Humanoid (other)
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Humanoid (other)
A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non- human entity with human form or characteristics. By the 20th century, the term came to describe fossils which were morphologically similar, but not identical, to those of the human skeleton. Although this usage was common in the sciences for much of the 20th century, it is now considered rare. More generally, the term can refer to anything with distinctly human characteristics or adaptations, such as possessing opposable anterior forelimb-appendages (i.e. thumbs), visible spectrum- binocular vision (i.e. having two eyes), or biomechanic plantigrade- bipedalism (i.e. the ability to walk on heels and metatarsals in an upright position). Humanoids may also include human-animal hybrids (where each cell has partly human and partly animal genetic contents) and human-animal chimeras (where some cells are human and some cells are animal in origin). Science fiction media frequently present sentient extrater ...
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Two Völuspá Dwarves By Frølich
2 (two) is a number, numeral and digit. It is the natural number following 1 and preceding 3. It is the smallest and only even prime number. Because it forms the basis of a duality, it has religious and spiritual significance in many cultures. Evolution Arabic digit The digit used in the modern Western world to represent the number 2 traces its roots back to the Indic Brahmic script, where "2" was written as two horizontal lines. The modern Chinese and Japanese languages (and Korean Hanja) still use this method. The Gupta script rotated the two lines 45 degrees, making them diagonal. The top line was sometimes also shortened and had its bottom end curve towards the center of the bottom line. In the Nagari script, the top line was written more like a curve connecting to the bottom line. In the Arabic Ghubar writing, the bottom line was completely vertical, and the digit looked like a dotless closing question mark. Restoring the bottom line to its original horizonta ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Human Skeletal Changes Due To Bipedalism
The evolution of human bipedalism, which began in primates approximately four million years ago, or as early as seven million years ago with '' Sahelanthropus'', or approximately twelve million years ago with ''Danuvius guggenmosi'', has led to morphological alterations to the human skeleton including changes to the arrangement, shape, and size of the bones of the foot, hip, knee, leg, and the vertebral column. These changes allowed for the upright gait to be overall more energy efficient in comparison to Quadrupedalism, quadrupeds. The evolutionary factors that produced these changes have been the subject of Bipedalism#Evolution_of_human_bipedalism, several theories that correspond with environmental changes on a global scale. Energy efficiency Human walking is about 75% less costly than both quadrupedal and bipedal walking in chimpanzees. Some hypotheses have supported that bipedalism increased the energetic efficiency of travel and that this was an important factor in the ori ...
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Bipedal
Bipedalism is a form of terrestrial locomotion where an organism moves by means of its two rear limbs or legs. An animal or machine that usually moves in a bipedal manner is known as a biped , meaning 'two feet' (from Latin ''bis'' 'double' and ''pes'' 'foot'). Types of bipedal movement include walking, running, and hopping. Several groups of modern species are habitual bipeds whose normal method of locomotion is two-legged. In the Triassic period some groups of archosaurs (a group that includes crocodiles and dinosaurs) developed bipedalism; among the dinosaurs, all the early forms and many later groups were habitual or exclusive bipeds; the birds are members of a clade of exclusively bipedal dinosaurs, the theropods. Within mammals, habitual bipedalism has evolved multiple times, with the macropods, kangaroo rats and mice, springhare, hopping mice, pangolins and hominin apes ( australopithecines, including humans) as well as various other extinct groups evolving the ...
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Intelligence
Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving. More generally, it can be described as the ability to perceive or infer information, and to retain it as knowledge to be applied towards adaptive behaviors within an environment or context. Intelligence is most often studied in humans but has also been observed in both non-human animals and in plants despite controversy as to whether some of these forms of life exhibit intelligence. Intelligence in computers or other machines is called artificial intelligence. Etymology The word ''intelligence'' derives from the Latin nouns '' intelligentia'' or '' intellēctus'', which in turn stem from the verb '' intelligere'', to comprehend or perceive. In the Middle Ages, the word ''intellectus'' became the scholarly technical term for understanding, and a translation f ...
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Homo
''Homo'' () is the genus that emerged in the (otherwise extinct) genus ''Australopithecus'' that encompasses the extant species ''Homo sapiens'' ( modern humans), plus several extinct species classified as either ancestral to or closely related to modern humans (depending on the species), most notably ''Homo erectus'' and ''Homo neanderthalensis''. The genus emerged with the appearance of '' Homo habilis'' just over 2 million years ago. ''Homo'', together with the genus '' Paranthropus'', is probably sister to ''Australopithecus africanus'', which itself had previously split from the lineage of '' Pan'', the chimpanzees. ''Homo erectus'' appeared about 2 million years ago and, in several early migrations, spread throughout Africa (where it is dubbed ''Homo ergaster'') and Eurasia. It was likely that the first human species lived in a hunter-gatherer society and was able to control fire. An adaptive and successful species, ''Homo erectus'' persisted for more than a million ye ...
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Anthropomorphism
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
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The Amazing World Of Gumball
''The Amazing World of Gumball'' is an animated sitcom created by Ben Bocquelet for Cartoon Network. The series concerns the lives of 12-year-old Gumball Watterson, an anthropomorphic blue cat, and adoptive goldfish brother Darwin, who attend middle school in the fictional city of Elmore, California. They often find themselves in various shenanigans around the city, during which they interact with fellow family members—younger sister Anais, mother Nicole, and father Richard— and an extended supporting cast of characters. Bocquelet based several of the series' characters on rejected characters from his previous commercial work while making its premise a mixture of "family shows and school shows", which Cartoon Network was heavily interested in. After Bocquelet pitched ''The Amazing World of Gumball'' to the network, Turner Broadcasting executive Daniel Lennard green-lit the production of the series. The show was produced by Cartoon Network Studios Europe, in association wi ...
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List Of ThunderCats Characters
The following is a list of characters that appear in the American animated series '' ThunderCats'', its 2011 reboot, ''ThunderCats Roar'', and its related media. Original ThunderCats Jaga Jaga (voiced by Earl Hammond in the original series, Corey Burton in the 2011 series, Larry Kenney in the 2020 series) is also known as "Jaga the Wise" and is based on the jaguar. This elder warrior was once regarded as the mightiest and greatest of all Thundercats by Lion-O himself. In his youth, Jaga was the Lord of the Thundercats, and rescued a young Hachiman from being trapped in the Jade Dragon (which later became a part of the Treasure of Thundera). An adviser and protector of the Lord's family, Jaga wielded the "Sword of Omens" and was a formidable fighter in combat. After Claudus was blinded, Jaga became the main guardian of the Eye of Thundera, the Sword of Omens, and the Treasure of Thundera. It was Jaga who gathered the nobles of the Thundercats to escort Lion-O and the Eye of Th ...
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The Legend Of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games. The series centers on the various incarnations of Link, a courageous young Hylian man, with pointy, elf-like ears; and Princess Zelda, a magical princess who is the mortal reincarnation of the goddess Hylia; as they fight to save the magical land of Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires; however, if someone w ...
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Universe Of The Legend Of Zelda
''The Legend of Zelda'' is a List of video game franchises, video game franchise created by Japanese Video game design, video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of a variety of lands, the most predominant being . The franchise is set within a fantasy world that is reminiscent of Middle Ages, medieval Europe and consists of several recurring locations, races and creatures. The most prominent population in the series are the Hylians, a humanoid race with elfin features, that are identifiable by their long, pointed ears. The game world is accompanied by a detailed fictional lore that contains a creation myth, several Constructed language, constructed languages, the most prominent being Hylian, and a fictional universal currency called the rupee. Most games in ''The Legend of Zelda'' series follow a similar storyline, which involves the protagonist Link (The Legend ...
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