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Hot Spot (computer Science)
A hot spot in computer science is most usually defined as a region of a computer program where a high proportion of executed instructions occur or where most time is spent during the program's execution (not necessarily the same thing since some instructions are faster than others). If a program is interrupted randomly, the program counter (the pointer (computer programming), pointer to the next instruction to be executed) is frequently found to contain the address of an instruction within a certain range, possibly indicating code that is in need of optimization or even indicating the existence of a 'tight' CPU loop (computing), loop. This simple technique can detect highly used instructions, although more-sophisticated methods, such as instruction set simulators or profiling (computer programming), performance analyzers, achieve this more accurately and consistently. History of hot spot detection The computer scientist Donald Knuth described his first encounter with what he refer ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Jump Instruction
A branch, jump or transfer is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. ''Branch'' (or ''branching'', ''branched'') may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied). A branch instruction can be either an ''unconditional branch'', which always results in branching, or a ''conditional branch'', which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as ''direct'', ''indirect'' or ''relative'', meaning that the ...
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Instruction Path Length
In computer performance, the instruction path length is the number of machine code instructions required to execute a section of a computer program. The total path length for the entire program could be deemed a measure of the algorithm's performance on a particular computer hardware. The path length of a simple conditional instruction would normally be considered as equal to 2, one instruction to perform the comparison and another to take a branch if the particular condition is satisfied. The length of time to execute each instruction is not normally considered in determining path length and so path length is merely an indication of relative performance rather than in any sense absolute. When executing a benchmark program, most of the instruction path length is typically inside the program's inner loop. Before the introduction of caches, the path length was an approximation of running time, but in modern CPUs with caches, it can be a much worse approximation, with some load ...
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Iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a standard element of algorithms. Mathematics In mathematics, iteration may refer to the process of iterated function, iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences. Another use of iteration in mathematics is in iterative methods which are used to produce approximate numerical solutions to certain mathematical problems. Newton's method is an example of an iterative method. Manual calculation of a number's sq ...
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Comment (computer Programming)
In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter (computing), interpreter) ignores. Generally, a comment is an annotation intended to make the code easier for a programmer to understand often explaining an aspect that is not readily apparent in the program (non-comment) code. For this article, ''comment'' refers to the same concept in a programming language, markup language, configuration file and any similar context. Some development tools, other than a source code translator, do parse comments to provide capabilities such as API documentation generator, document generation, static analysis, and version control integration. The comparison of programming languages (syntax)#Comments, syntax of comments varies by programming language yet there are repeating patterns in the syntax among languages as well as similar aspects related to comment content. The flexibility supported by comments allows for a wide degree of cont ...
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Control Data Corporation
Control Data Corporation (CDC) was a mainframe and supercomputer company that in the 1960s was one of the nine major U.S. computer companies, which group included IBM, the Burroughs Corporation, and the Digital Equipment Corporation (DEC), the NCR Corporation (NCR), General Electric, Honeywell, RCA, and UNIVAC. For most of the 1960s, the strength of CDC was the work of the electrical engineer Seymour Cray who developed a series of fast computers, then considered the fastest computing machines in the world; in the 1970s, Cray left the Control Data Corporation and founded Cray Research (CRI) to design and make supercomputers. In 1988, after much financial loss, the Control Data Corporation began withdrawing from making computers and sold the affiliated companies of CDC; in 1992, CDC established Control Data Systems, Inc. The remaining affiliate companies of CDC currently do business as the software company Dayforce. Background: World War II – 1957 During World War II the Un ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Machine Code
In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers, machine code is the binaryOn nonbinary machines it is, e.g., a decimal representation. representation of a computer program that is actually read and interpreted by the computer. A program in machine code consists of a sequence of machine instructions (possibly interspersed with data). Each machine code instruction causes the CPU to perform a specific task. Examples of such tasks include: # Load a word from memory to a CPU register # Execute an arithmetic logic unit (ALU) operation on one or more registers or memory locations # Jump or skip to an instruction that is not the next one In general, each architecture family (e.g., x86, ARM) has its own instruction set architecture (ISA), and hence its own specific machine code language. There are exceptions, such as the ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. It is one component of software, which also includes software documentation, documentation and other intangible components. A ''computer program'' in its human-readable form is called source code. Source code needs another computer program to Execution (computing), execute because computers can only execute their native machine instructions. Therefore, source code may be Translator (computing), translated to machine instructions using a compiler written for the language. (Assembly language programs are translated using an Assembler (computing), assembler.) The resulting file is called an executable. Alternatively, source code may execute within an interpreter (computing), interpreter written for the language. If the executable is requested for execution, then the operating system Loader (computing), loads it into Random-access memory, memory and ...
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Donald Knuth
Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist and mathematician. He is a professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms". Knuth is the author of the multi-volume work '' The Art of Computer Programming''. He contributed to the development of the rigorous analysis of the computational complexity of algorithms and systematized formal mathematical techniques for it. In the process, he also popularized the asymptotic notation. In addition to fundamental contributions in several branches of theoretical computer science, Knuth is the creator of the TeX computer typesetting system, the related METAFONT font definition language and rendering system, and the Computer Modern family of typefaces. As a writer and scholar, Knuth created the WEB and CWEB computer programming systems des ...
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Computer Scientist
A computer scientist is a scientist who specializes in the academic study of computer science. Computer scientists typically work on the theoretical side of computation. Although computer scientists can also focus their work and research on specific areas (such as algorithm and data structure development and design, software engineering, information theory, database theory, theoretical computer science, numerical analysis, programming language theory, compiler, computer graphics, computer vision, robotics, computer architecture, operating system), their foundation is the theoretical study of computing from which these other fields derive. A primary goal of computer scientists is to develop or validate models, often mathematical, to describe the properties of computational systems (Processor (computing), processors, programs, computers interacting with people, computers interacting with other computers, etc.) with an overall objective of discovering designs that yield useful ...
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