Hollywood High (video Game)
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Hollywood High (video Game)
''Hollywood High'' is a creative writing game released in 1996 by Theatrix Interactive. It is the sequel to '' Theatrix's Hollywood'', which featured only animal cartoon characters. The game features a choice of 37 scenes and multiple human cartoon characters. Users input text and watch the characters read it. Although Theatrix Interactive has since become defunct, the program was picked up by Tom Snyder productions, a division of Scholastic Corporation. The software can also be bought online directly from the main site. The product was available in Windows (R) 95, Windows 3.1, and Macintosh (R) CD-ROM formats. The seed for Hollywood High was planted when Theatrix asked users what type of game they would like to see next, and there was much enthusiasm for a computer game based on teenage life. Hollywood High features nine teenage characters (four boys and five girls), a mother, an athletic coach and a baby sibling. Players may change the voices, names, and jobs/interests of the ch ...
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Creative Writing
Creative writing is any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of poetry and poetics. Due to the looseness of the definition, it is possible for writing such as feature stories to be considered creative writing, even though they fall under journalism, because the content of features is specifically focused on narrative and character development. Both fictional and non-fictional works fall into this category, including such forms as novels, biographies, short stories, and poems. In the academic setting, creative writing is typically separated into fiction and poetry classes, with a focus on writing in an original style, as opposed to imitating pre-existing genres such as crime or horror. Writing for the screen and stage—screenwriting and playwriting—are ...
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Asia
Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an area of , about 30% of Earth's total land area and 8.7% of Earth's total surface area. The continent, which has long been home to the majority of the human population, was the site of many of the first civilizations. Its 4.7 billion people constitute roughly 60% of the world's population. In general terms, Asia is bounded on the east by the Pacific Ocean, on the south by the Indian Ocean, and on the north by the Arctic Ocean. The border of Asia with Europe is a historical and cultural construct, as there is no clear physical and geographical separation between them. It is somewhat arbitrary and has moved since its first conception in classical antiquity. The division of Eurasia into two continents reflects East–West cultural, linguistic, ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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1996 Video Games
File:1996 Events Collage.png, From left, clockwise: A Centennial Olympic Park bombing, bomb explodes at Centennial Olympic Park in Atlanta, set off by a radical Anti-abortion violence, anti-abortionist; The center fuel tank explodes on TWA Flight 800, causing the plane to crash and killing everyone on board; Eight people 1996 Mount Everest disaster, die in a blizzard on Mount Everest; Dolly (sheep), Dolly the Sheep becomes the first mammal to have been cloned from an adult somatic cell; The Port Arthur massacre (Australia), Port Arthur Massacre occurs on Tasmania, and leads to major changes in Gun laws of Australia, Australia's gun laws; Macarena, sung by Los del Río and remixed by The Bayside Boys, becomes a major dance craze and cultural phenomenon; Ethiopian Airlines Flight 961 crash-ditches off of the Comoros Islands after the plane was Aircraft hijacking, hijacked; the 1996 Summer Olympics are held in Atlanta, marking the Centennial (100th Anniversary) of the modern Olympic Gam ...
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Filmmaking Video Games
Filmmaking (film production) is the process by which a motion picture is produced. Filmmaking involves a number of complex and discrete stages, starting with an initial story, idea, or commission. It then continues through screenwriting, casting, pre-production, shooting, sound recording, post-production, and screening the finished product before an audience that may result in a film release and an exhibition. Filmmaking occurs in a variety of economic, social, and political contexts around the world. It uses a variety of technologies and cinematic techniques. Although filmmaking originally involved the use of film, most film productions are now digital. Today, filmmaking refers to the process of crafting an audio-visual story commercially for distribution or broadcast. Production stages Film production consists of five major stages: * Development: Ideas for the film are created, rights to existing intellectual properties are purchased, etc., and the screenplay is written. ...
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Cartoon Studio
A cartoon is a type of visual art that is typically drawn, frequently animated, in an unrealistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either: an image or series of images intended for satire, caricature, or humor; or a motion picture that relies on a sequence of illustrations for its animation. Someone who creates cartoons in the first sense is called a ''cartoonist'', and in the second sense they are usually called an ''animator''. The concept originated in the Middle Ages, and first described a preparatory drawing for a piece of art, such as a painting, fresco, tapestry, or stained glass window. In the 19th century, beginning in ''Punch'' magazine in 1843, cartoon came to refer – ironically at first – to humorous artworks in magazines and newspapers. Then it also was used for political cartoons and comic strips. When the medium developed, in the early 20th century, it began to refer to animated films ...
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The Movies
''The Movies'' is a business simulation game created by Lionhead Studios for Microsoft Windows and ported to Mac OS X by Feral Interactive. Players run a Hollywood film studio, creating films that can be exported from the game. ''The Movies'' was released in November 2005 to positive reviews and several awards, but sold poorly. An expansion, ''The Movies: Stunts & Effects'', was released in 2006. Gameplay ''The Movies'' allows players to run their own movie studio, including designing the studio itself and managing the careers of film stars. The game starts at the birth of cinema and continues into the future. Players can create their own movies using in-game assets and at one time could upload them to the game's website The Movies Online. Development Lionhead Studios co-founder Peter Molyneux came up with the original idea and development began in February 2002. An early version of the game was ready to show to journalists at the European Computer Trade Show in September 2002. ...
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3D Movie Maker
3D Movie Maker (commonly shortened to 3DMM) is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects. Movies are then saved in the .3mm file format. The program features two helper characters to guide users through the various features of the program: The character McZee (voiced by Michael Shapiro), shared from other Microsoft Kids products like Creative Writer, provides help throughout the studio while his assistant Melanie provides other various tutorials. In Nickelodeon 3D Movie Maker, the user is instead guided by Stick Stickly. Developed in accordance with Microsoft's broader ambitions towards multimedia software in conjunction with the release of its then-new Windows 95 home computer operating system, 3D Movie Maker is built on BRender ...
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Soccer
Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is to score more goals than the opposition by moving the ball beyond the goal line into a rectangular framed goal defended by the opposing side. Traditionally, the game has been played over two 45 minute halves, for a total match time of 90 minutes. With an estimated 250 million players active in over 200 countries, it is considered the world's most popular sport. The game of association football is played in accordance with the Laws of the Game, a set of rules that has been in effect since 1863 with the International Football Association Board (IFAB) maintaining them since 1886. The game is played with a football that is in circumference. The two teams compete to get the ball into the other team's goal (between the posts and under t ...
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Hi-top Fade
Hi-top fade is a haircut where hair on the sides is cut off or kept very short while hair on the top of the head is grown long. The hi-top was a trend symbolising the golden age of hip hop and urban contemporary music during the 1980s and the early 1990s. It was common among young black people between 1986 and 1993 and to a lesser extent in the mid–1990s (1994–1996). The hi-top fade is commonly called a crew cut, due to the great likeness of the two styles. In fact, the hi-top fade could qualify as a variation on the flattop. Origin In 1980 Grace Jones and then boyfriend Jean-Paul Goude collaborated on the cover and artwork for '' Warm Leatherette''. It featured her signature flattop/hi-top hair. In the hip hop community throughout the mid-1980s, young African Americans leaned towards Jheri curls or simple haircuts without tapers or fades of any sort. In 1986, rappers like Schoolly D and Doug E. Fresh had the first, somewhat developed, styles of the hi-top fade in hip ho ...
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Theatrix Interactive
Theatrix Interactive, Inc. is a now defunct software company that produced such computer games as ''Hollywood'', '' Hollywood High'', ''Bumptz Science Carnival'', '' Snootz Math Trek'', and the '' Juilliard Music Adventure''. The company was founded in 1982 by Joyce Hakansson with the ambition to create educational software. Originally called Berkeley Learning Technologies, Hakansson's company created more than 50 children's products for other software publishers including Edmark, Broderbund, and Davidson. Award-winning titles include "Millie's Math House" and "Bailey¹s Book House," published by Edmark, and "The Cruncher," published by Davidson. In addition to software programs, the company designed and produced titles for electronic learning toy companies including Sega, Texas Instruments, Tiger Electronics, and many others. In May, 1995, the company announced its move into the publishing arena under a new name: Theatrix Interactive, Inc. On August 12, 1997, Sanctuary Woods S ...
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