Highway 2000 (board Game)
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Highway 2000 (board Game)
''Highway 2000'' is a board game published by Threshold Games in 1981 that is focused on highway combat. Description ''Highway 2000'' is a game of armed vehicle combat for 3–5 players that takes place on near-future highways. Players create heavily armed and armored cars, then fight each other in a battle royale. The game board comes in three pieces portraying a five-lane highway; as action moves ahead, the back third of the map can be shifted to the front of the map, extending the highway. The game comes with several scenarios that may also include random non-combat cars entering the highway at random times travelling in either direction. Publication history In 1979, the movie '' Mad Max'', featuring highway combat, proved to be a hit. The following year, Steve Jackson Games released ''Car Wars'', a microgame using the same theme, and it too proved to be very popular. Several other game publishers followed the trend including Threshold Games with ''Highway 2000'' in 1981, ...
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Threshold Games
Threshold may refer to: Architecture * Threshold (door), the sill of a door Media * ''Threshold'' (1981 film) * ''Threshold'' (TV series), an American science fiction drama series produced during 2005-2006 * "Threshold" (''Stargate SG-1''), an episode of the TV series * "Threshold" (''Star Trek: Voyager''), an episode of the TV series * Threshold Entertainment, a Hollywood Intellectual Property Management and Production Company * Threshold Podcast, a podcast focused on long-form reporting of climate justice topics Literature * ''Threshold'' (1990 novel), a science fiction novel by Chris and Janet Morris * ''Threshold'' (Sara Douglass novel), a fantasy novel * ''Threshold'' (Palmer novel), a science fiction novel by David R. Palmer * ''Threshold'', the first volume of the collected short fiction of Roger Zelazny * ''Threshold'' (DC Comics), a comic book published by DC Comics * Threshold (''Doctor Who''), an organization in ''Doctor Who'' comic strips * ''Threshold'' ...
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Battle Royal
Battle royal (; also royale) traditionally refers to a fight involving many combatants that is fought until only one fighter remains standing, usually conducted under either boxing or wrestling rules. In recent times, the term has been used in a more general sense to refer to any fight involving large numbers of people who are not organized into factions. Within combat sports and professional wrestling, the term has a specific meaning, depending on the sports being discussed. Outside sports, the term battle royale has taken on a new meaning in the 21st century, redefined by Koushun Takami's 1999 Japanese dystopian novel '' Battle Royale'' and its 2000 film adaptation of the same name. This new meaning of "battle royale" refers to a fictional narrative genre and/or mode of entertainment inspired by the film, also known as death games and killing games, where a select group of people are instructed to kill one another until there is a triumphant survivor. Sports Historical uses ...
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Mad Max (film)
''Mad Max'' is a 1979 Australian dystopian action film directed by George Miller and produced by Byron Kennedy. Mel Gibson stars as "Mad" Max Rockatansky, a police officer turned vigilante in a near-future Australia in the midst of societal collapse. Joanne Samuel, Hugh Keays-Byrne, Steve Bisley, Tim Burns, and Roger Ward also star. James McCausland and Miller wrote the screenplay from a story by Miller and Kennedy. Principal photography for ''Mad Max'' took place in and around Melbourne and lasted for six weeks. The film initially received a polarized reception upon its release in April 1979, although it won four AACTA Awards. Filmed on a budget of A$400,000, it earned more than US$100 million worldwide in gross revenue and set a ''Guinness'' record for most profitable film. The success of ''Mad Max'' has been credited for further opening up the global market to Australian New Wave films. The film became the first in the ''Mad Max'' series, giving rise to three sequels: ''M ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Car Wars
''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to semi trucks. Optional rules include piloting helicopters, ultralights, balloons, boats, submarines, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements (armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most editions of the game were published to use a 1-inch = 15-feet scale ( 1:180 scale), although the Fifth Edition ...
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Microgame (board Game)
A microgame is a board game or wargame packaged in a small set. Description Microgames enjoyed popularity during the 1980s and have seen a revival with the popularity of tabletop games in the 21st century. The term generally refers to board games or wargames which were packaged and sold with instructions and maps or playing surfaces printed in a booklet format, or as one large sheet folded until it became "pocket sized" (approximately 4×7 inches). Game pieces (also known as chits or counters) were printed on one or more sheets of thick paper which the player sometimes had to cut for themselves. Other microgames had fully die-cut cardboard sheets like those included with most board wargames. Steve Jackson Games used the Pocket Box to package many of their games in this format. While small scale wargames and board games, including Tabletop Games' Micro Series Games, had existed before they began publishing, Metagaming Concepts first used the term " MicroGame" when they rel ...
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Task Force Games
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both ''Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) and the '' Starfire'' series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as '' In Death Ground'', '' The Shiva Option'' and ''Insurrection''. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003. During the period that TFG was owned by New World Computing, the two companies attempted the first-ever simultaneous release of a board game and computer game. The two versions of King's Bounty wound up releasing about 9 months apart, and after NWC had sold TFG to John Olsen. Future versions of New World Computing's version of King's Bounty were called Heroes of Might & Magic to avoid co ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Turbofire
''Turbofire'' is a 1984 supplement published by AutoVentures for '' Car Wars'', '' Battlecars'', and '' Highway 2000''. Gameplay ''Turbofire'' is a near-future vehicular-combat scenario involving the Challenge Cup Can-Am Duel-Racing. Reception Jerry Epperson reviewed ''Turbofire'' in '' Space Gamer'' No. 70. Epperson commented that "As a scenario, it is interesting to play . . . once. After that, ''Turbofires true value to the autoduel enthusiast is in what remains: an excellent racing system. Where the players develop the racing vehicles, ''Turbofire'' provides the fuel for running those races, and will continue to do so long after the checkered flag has been dropped at Millenium Park." Marcus L. Rowland Marcus L. Rowland (born 1953) is an English retired laboratory technician and a notable author in the field of role-playing games, particularly games with Victorian era content. Biography Marcus Rowland owned a copy of the original boxed set ... reviewed ''Turbofire'' for ...
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Battlecars
''Battlecars'' is a simple Wargame (video games), wargame based upon the ''Mad Max'' genre of a post-apocalyptic world dominated by aggressive, warring gangs. It was first published by Games Workshop in 1983 and the game designers were Gary Chalk (illustrator), Gary Chalk and Ian Livingstone. Gameplay Each player has one or more "battlecars" that are equipped with machine guns, flamethrowers, spike droppers and the like, with much taken from the cinematic James Bond mythology of modified vehicles. The simple game mechanics allowed for quick and entertaining game play, with damage being marked off using card counters. The game was too simple for some more mature players, given its relatively basic rules and lack of capacity to design unique vehicles. It is possible that the game was intended to capitalise on the popularity at the time of ''Car Wars'' game published by Steve Jackson Games. The game was not successful and has been forgotten by the general public. The production value ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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