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HârnWorld
''HârnWorld'', subtitled "A Real Fantasy World", is a fantasy role-playing game setting published by Columbia Games in 1990, an expanded revision of the '' Hârn Regional Module'' published in 1983. Although Columbia also published the ''HârnMaster'' role-playing rules system, this product contains information only, no rules or statistics, and can be adapted to any role-playing system. Contents ''Harnworld'' is a role-playing game campaign set on the fictional planet Kethira, and focussed mainly on Hârn, an island about three times the size of Great Britain, as well as Lythia, the world's largest continent. Broadly based on Norman England, it is a low-fantasy setting with minimal magic and no mythical "monsters"; some sense of fantasy is provided by the inclusion of dwarves, elves and orcs. The set includes: * "Hârnworld", an 80-page book containing a general overview of the region of Hârn, the continent of Lythia and the planet Kethira, including historical background, rel ...
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Hârn Supplements
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby and published by Columbia Games since 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and CGI now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game ''HârnMaster'' was developed specifically for use with Hârn. It enables players, gamemasters, and writers to develop character descriptions that exploit the deep level of detail found in Hârn. History The campaign world of Hârn was first described in the set ''Hârn'' (1983) from Columbia Games, which presented a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing th ...
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Hârn
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby and published by Columbia Games since 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and CGI now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game ''HârnMaster'' was developed specifically for use with Hârn. It enables players, gamemasters, and writers to develop character descriptions that exploit the deep level of detail found in Hârn. History The campaign world of Hârn was first described in the set ''Hârn (campaign set), Hârn'' (1983) from Columbia Games, which presented a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy el ...
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Cover Of HarWorld 1990
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Columbia Games
Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the '' Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic blocks instead of the more conventional cardboard counters. The company, originally titled Gamma Two Games, started in Vancouver, Canada, but after ten years changed its name to Columbia Games, and eventually moved to Blaine, Washington. It is currently run by founder Tom Dalgliesh and his son Grant. Gamma Two Games In 1971, Tom Dalgliesh, Lance Gutteridge and Steve Brewster all graduated from Simon Fraser University in Vancouver, and decided to start a Canadian games company called Gamma Two Games. They published their first game in 1972, the block wargame titled ''Quebec 1759''. Brewster left the company soon after its formation, and was replaced by Ron Gibson. The company produced two more wargames, ''War of 1812'' in 1973, and ''Napo ...
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Hârn (campaign Set)
''Hârn'' is a folio written by N. Robin Crossby and published by Columbia Games in 1983. This first introduced the fantasy role-playing game setting of Hârn. Contents ''Hârn'' is the first product produced about Hârn, an island on the planet Kethira about three times the size of Great Britain. The contents include * "Hârnview", a 32-page book containing a general overview the island's background, history, religion, economics and culture. * "Hârndex": a 64-page encyclopedia containing indexed information about the island. * a 22" x 34" colour map of the island Hârn is a low-fantasy setting with a minimum of magic, broadly based on Norman England, with some fantasy elements provided by dwarves, elves and orcs. A rules system was not included in this set — gamemasters were expected to adapt the Hârn campaign to an existing rules system of the time such as '' Advanced Dungeons & Dragons'' or ''RuneQuest''. Later Hârn products would use a rules system called ''HârnMaster' ...
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HârnMaster
''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby. History ''Hârnmaster'', the Hârn RPG, was published by Columbia Games in 1986. All ''Hârn'' supplements were system independent but based on reader interest, Columbia decided to produce a Hârn game system too. N. Robin Crossby took the lead on the game and based the new game on designs that he had first written down in the 1970s. Columbia shifted their focus toward supporting their new ''Hârnmaster'' RPG, and the first ever Hârn adventures appeared, ''100 Bushels of Rye'' (1988) and ''The Staff of Fanon'' (1988), as well as the rules-oriented ''Pilots' Almanac'' (1988), followed by a series of magic books and other RPG supplements. Columbia also started publishing wargames again and one Hârn wargame also appeared: ''Battle Lust'' (1992), a Hârn-based miniatures game, fully compatible with ''Hârnmaster''. A few adventur ...
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Advanced Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Tom Dalgliesh
Tom Dalgliesh is the owner of Columbia Games and a designer of many wargames and fantasy role-playing materials. Biography Dalgliesh began his career playing poker as a midshipman in the British Merchant Navy, then emigrated to Canada in 1967. In 1972, Dalgliesh, Steve Brewster, and Lance Gutteridge formed a new gaming company called Gamma Two Games, which became Columbia Games in 1982. Brewster soon left and Gutteridge departed in the mid-1980s, leaving the company in the hands of Dalgliesh. Dalgliesh's designs, starting with Quebec 1759, include War of 1812, Napoleon, Slapshot, Klondike, Smoker's Wild, Bobby Lee, Sam Grant, Dixie, Eagles Eagle is the common name for many large birds of prey of the family Accipitridae. Eagles belong to several groups of genera, some of which are closely related. Most of the 68 species of eagle are from Eurasia and Africa. Outside this area, just ..., Victory: World War II, Victory, Pacific Victory, and Liberty. He also co-designed Wiza ...
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Eric Hotz
Eric Hotz is a graphic artist and illustrator. Early life and education He was born in Burnaby, British Columbia, Canada and studied at Simon Fraser University, Langara College, and Capilano College, mainly studying archaeology, art history, fine arts and commercial art. Career Hotz worked for First Encounter Magazine (DELF) 1983 to 1984, and Columbia Games Inc. from 1984 to 2000, and was the in-house illustrator, production editor, and cartographer for their '' Hârn'' books. He did the design and art for the role-playing game '' High Colonies'' (1988) for Waterford Publishing House Ltd. He produced many of Columbia's interior color, black line art, map work, cover art, for their Hârn (an RPG world) books line as well board game map art for their board game lines (Rommel In The Desert, EastFront, WestFront, 1812, Bobby Lee, Sam Grant, and many other titles) including their cover art, and rules book line art. In 1992 he started working freelance for Columbia Games, and eventuall ...
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