer in Europe, only behind the United Kingdom. The disap ...
. Spanish publications cited it as evidence that domestic games were maturing; listeners of the popular radio program ''
Game 40 Los 40 (The 40, stylized as LOS40 and formerly ''Los 40 Principales'', es, Los Cuarenta) is a Contemporary hit radio, Top 40 music radio network and radio station brand in many Spanish-speaking countries from PRISA#Music and radio, PRISA Radi ...
'' voted it the best Spanish-made game of 1997. In Spain, ''Hollywood Monsters'' sold 250,000 units and helped to establish Pendulo as an important developer. However, the game's planned English version was never released, as Pendulo failed to find publishers beyond
Southern Europe Southern Europe is the southern regions of Europe, region of Europe. It is also known as Mediterranean Europe, as its geography is essentially marked by the Mediterranean Sea. Definitions of Southern Europe include some or all of these countrie ...
. The game has retrospectively been labeled a "classic" by Spanish outlets, and as one of the country's greatest graphic adventure games. Longstanding fan demand led to the
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
'' The Next Big Thing'' (2011), named ''Hollywood Monsters 2'' in Spain.


Gameplay

''Hollywood Monsters'' is a
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
in which the player collects items, converses with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s and solves puzzles. The player maneuvers the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
through the game world via a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
interface, mousing over the screen and selecting
hotspots Hotspot, Hot Spot or Hot spot may refer to: Places * Hot Spot, Kentucky, a community in the United States Arts, entertainment, and media Fictional entities * Hot Spot (comics), a name for the DC Comics character Isaiah Crockett * Hot Spot (Tra ...
with which to interact. At the bottom of the screen, a pop-up menu allows the player to pick one of seven actions, including "Talk" and "Look", and mouse over an appropriate hotspot, such as a door or character. This creates a verb-noun combination in the message line at the bottom of the screen; "Look door" or "Talk Joseph", for example. The player may then execute the action with a button press. As an example, executing "Talk Joseph" will begin a dialogue tree. An eighth action—"Go", for moving the player character—is automatically enabled when no other action is chosen. ''Hollywood Monsters'' features a
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
system of progression, although the player character cannot die or reach a dead-end state. After the opening sequence, the player may travel to most of the game's areas unimpeded. The game contains roughly 50 characters and 120 collectible items. Once taken, items are stored in a pop-up inventory, and may be combined with each other to create new objects. The player employs items from the inventory to solve puzzles; for example, giving a glass of
punch Punch commonly refers to: * Punch (combat), a strike made using the hand closed into a fist * Punch (drink), a wide assortment of drinks, non-alcoholic or alcoholic, generally containing fruit or fruit juice Punch may also refer to: Places * Pun ...
to a doorman as a distraction. Other types of puzzles in ''Hollywood Monsters'' include those based on timed action, on conversations, on
pixel hunting This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
and on repeating the same action multiple times.


Setting and story

''Hollywood Monsters'' takes place in an alternate-history 1950s, where the monsters from
Golden Age The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during ...
monster movies A monster movie, monster film, creature feature or giant monster film is a film that focuses on one or more characters struggling to survive attacks by one or more antagonistic monsters, often abnormally large ones. The film may also fall unde ...
exist in the real world and live everyday lives. These characters work in Hollywood as actors. Movie monsters recreated in the game include the Mummy, the
Invisible Man ''Invisible Man'' is a novel by Ralph Ellison, published by Random House in 1952. It addresses many of the social and intellectual issues faced by African Americans in the early twentieth century, including black nationalism, the relationship b ...
, the
Wolf Man In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshifting, shapeshift into a wolf (or, especially in modern film, a therianthropy, therianthropic mythological hybr ...
, Count Dracula and
Frankenstein's monster Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel ''Frankenstein; or, The Modern Prometheus''. Shelley's title thus compares ...
. ''Hollywood Monsters'' portrayal of Hollywood has been described as a
parody A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its subj ...
, and the game directly lampoons famous films such as the 1931 ''
Frankenstein ''Frankenstein; or, The Modern Prometheus'' is an 1818 novel written by English author Mary Shelley. ''Frankenstein'' tells the story of Victor Frankenstein, a young scientist who creates a sapient creature in an unorthodox scientific ex ...
'' starring
Boris Karloff William Henry Pratt (23 November 1887 – 2 February 1969), better known by his stage name Boris Karloff (), was an English actor. His portrayal of Frankenstein's monster in the horror film ''Frankenstein'' (1931) (his 82nd film) established h ...
. As the game starts, reporter Sue Bergman of ''The Quill'' sets out to cover the Film Academy Awards Ceremony for Monster Actors, held in Hollywood. The event is a major gathering of Hollywood's monster talent at the residence of film producer Otto Hannover; Sue's goal is to interview the attendees. There, she notices that Frankenstein's monster ("Frankie") is distressed and searching for the Invisible Man, so she attempts to interview him. However, Sue is then kidnapped and Frankie is cut apart. The following day, ''Quill'' reporter Ron Ashman learns that Frankie and Sue have disappeared. He returns to Hannover's residence to look for evidence, after which he attempts to find Sue and revive Frankie. It is revealed that Frankie's body parts were hidden inside the trophies given to the previous night's winners: the Mummy, the Wolf Man and Count Dracula. As Frankie had witnessed Sue's kidnapping, he must be reassembled to solve the mystery. Ron proceeds to undertake a journey around the world. The Mummy resides in Egypt, while Dracula lives in Transylvania's Mountains. Other visitable locations include Switzerland, Scotland and Australia. Ron completes a series of favors to obtain the trophies from their owners, such as aiding in Count Dracula's attempt to lose weight. In a Swiss lab, Ron rebuilds Frankie, who reveals that he had overheard a plot by Hannover and his associate Dr. Karloff against Hollywood's monster actors. The pair hopes to replace them with body doubles that can be easily controlled. Ron returns to Los Angeles and helps Sue to escape from Hannover's captivity, but the pair is soon ambushed by the producer and Dr. Karloff. The villains explain that the real monsters have already been replaced, as they had grown independent and had increased their fees; their doubles are mindless servants. Ron ultimately defeats Hannover and, alongside Sue, breaks the story of his plan and frees the real monsters.


Development


Origins

Spanish developer Pendulo Studios began ''Hollywood Monsters'' in mid-1994, directly after the launch of '' Igor: Objective Uikokahonia'', the company's debut adventure game. Pendulo had announced plans for another adventure title before ''Igor''s release; art director Rafael Latiegui said that it was very clear to them that they were going to make more games in the genre. Because co-founder Miguel Angel Ramos had left the team after its first project, the company's three remaining core members—Latiegui, Felipe Gómez Pinilla and Ramón Hernáez—gathered to brainstorm their second game. The trio sought to diverge from the design process used in ''Igor'', whose whole production Latiegui later called "absolutely amateurish". The central idea upon which Hernáez, Pinilla and Latiegui agreed was to make a "classic" adventure game, including a high level of interactivity, a visual look akin to animated films, a comedic tone and a lack of player death. Hernáez and Latiegui disliked the trends in graphic adventure games at the time, especially what Hernáez saw as an overreliance on cutscenes. Pendulo "wanted to run away from anything like an
interactive movie Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
", according to Pinilla. For the plot, the team conceived a story about movie monsters from the Golden Age of Hollywood, set around the 1940s and 1950s. Pinilla said that the designers "had the idea of going against all the preconceived notions" in the public mind about such characters.
Dinamic Multimedia Dinamic Multimedia was a Spanish software house and software publisher, publisher created in 1993 which was created after the bankruptcy of Dinamic Software in 1992 by some of its former members. After having released several titles, they filed ...
jumped at the chance to publish the game, redoubling its efforts to sign Pendulo after its failed bid on ''Igor''. Pendulo's co-founders developed the ''Hollywood Monsters'' script full-time for between three and six months. This process was collaborative: Pinilla noted that the three leads held equal weight in
decision-making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the Cognition, cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be ...
. The script ultimately detailed all of the puzzles, dialogue, characters, areas and objects set to appear in the game. Pendulo opted for a "very open, non-linear" design that emphasized player freedom, according to Latiegui. He, Pinilla and Hernáez also purposely increased the difficulty of ''Hollywood Monsters'' puzzles compared to those in ''Igor'': they saw their first title as overly short and easy, and hoped to remedy these issues in their next game. Hernáez cited the then-new project's large size as another aspect of its increased difficulty. The team estimated an average playtime of around 100 hours for ''Hollywood Monsters'', according to ''PC Manía''.


Production

Pendulo began developing ''Hollywood Monsters'' with the same
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
used by ''Igor: Objective Uikokahonia'', a project coded in
Pascal Pascal, Pascal's or PASCAL may refer to: People and fictional characters * Pascal (given name), including a list of people with the name * Pascal (surname), including a list of people and fictional characters with the name ** Blaise Pascal, Fren ...
. However, the team's concerns with engine quality led to two full rewrites of ''Hollywood Monsters'' underlying technology during production. After finishing ''Igor'', Pendulo upgraded that title's codebase for use in the developer's future projects. This new version employed
protected mode In computing, protected mode, also called protected virtual address mode, is an operational mode of x86-compatible central processing units (CPUs). It allows system software to use features such as virtual memory, paging and safe multi-tasking d ...
and offered support for voice-overs, enhanced scrolling, a 320x200
screen resolution The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is ...
and other features. Nevertheless, competing adventure games began to outpace Pendulo's older code, according to Ramón Hernáez. In response, the team chose to rewrite the engine again, which resulted in the final version used in ''Hollywood Monsters''. The engine that ultimately shipped with the game, built to support SVGA and a resolution of 640x480, was coded from the ground up in C. In 1997, Felipe Gómez Pinilla summarized that "quite a lot of time" had been dedicated to engine development for ''Hollywood Monsters''. As with the engine and game design, Pendulo "started from scratch" in the creation of ''Hollywood Monsters'' animated graphics, according to Pinilla. The company began production of the visuals by concepting the environments and key objects, while seeking an art style that suited the team's goals. '' MeriStation''s Jordi Espunya reported that Pendulo settled on a stylistic direction inspired by
Spanish comics Spanish comics are the comics of Spain. Comics in Spain are usually called ''historietas'' or ''cómics'', with ''tebeos'' primarily denoting the magazines containing the medium. ''Tebeo'' is a phonetic adaptation of ''TBO'', a long-running (1917 ...
, in particular their use of
esperpento Esperpento denotes a literary style in Spanish literature first established by Spanish author Ramón María del Valle-Inclán that uses distorted descriptions of reality in order to criticize society. Leading themes include death, the grotesque, an ...
and satirical imagery. All backgrounds, characters and other art assets were designed on paper first, then realized digitally. The developer hired graphic artists and background painters to fill out the art staff as production ramped up. Including the voice cast, roughly 40 people contributed to ''Hollywood Monsters'', most of them outside contractors. Hernáez said that managing the large number of contributors was the "most important change" to Pendulo's development process since ''Igor'', which had involved six people. ''Hollywood Monsters'' backgrounds took roughly one year to complete. As the art team worked on the backgrounds, it added unplanned visual
red herring A red herring is a figurative expression referring to a logical fallacy in which a clue or piece of information is or is intended to be misleading, or distracting from the actual question. Red herring may also refer to: Animals * Red herring (fis ...
s for the game's puzzles; Rafael Latiegui noted that Pendulo was "amused by the idea of getting people a little dizzy with some false trail . During development, Dinamic Multimedia suggested a plan to hire a well-known band to compose music for the game. Pendulo was uncertain at first about whom to contact, but ultimately settled on the Spanish new wave group La Unión. According to Latiegui, the team "thought that a Unióncould do a good job and that their style fit the game very well". Dinamic subsequently secured a deal with La Unión's
record label A record label, or record company, is a brand or trademark of music recordings and music videos, or the company that owns it. Sometimes, a record label is also a publishing company that manages such brands and trademarks, coordinates the produ ...
,
Warner Music Group Warner Music Group Corp. ( d.b.a. Warner Music Group, commonly abbreviated as WMG) is an American multinational entertainment and record label conglomerate headquartered in New York City. It is one of the " big three" recording companies and t ...
, on the condition that ''Hollywood Monsters'' advertised the band's next album. As a result, La Unión composed the game's main theme, "Enigmas". Latiegui said in late 1997 that the collaboration had gone smoothly and that La Unión had "got enalong very well" with the team. In 2002, La Unión similarly recalled that working on ''Hollywood Monsters'' had been "a very fun experience", and reported that it was pleased with the results of the collaboration. In retrospect, Pendulo labeled ''Hollywood Monsters'' a difficult project. The team found it to be a significantly greater challenge than ''Igor'' had been, and reported that resources were tight during production. It ultimately required a long production cycle of around two and a half years. Pinilla told ''
Game 40 Los 40 (The 40, stylized as LOS40 and formerly ''Los 40 Principales'', es, Los Cuarenta) is a Contemporary hit radio, Top 40 music radio network and radio station brand in many Spanish-speaking countries from PRISA#Music and radio, PRISA Radi ...
'' that development would have gone faster with more contributors, but that it was impossible to have more people. Spain's game development industry had collapsed after the
golden age of Spanish software The golden age of Spanish software ( es, edad de oro del software español) was a time, between 1983 and 1992, when Spain became the second largest 8 bit computer entertainment software producer in Europe, only behind the United Kingdom. The disap ...
in the
8-bit era In the history of video games, the third generation of game consoles, commonly referred to as the 8-bit era, began on July 15, 1983 with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Se ...
: Francisco Delgado of ''
Micromanía ''Micromanía'' is a Spanish computer game magazine. It was founded by the publisher HobbyPress, currently a subsidiary of Axel Springer SE. It was created in May 1985 and is one of the first magazines in Europe exclusively devoted to video games ...
'' cited ''Hollywood Monsters'' as one of the few Spanish-made games under production in 1997. While Latiegui was hopeful that Spain's fortunes were turning around, Hernáez remarked that they were still far from countries like England, France or the United States. According to Espunya, there was a consensus in 1997 that Spanish adventure game development had no future, although he saw ''Hollywood Monsters'' as a hopeful sign.


Distribution and sales

Dinamic Multimedia first published ''Hollywood Monsters'' in Spain during December 1997. It launched at a low
price point Price points are prices at which demand for a given product is supposed to stay relatively high. Characteristics Introductory microeconomics depicts a demand curve as downward-sloping to the right and either linear or gently convex to the origi ...
of 2,995 pesetas (
The euro sign () is the currency sign used for the euro, the official currency of the eurozone and unilaterally adopted by Kosovo and Montenegro. The design was presented to the public by the European Commission on 12 December 1996. It consists o ...
18), made possible via inexpensive
packaging Packaging is the science, art and technology of enclosing or protecting products for distribution, storage, sale, and use. Packaging also refers to the process of designing, evaluating, and producing packages. Packaging can be described as a co ...
and the use of a WinHelp file to replace much of the manual. While there were doubts in Spain about the sales potential of graphic adventure titles at the time, Rafael Latiegui noted that his company believed ''Hollywood Monsters'' low cost and "high quality" would spread the game via
word of mouth Word of mouth, or ''viva voce'', is the passing of information from person to person using oral communication, which could be as simple as telling someone the time of day. Storytelling is a common form of word-of-mouth communication where one pe ...
. The plan ultimately worked, and the title became a hit. Spanish retailer Centro Mail still reported ''Hollywood Monsters'' as its fourth best-selling computer game during the first half of May 1998. It continued to hold in the store's top 10 consistently through May, June, July and the first half of August. The title's 1998 Italian release was similarly popular, according to Latiegui, and Dinamic debuted a second edition of the game in Spain during May 1999. David Navarro of '' MarcaPlayer'' wrote that ''Hollywood Monsters'' performance in
Southern Europe Southern Europe is the southern regions of Europe, region of Europe. It is also known as Mediterranean Europe, as its geography is essentially marked by the Mediterranean Sea. Definitions of Southern Europe include some or all of these countrie ...
was "a success comparable to the best in the genre". Around the time of the game's launch in Spain, Latiegui told ''MeriStation'' that game development in his country "is not profitable unless it can be amortized beyond our borders". Although ''Igor: Objective Uikokahonia'' had failed to break into the international market, Pendulo had intended ''Hollywood Monsters'' from the start to reach a global audience. Felipe Gómez Pinilla noted that the newer game had been developed with English as its primary language; the Spanish-language dub was still in production by October 1997. However, because of a lack of interest from publishers, Pendulo was unable to secure a release for ''Hollywood Monsters'' in the United States. In 2000, Latiegui explained that the game was released in the ''worst'' moment in time for adventure games and the companies didn't want to risk their money. Ultimately, Pendulo launched ''Hollywood Monsters'' only in Spain and Italy, which continued the company's lack of global market success. In 2002, ''Hollywood Monsters'' was included as part of '' El Mundo''s 2002 "Los Mejores Videojuegos del Mundo" (MVM) collection, games that the newspaper included with its Sunday edition as optional purchases for €5 each. The paper had incorporated ''Igor'' into a similar promotion during 1998. Because Dinamic Multimedia had gone bankrupt since the debut of ''Hollywood Monsters'', Pendulo partnered with
FX Interactive FX Interactive is a Spanish video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the deve ...
for the re-release, which came in a special case with a set of
sticker A sticker is a type of label: a piece of printed paper, plastic, vinyl, or other material with temporary or permanent pressure sensitive adhesive on one side. It can be used for decoration or for functional purposes, depending on the situation. ...
s. Pendulo noted that fans had "for some time ... been insisting on the possibility of making a collector's edition of ''Hollywood Monsters''"; the game had become difficult to find in Spain since the closure of its original publisher. The 2002 MVM collection was a success: combined sales of its 10 games, including ''Hollywood Monsters'', reached one million units. FX subsequently brought the game back to store shelves as part of its budget-priced "Premium" line in mid-2002. The following year, Spain's ''
GameLive PC Ixo (sometimes stylized as IXO) was a French media conglomerate established in September 2000 as a corporate spin-off of the company InfoSources. It was led by businessman Christophe Sapet, co-founder of Infogrames. InfoSources, which Sapet had ...
'' reported that ''Hollywood Monsters'' was still "sell ngwell six years after its launch". According to ''
HobbyConsolas ''HobbyConsolas'' is a Spanish video game magazine founded in 1991 by Hobby Press and published by Axel Springer SE. The first issue appeared in October 1990. The monthly magazine offers information about games for all consoles, and since 2012 ha ...
'', lifetime sales of ''Hollywood Monsters'' in Spain alone totaled 250,000 units by 2011. A writer for ''MarcaPlayer'' summarized it at the time as "one of the most played and best-selling adventures in Spanish software" history.


Reception

''Hollywood Monsters'' drew attention in Spain as a major release from the country's struggling game industry. ''PC Manía''s Jaime Bono and ''PC Top Player''s Daniel Melguizo both cited the project as evidence that Spanish games were coming of age; the latter compared it to the successful '' PC Fútbol'' in this regard, and highlighted ''Hollywood Monsters'' technical superiority over domestic competitors like '' Dráscula''. Similarly, David E. Garcia of ''Micromanía'' hailed the game as Spain's "best graphic adventure ever", and as the country's first "graphic adventure able to rub shoulders with the big ones". The game often attracted comparisons to LucasArts' '' Maniac Mansion''. ''Hollywood Monsters'' won the 1997 "Best Spanish Game" award from the radio program ''Game 40'', as voted by listeners. Hosts Guillem Caballé and Manuel Martín Vivaldi likewise named it their favorite Spanish game of 1997. The former host joked that his choice was based entirely on the scene in which Ron Ashman kicks a girl holding daisies into a river. Discussing the visuals in ''Hollywood Monsters'', Bono and Melguizo offered praise, while Garcia wrote that the game's "presentation is simply magnificent". The reviewer for ''Sólo Juegos'' similarly complimented the graphics in ''Hollywood Monsters''—despite the "outdated", "neglected" interface—and echoed Garcia's and Melguizo's approval of the voice acting. Conversely, Jordi Espunya of ''MeriStation'' called the voices uneven and cited several "terrible" performances among the good ones; he also argued that the graphics, although above average, were inferior to those of foreign titles like '' The Curse of Monkey Island''. Regarding the puzzles, César Otero of ''MeriStation'' later said that they "cause schisms among adventurers, with those who defend dtheir madness and those who condemn dthe absurdity of their solutions". While Garcia found ''Hollywood Monsters'' puzzles logical, and Melguizo praised their "tight difficulty", Espunya called them frustrating and recommended the game primarily to genre veterans as a result. ''Sólo Juegos''s reviewer fell in between: while highlighting the game's length and "many" sensible puzzles, the writer felt that certain moments "are not as logical as the game promises". In 2003, ''
Just Adventure ''Just Adventure'' is a computer game website dedicated to the genre of adventure games. Founded in 1997, it publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. The site was founded ...
''s Michal Necasek sided with Espunya on the puzzles, and found ''Hollywood Monsters'' visuals "adequate" but its sound quality low. He summarized the game as "well done though not excellent".


Legacy

Writing for ''HobbyConsolas'', Clara Castaño Ruiz said that ''Hollywood Monsters'' became "a benchmark for the development of graphic adventures in Spain". The game proceeded to maintain a longstanding reputation in the country, and has retrospectively been labeled a "classic" by Spanish outlets such as ''
Vandal The Vandals were a Germanic people who first inhabited what is now southern Poland. They established Vandal kingdoms on the Iberian Peninsula, Mediterranean islands, and North Africa in the fifth century. The Vandals migrated to the area betw ...
'', '' 3DJuegos'', '' Defconplay'' and ''MeriStation''. In 2001, ''GameLive PC'' declared ''Hollywood Monsters'' "without a doubt
ne of NE, Ne or ne may refer to: Arts and entertainment * Neutral Evil, an alignment in the American role-playing game ''Dungeons & Dragons'' * New Edition, an American vocal group * Nicomachean Ethics, a collection of ten books by Greek philosopher ...
the two best graphic adventures" ever developed in Spain. In the 2010s, ''HobbyConsolas'' likewise named ''Hollywood Monsters'' one of the greatest Spanish graphic adventure games; Ruiz wrote that it was "considered one of the best point-and-click graphic adventures in history". ''VidaExtra'' and ''Vandal'' listed the game among the greatest adventure titles worldwide, while ''Defconplay'' named it one of Spain's best games in any genre by 2016. A writer for ''VidaExtra'' opined that, if the game had been released by LucasArts, its reputation as a classic would extend internationally. In 2016, '' BuzzFeed Spain'' editor Guillermo del Palacio named the scene between Ron Ashman and the girl with the daisies one of "13 mythical moments" recognizable to adventure game fans. ''MeriStation''s César Otero recalled it as one of "the most disgraceful moments of humor in history", but nevertheless still amusing. As a greater commercial and critical success than ''Igor: Objective Uikokahonia'', ''Hollywood Monsters'' marked a turning point for Pendulo Studios. It has been cited by publications such as '' PC Actual'', ''3DJuegos'', ''Defconplay'', ''Vandal'' and ''MeriStation'' as the title that put Pendulo on the map. Francisco Delgado of ''Micromanía'' wrote in 2011 that ''Hollywood Monsters'' "was the game that really brought fame and the mass market to" the developer, while Xan Pita of ''El Mundo'' remarked that due to ''Hollywood Monsters'' Pendulo made a good move in the industry. A writer for ''MeriStation'' named ''Hollywood Monsters'' the beginning of Pendulo's signature cartoon visual style, which it proceeded to carry throughout the rest of its work. Pendulo went on to become an important Spanish game developer, particularly in the adventure genre. It followed ''Hollywood Monsters'' with the ''Runaway'' trilogy—'' Runaway: A Road Adventure'', '' Runaway 2: The Dream of the Turtle'' and '' Runaway: A Twist of Fate''—which brought the company international success. In 2011, ''MarcaPlayer'' dubbed Pendulo "the masters of the graphic adventure". Likewise, Ruiz wrote in 2017 that Pendulo had become "synonymous with graphic adventures in Spain" and one of the country's "most important studios".


Successor

In early 1998, Rafael Latiegui left open the possibility of a ''Hollywood Monsters'' sequel if the first game's sales and reception were strong enough. He told ''MeriStation'' that "we have a lot of ideas left
ver Ver or VER may refer to: * Voluntary Export Restraints, in international trade * VER, the IATA airport code for General Heriberto Jara International Airport * Volk's Electric Railway, Brighton, England * VerPublishing, of the German group VDM Publ ...
that were not possible to put in ''Hollywood Monsters''" because of time constraints. Pendulo Studios soon began working on a second ''Hollywood Monsters'', but the project changed shape to become ''Runaway: A Road Adventure'', which started to form as an idea in summer 1998. Nevertheless, Latiegui said during ''Runaway''s development that Pendulo was still considering ''Hollywood Monsters 2''. In 2001, he remarked that Pendulo had produced "a very fun script" for the sequel that was "full of familiar characters and others to get to know, with great humor and a great pre-design". It remained a tentative project at that time. Later in the year, Pendulo encountered serious financial trouble due to the bankruptcy of publisher Dinamic Multimedia, which hampered ''Runaway''s initial launch in Spain. Most of Pendulo's staff was laid off following Dinamic's closure, and Pendulo discontinued all game development. Thereafter, the developer spent a year trying to obtain the rights to release ''Runaway'' internationally. Pendulo managed to hold out and make ''Runaway'' a hit across Europe, which stabilized the company. The team then continued the ''Runaway'' series in part because of the first entry's success. According to Latiegui, the "vast majority" of those laid off returned for ''Runaway 2''. However, fan requests for a sequel to ''Hollywood Monsters'' were ongoing throughout the creation of the ''Runaway'' trilogy. Latiegui said of the situation: "To each new game that we have been making, the reaction of the Spanish public has been the same: 'When is the next ''Hollywood Monsters''?'" This pressure from fans became a key motivation for the team to return to the ''Hollywood Monsters'' concept. In April 2010, Pendulo and publisher Focus Home Interactive announced '' The Next Big Thing''. Commentators from '' Adventure Gamers'' and '' Jeux Video'' noted the project's close similarity to ''Hollywood Monsters'', and in the following year the game was retitled ''Hollywood Monsters 2'' in Spain. At the start, Pendulo conceived ''The Next Big Thing'' as a high-definition
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of ''Hollywood Monsters'', but it increasingly drifted from this framework over time. Designer and writer Josué Monchan came to the conclusion that the original game's puzzle design and nonlinear structure did not hold up to modern standards. As a result, Pendulo created something that "is not a second part, nor a remake", as Latiegui explained. Rather, the team borrowed heavily from ''Hollywood Monsters'' and attempted to take its ideas in new directions. Sue Bergman and Ron Ashman were removed in favor of new protagonists: reporters Dan Murray and Liz Allaire of ''The Quill''. As with ''Hollywood Monsters'', ''The Next Big Thing'' takes place in a fantasy version of Hollywood where monsters act in films. The story explores the film industry's shift away from monster movies, which threatens to leave their casts out of work. Pendulo tried to imbue the game with a
feminist Feminism is a range of socio-political movements and ideologies that aim to define and establish the political, economic, personal, and social equality of the sexes. Feminism incorporates the position that society prioritizes the male po ...
outlook; Monchan called ''Hollywood Monsters'' "a bit
male chauvinist Chauvinism is the unreasonable belief in the superiority or dominance of one's own group or people, who are seen as strong and virtuous, while others are considered weak, unworthy, or inferior. It can be described as a form of extreme patriotism ...
" in retrospect. ''The Next Big Thing'' launched in the United States on April 21, 2011. In late 2012, it received an
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
release under the name ''Hollywood Monsters''.


See also

* '' 3 Skulls of the Toltecs'' * '' Mortadelo y Filemón: El Sulfato Atómico'' * Universal Classic Monsters


References


External links


Official site
(archived) * {{Pendulo Studios 1997 video games Adventure games Europe-exclusive video games Filmmaking video games IOS games Pendulo Studios games Point-and-click adventure games Single-player video games Video games developed in Spain Video games set in Los Angeles Video games featuring female protagonists Windows games Dinamic Multimedia games