Homeworld (Palladium)
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Homeworld (Palladium)
''Homeworld'' is a 1982 role-playing game supplement for ''The Mechanoid Invasion'' published by Palladium Books. Contents ''Homeworld'' is the final part of ''The Mechanoid Invasion'' trilogy, but was intended to be used a stand-alone game in which the characters that survived so far will journey to the Mechanoid homeworld. Reception William A. Barton reviewed ''Homeworld'' in ''The Space Gamer'' No. 60. Barton commented that "Even with its flaws and lack of slick production, ''Homeworld'' is a useful addition to the ''Mechanoid Invasion'' - and much superior to the interim ''The Journey (Palladium), Journey''." Reviews *''Different Worlds'' #31 (Nov., 1983) References

Role-playing game supplements introduced in 1982 Science fiction role-playing game supplements {{rpg-stub ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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The Mechanoid Invasion
''The Mechanoid Invasion'' (and its source books, supplements and sequels) was the first role-playing game from Palladium Books, conceived and written by Kevin Siembieda, with contributions from Erick Wujcik. Concept ''The Mechanoid Invasion'' centered on a powerful, malevolent, and numerous race of bio-driven machines that had come to invade a planet called Gideon E that was colonized by humans. In its original edition, published in 1981, the game was published as a series of three comic-book sized sourcebooks: #the first, ''The Mechanoid Invasion'', dealt with the eponymous invasion of Gideon E #the second, ''Journey'', dealt with human survivors living within a mechanoid mothership after the destruction of the Gideon E colony and introduced "minor magic and some psionics", #the third, ''Homeworld'', dealt with the Mechanoid homeworld itself. Legacy The first book was revised and republished in an expanded form in 1985 as '' The Mechanoids''. In Spring 1991 Caliber Comics al ...
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Palladium Books
Palladium Books is a publisher of role-playing games (RPGs) perhaps best known for its popular, expansive '' Rifts'' series (1990–present). Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels. History The first game released by Palladium Books was '' The Mechanoid Invasion'' in 1981, followed by the first-editions of '' The Palladium Role-Playing Game'' in 1983 and ''Heroes Unlimited'' in 1984, with Valley of the Pharaohs releasing between the two. Other popular titles include adaptations of ''Teenage Mutant Ninja Turtles'' (1985) and ''Robotech'' (1986). Palladium was also one of the major distributors of ''Robotech'' merchandise for several years. Between the l ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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The Journey (Palladium)
''The Journey'' is a 1982 role-playing game supplement for ''The Mechanoid Invasion'' published by Palladium Books. Contents ''The Journey'' is a supplement which features new equipment, vehicles, powers, weapons, and creatures, intended for use by the human colonists on the planet Gideon as well as the invading Mechanoids. Reception William A. Barton reviewed ''The Journey'' in '' The Space Gamer'' No. 59. Barton commented that "In short, just too many ideas and too many improbabilities are crammed into ''The Journey'' for it to really stand as a viable extension of its far-superior predecessor. Still if you did enjoy ''The Mechanoid Invasion ''The Mechanoid Invasion'' (and its source books, supplements and sequels) was the first role-playing game from Palladium Books, conceived and written by Kevin Siembieda, with contributions from Erick Wujcik. Concept ''The Mechanoid Invasion'' c ...'' and wish to add some of the new equipment, etc., to your continuing struggle on Gideon â ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Role-playing Game Supplements Introduced In 1982
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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