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Holistic Design
Holistic Design, Inc. (HDI), is an American game company. It was founded in 1992 as Several Dudes Holistic Gaming. The company has developed many computer games in its history, including ''Battles of Destiny'', ''Hammer of the Gods (video game), Hammer of the Gods'', ''Final Liberation'', ''Merchant Prince'' series, ''Emperor of the Fading Suns'', and ''Mall Tycoon''. HDI also has a number of miniatures games in its inventory, including ''Noble Armada'', ''Carnage'' and ''Combat Zone''. Their most famous product is perhaps its role-playing game ''Fading Suns'', but they also have a number of other RPGs to their credit, such as ''Rapture: The Second Coming'', and their Real-Life Roleplaying series covering Afghanistan, Colombia, Somalia, and the FBI. In 2011, the company entered into an arrangement with RedBrick to continue the creation and publication of Fading Suns as a tabletop RPG. The company also announced a tablet game called Noble Armada which has not yet been released. In ...
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Battles Of Destiny
''Battles of Destiny'' is a 1992 strategy video game developed by Holistic Design (as "Several Holistic Dudes") and published by Quantum Quality Productions. Gameplay ''Battles of Destiny'' is turn-based, and takes place on maps that represent the earth or fictional worlds. Cities on these maps allow players to produce units; production requires time rather than money, as more sophisticated units take longer to manufacture. Twenty different unit types are available in the game, including land, sea and air units. Development In its January 1993 issue, ''Computer Gaming World'' reported that Quantum Quality Productions (QQP) had "recently" purchased ''Battles of Destiny'' from an unnamed developer in Atlanta, Georgia. The game was accepted through QQP's " unsolicited submissions" program, which had previously resulted in '' Solitaire's Journey'' by designer Andrew Visscher. ''Battles of Destiny'' was developed by Holistic Design, then under the name Several Holistic Dudes. It was t ...
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The Second Coming
The Second Coming (sometimes called the Second Advent or the Parousia) is a Christian (as well as Islamic and Baha'i) belief that Jesus will return again after his ascension to heaven about two thousand years ago. The idea is based on messianic prophecies and is part of most Christian eschatologies. Terminology Several different terms are used to refer to the Second Coming of Christ: In the New Testament, the Greek word ἐπιφάνεια (''epiphaneia'', appearing) is used five times to refer to the return of Christ. The Greek New Testament uses the Greek term ''parousia'' (παρουσία, meaning "arrival", "coming", or "presence") twenty-four times, seventeen of them concerning Christ. However, parousia has the distinct reference to a period of time rather than an instance in time. At parousia is used to clearly describe the period of time that Noah lived. The Greek word ''eleusi''s which means "coming" is not interchangeable with parousia. So this parousia or "pres ...
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1992 Establishments In The United States
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Video Game Companies Established In 1992
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Role-playing Game Publishing Companies
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Chris Wiese
Chris Wiese is a role-playing game designer. Career Chris Wiese began in the gaming industry as the marketing director and acting CEO of Holistic Design. He is one of the current partners in the company. He has made contributions to a number of their products, most particularly in the design of deck plans such as the ''Letters of Marque'' starship line, along with ''Space Station Cirrus''. He is the co-designer (with Ken Lightner) of '' Noble Armada'', a miniatures game based on the flagship Holistic RPG ''Fading Suns''. He also was the primary developer for their other miniatures lines including ''Carnage'' and ''Fantasy Encounters''. He has also worked heavily with the miniatures company ''Metal Express LLC''. Under his tenure as vice president of GAMA, he more than doubled the income of the Origins Game Fair. With the retirement of the previous president, he was elected president. However, controversy over the wording over reforms to the GAMA charter, in part due to an effort ...
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Andrew Greenberg
Andrew Greenberg is a game designer of tabletop role-playing games and role-playing video games. Career Greenberg was one of White Wolf Publishing's original developers on '' Vampire: The Masquerade'' (1991). He was the line editor for ''Vampire'', and as one of the early World of Darkness developers, he helped develop the look and tone of that series. He authored the supplement ''Chicago by Night''. After years with White Wolf, he joined Holistic Design, Inc. (HDI), where he co-created '' Fading Suns'' (1996) with Bill Bridges. Greenberg managed video game development at Holistic and worked on computer games like ''Emperor of the Fading Suns'' and '' Mall Tycoon''. He was a co-writer of ''Dracula Unleashed''. Greenberg produced a d20 version of the role-playing game '' Rapture: The Second Coming'' (2002). Greenberg helped found the Mythic Imagination Institute and is co-chair of the Mythic Journeys convention. In 2007, he began teaching video game design classes at the Ar ...
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Bill Bridges (RPG)
Bill Bridges (born September 17, 1965) is an American role-playing game developer and fantasy author. He designed the role-playing games '' Werewolf: The Apocalypse'', ''Mage: The Ascension'', and '' Promethean: The Created''. He additionally worked on a video game based on his ''Fading Suns'' role-playing game ''Emperor of the Fading Suns''. He is currently a developer at Holistic Design. Career Early career Bill Bridges was an original developer for White Wolf Publishing from 1992 to 1995, where he contributed to '' Werewolf: The Apocalypse''. Bridges was the line editor for ''Werewolf'' and as one of the early World of Darkness developers, he was a key figure in developing the look and tone of the productions for the setting. He worked on the Storytelling system rules for all the World of Darkness games. It was his goal to present werewolves as something besides accursed humans, an idea which has since been echoed in some popular contemporary novel series. He was a part of th ...
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Ken Lightner
Ken Lightner is a game designer with experience in multiple fields. His primary area of expertise is in computer games. Career Ken Lightner is the founder of Holistic Design. Lightner co-designed a tabletop miniatures spaceship combat game with Chris Wiese called '' Noble Armada'' (1998), designed to be compatible with the role-playing game ''Fading Suns''. Lightner was head of programming for video games at Holistic, while Andrew Greenberg directed development for video games. Lightner created additional game lines specifically for publication using the d20 System, including modern world military adventures such as ''Afghanistan'' (2002). Among his more notable successes with Holistic include ''Battles of Destiny'', ''Hammer of the Gods'', ''Final Liberation'', ''Machiavelli the Prince'', ''Merchant Prince II'', ''Emperor of the Fading Suns'', and '' Mall Tycoon''. He also worked heavily on a computer game called ''Noble Armada'' that never materialized. He has worked as a third-p ...
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Fading Suns
''Fading Suns'' is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game (''Emperor of the Fading Suns''), a live action role-playing game ('' Passion Play''), and for a space combat miniature game ('' Noble Armada''). History After the computer game '' Machiavelli the Prince'', Holistic Design decided to do something new - a space strategy computer game, which would eventually become ''Emperor of the Fading Suns'' (1996). Holistic brought on two experienced world designers, Andrew Greenberg and Bill Bridges, to create a cohesive and interesting universe for the game, which would also be used as the basis for a tabletop role-playing game to be released simultaneously. Greenberg and Bridges had helped define the style of White Wolf Publishing's World of Darkness and, according to Shannon Appelcline, people noticed this game's similarity to the "White Wolf style". Appelcline comments further: "Fading Suns is uniqu ...
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Hammer Of The Gods (video Game)
''Hammer of the Gods'' is a 1994 turn-based strategy computer game developed by Holistic Design and published by New World Computing for DOS. The events of the game take place in Viking Age Europe, with a Norse fantasy setting. ''Hammer of the Gods'' is one of the games that spawned the creation of the ''Heroes of Might and Magic'' strategy series. Gameplay ''Hammer of the Gods'' is an empire-building game with a focus on military strategy. The goal of the game is to build an empire through expansionism while completing a set of goals that are specified by the gods of Norse mythology. The game is won when a player completes the quest of Odin, the highest god in the Norse pantheon. Upon starting the game, each player chooses to control one of four races: human, elf, troll, or dwarf. Each race has unique characteristics for military units, and each is presented with a different hierarchy of gods which set different goals to meet. When the player meets each of these goals, the gods ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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