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Hopcroft–Karp Algorithm
In computer science, the Hopcroft–Karp algorithm (sometimes more accurately called the Hopcroft–Karp–Karzanov algorithm) is an algorithm that takes a bipartite graph as input and produces a maximum cardinality matching as output – a set of as many edges as possible with the property that no two edges share an endpoint. It runs in O(, E, \sqrt) time in the worst case, where E is set of edges in the graph, V is set of vertices of the graph, and it is assumed that , E, =\Omega(, V, ). In the case of dense graphs the time bound becomes O(, V, ^), and for sparse random graphs it runs in time O(, E, \log , V, ) with high probability. The algorithm was discovered by and independently by . As in previous methods for matching such as the Hungarian algorithm and the work of , the Hopcroft–Karp algorithm repeatedly increases the size of a partial matching by finding ''augmenting paths''. These paths are sequences of edges of the graph, which alternate between edges in the matching ...
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Graph (data Structure)
In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of ''vertices'' (also called ''nodes'' or ''points''), together with a set of unordered pairs of these vertices for an undirected graph or a set of ordered pairs for a directed graph. These pairs are known as ''edges'' (also called ''links'' or ''lines''), and for a directed graph are also known as ''edges'' but also sometimes ''arrows'' or ''arcs''. The vertices may be part of the graph structure, or may be external entities represented by integer indices or references. A graph data structure may also associate to each edge some ''edge value'', such as a symbolic label or a numeric attribute (cost, capacity, length, etc.). Operations The basic operations provided by a graph data structure ''G'' usually include:See, e.g. , Sectio ...
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Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame a chess engine may build the game tree from the current position by applying all possible moves, and use breadth-first search to find a win position for white. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search, which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search avoids ...
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Algorithmica
''Algorithmica'' received the highest possible ranking “A*”. External links Springer information
Computer science journals Springer Science+Business Media academic journals Monthly journals Publications established in 1986 English-language journals ...
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Edmonds–Karp Algorithm
In computer science, the Edmonds–Karp algorithm is an implementation of the Ford–Fulkerson method for computing the maximum flow in a flow network in O(, V, , E, ^2) time. The algorithm was first published by Yefim Dinitz (whose name is also transliterated "E. A. Dinic", notably as author of his early papers) in 1970 and independently published by Jack Edmonds and Richard Karp in 1972. Dinic's algorithm includes additional techniques that reduce the running time to O(, V, ^2, E, ). Algorithm The algorithm is identical to the Ford–Fulkerson algorithm, except that the search order when finding the augmenting path is defined. The path found must be a shortest path that has available capacity. This can be found by a breadth-first search, where we apply a weight of 1 to each edge. The running time of O(, V, , E, ^2) is found by showing that each augmenting path can be found in O(, E, ) time, that every time at least one of the E edges becomes saturated (an edge which has the ...
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Weighted Graphs
A weight function is a mathematical device used when performing a sum, integral, or average to give some elements more "weight" or influence on the result than other elements in the same set. The result of this application of a weight function is a weighted sum or weighted average. Weight functions occur frequently in statistics and analysis, and are closely related to the concept of a measure. Weight functions can be employed in both discrete and continuous settings. They can be used to construct systems of calculus called "weighted calculus" and "meta-calculus".Jane Grossma''Meta-Calculus: Differential and Integral'' , 1981. Discrete weights General definition In the discrete setting, a weight function w \colon A \to \R^+ is a positive function defined on a discrete set A, which is typically finite or countable. The weight function w(a) := 1 corresponds to the ''unweighted'' situation in which all elements have equal weight. One can then apply this weight to various con ...
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Assignment Problem
The assignment problem is a fundamental combinatorial optimization problem. In its most general form, the problem is as follows: :The problem instance has a number of ''agents'' and a number of ''tasks''. Any agent can be assigned to perform any task, incurring some ''cost'' that may vary depending on the agent-task assignment. It is required to perform as many tasks as possible by assigning at most one agent to each task and at most one task to each agent, in such a way that the ''total cost'' of the assignment is minimized. Alternatively, describing the problem using graph theory: :The assignment problem consists of finding, in a weighted bipartite graph, a matching of a given size, in which the sum of weights of the edges is minimum. If the numbers of agents and tasks are equal, then the problem is called ''balanced assignment''. Otherwise, it is called ''unbalanced assignment''. If the total cost of the assignment for all tasks is equal to the sum of the costs for each agent ...
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Maximum Cardinality Matching
Maximum cardinality matching is a fundamental problem in graph theory. We are given a graph , and the goal is to find a matching containing as many edges as possible; that is, a maximum cardinality subset of the edges such that each vertex is adjacent to at most one edge of the subset. As each edge will cover exactly two vertices, this problem is equivalent to the task of finding a matching that covers as many vertices as possible. An important special case of the maximum cardinality matching problem is when is a bipartite graph, whose vertices are partitioned between left vertices in and right vertices in , and edges in always connect a left vertex to a right vertex. In this case, the problem can be efficiently solved with simpler algorithms than in the general case. Algorithms for bipartite graphs Flow-based algorithm The simplest way to compute a maximum cardinality matching is to follow the Ford–Fulkerson algorithm. This algorithm solves the more general problem ...
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Logarithm
In mathematics, the logarithm is the inverse function to exponentiation. That means the logarithm of a number  to the base  is the exponent to which must be raised, to produce . For example, since , the ''logarithm base'' 10 of is , or . The logarithm of to ''base''  is denoted as , or without parentheses, , or even without the explicit base, , when no confusion is possible, or when the base does not matter such as in big O notation. The logarithm base is called the decimal or common logarithm and is commonly used in science and engineering. The natural logarithm has the number  as its base; its use is widespread in mathematics and physics, because of its very simple derivative. The binary logarithm uses base and is frequently used in computer science. Logarithms were introduced by John Napier in 1614 as a means of simplifying calculations. They were rapidly adopted by navigators, scientists, engineers, surveyors and others to perform high-a ...
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Sparse Graph
In mathematics, a dense graph is a graph in which the number of edges is close to the maximal number of edges (where every pair of vertices is connected by one edge). The opposite, a graph with only a few edges, is a sparse graph. The distinction of what constitutes a dense or sparse graph is ill-defined, and depends on context. The graph density of simple graphs is defined to be the ratio of the number of edges with respect to the maximum possible edges. For undirected simple graphs, the graph density is: :D = \frac = \frac For directed, simple graphs, the maximum possible edges is twice that of undirected graphs (as there are two directions to an edge) so the density is: :D = \frac = \frac where is the number of edges and is the number of vertices in the graph. The maximum number of edges for an undirected graph is = \frac2, so the maximal density is 1 (for complete graphs) and the minimal density is 0 . Upper density ''Upper density'' is an extension of the concept of g ...
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Average Case Analysis
In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on average'', respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements. Worst case is the function which performs the maximum number of steps on input data of size n. Average case is the function which performs an average number of steps on input data of n elements. In real-time computing, the worst-case execution time is often of particular concern since it is important to know how much time might be needed ''in the worst case'' to guarantee that the algorithm will always finish on time. Average performance and worst-case performance are the most used in algorithm analysis. Less widely found is best-case performance, but it does have uses: for example, where the ...
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