Hot Coffee (mod)
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Hot Coffee (mod)
"Hot Coffee" is the unofficial name for a minigame in the 2004 action-adventure video game '' Grand Theft Auto: San Andreas'' by Rockstar Games. While it was not playable in the official game release, the modding community discovered hidden code that, when enabled, allows protagonist Carl "CJ" Johnson to have animated sexual intercourse with his in-game girlfriend. Rockstar Games president Sam Houser wanted to include more role-playing elements in ''San Andreas'' while also pushing the ''Grand Theft Auto'' series' controversial reputation. The development team was forced to curtail the nudity and sexual content of Houser's original vision, however, to obtain a "Mature" rating from the Entertainment Software Rating Board (ESRB). Rather than removing the content, the developers made it inaccessible to players. Modders discovered the code on the game's PlayStation 2 release, and when ''San Andreas'' was released for Windows, modder Patrick Wildenborg disabled the controls around t ...
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Red Dead Redemption 2
''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in 1899 and follows the exploits of outlaw Arthur Morgan (Red Dead), Arthur Morgan, a member of the Van der Linde gang, in a fictionalized representation of the Western United States, Western, Midwestern United States, Midwestern, and Southern United States. Arthur must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The game's epilogue follows fellow gang member John Marston (Red Dead), John Marston, the protagonist of ''Red Dead Redemption''. The game is presented through both First-person (video games), first and Third-person view, third-person perspectives, and the player may Nonlinear gameplay, freely roam in its interactive open world. Gameplay elements include sho ...
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Crime Boss
A crime boss, also known as a crime lord, Don, gang lord, gang boss, mob boss, kingpin, godfather, crime mentor or criminal mastermind, is a person in charge of a criminal organization. Description A crime boss typically has absolute or nearly absolute control over the other members of the organization and is often greatly feared or respected for their cunning, strategy, and/or ruthlessness and willingness to take lives to exert their influence and profits from the criminal endeavors in which the organization engages.Manning, George A. ''Financial Investigation and Forensic Accounting.'' Boca Raton, Fla.: CRC Press, 2005. Some groups may only have as little as two ranks (a crime boss and their soldiers). Other groups have a more complex, structured organization with many ranks, and structure may vary with cultural background. Organized crime enterprises originating in Sicily differ in structure from those in mainland Italy. American groups may be structured differently from ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Hacker Culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other mediaThe Hacker Community and Ethics: An Interview with Richard M. Stallman, 2002
(gnu.org)
) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a is not the activities performed themselves (e.g.
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Street Cred
Credibility comprises the objective and subjective components of the believability of a source or message. Credibility dates back to Aristotle theory of Rhetoric. Aristotle defines rhetoric as the ability to see what is possibly persuasive in every situation. He divided the means of persuasion into three categories, namely Ethos (the source's credibility), Pathos (the emotional or motivational appeals), and Logos (the logic used to support a claim), which he believed have the capacity to influence the receiver of a message. According to Aristotle, the term "Ethos" deals with the character of the speaker. The intent of the speaker is to appear credible. In fact, the speaker's ethos is a rhetorical strategy employed by an orator whose purpose is to "inspire trust in his audience." Credibility has two key components: trustworthiness and expertise, which both have objective and subjective components. Trustworthiness is based more on subjective factors, but can include objective mea ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multi ...
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Vice City
''Grand Theft Auto: Vice City'' is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main entry in the ''Grand Theft Auto'' series, following 2001's ''Grand Theft Auto III'', and the sixth instalment overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach), the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, he slowly builds a criminal empire by seizing power from other criminal organisations in the city. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cubans, Haitians, and biker gangs, the 1980s crack epidemic, the Mafioso drug ...
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