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Hidato
Hidato ( he, חידאתו, originating from the Hebrew word ''Hida'' = Riddle), also known as "Hidoku", is a logic puzzle game invented by Dr. Gyora M. Benedek, an Israeli mathematician. The goal of Hidato is to fill the grid with consecutive numbers that connect horizontally, vertically, or diagonally. The name Hidato is a registered trademark of Doo-Bee Toys and Games LTD, a company co-founded by Benedek himself. Some publishers use different names for this puzzle such as Number Snake, Snakepit (both of which play on the game's similarity in concept to the video game ''Snake''), Jadium or Numbrix. About the puzzle In Hidato, a grid of cells is given. It is usually square-shaped, like Sudoku or Kakuro, but it can also include hexagons or any shape that forms a tessellation. It can have inner holes (like a disc), but it has to be made of only one piece. The goal is to fill the grid with a series of consecutive numbers adjacent to each other vertically, horizontally, or diagona ...
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Parade (magazine)
''Parade'' was an American nationwide Sunday newspaper magazine, distributed in more than 700 newspapers in the United States until 2022. The most widely read magazine in the U.S., ''Parade'' had a circulation of 32 million and a readership of 54.1 million. Anne Krueger has been the magazine's editor since 2015. The Nov. 13, 2022 issue was the final edition printed and inserted in newspapers nationwide. According to its final edition, ''Parade'' will continue as an e-magazine on newspaper websites. Company history The magazine was founded by Marshall Field III in 1941, with the first issue published May 31 as ''Parade: The Weekly Picture Newspaper'' for 5 cents per copy. It sold 125,000 copies that year. By 1946, ''Parade'' had achieved a circulation of 3.5 million. John Hay Whitney, publisher of the '' New York Herald Tribune'', bought ''Parade'' in 1958. Booth Newspapers purchased it in 1973. Booth was purchased by Advance Publications in 1976, and ''Parade'' became a sepa ...
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Sudoku
Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contain all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution. French newspapers featured variations of the Sudoku puzzles in the 19th century, and the puzzle has appeared since 1979 in puzzle books under the name Number Place. However, the modern Sudoku only began to gain widespread popularity in 1986 when it was published by the Japanese puzzle company Nikoli under the name Sudoku, meaning "single number". It first appeared in a U.S. newspaper, and then ''The Times'' (London), in 2004, thanks to the efforts of Wayne Gould, who devised a ...
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Logic
Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premises in a topic-neutral way. When used as a countable noun, the term "a logic" refers to a logical formal system that articulates a proof system. Formal logic contrasts with informal logic, which is associated with informal fallacies, critical thinking, and argumentation theory. While there is no general agreement on how formal and informal logic are to be distinguished, one prominent approach associates their difference with whether the studied arguments are expressed in formal or informal languages. Logic plays a central role in multiple fields, such as philosophy, mathematics, computer science, and linguistics. Logic studies arguments, which consist of a set of premises together with a conclusion. Premises and conclusions are usually un ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Consecutive Numbers
In mathematics, an integer sequence is a sequence (i.e., an ordered list) of integers. An integer sequence may be specified ''explicitly'' by giving a formula for its ''n''th term, or ''implicitly'' by giving a relationship between its terms. For example, the sequence 0, 1, 1, 2, 3, 5, 8, 13, ... (the Fibonacci sequence) is formed by starting with 0 and 1 and then adding any two consecutive terms to obtain the next one: an implicit description. The sequence 0, 3, 8, 15, ... is formed according to the formula ''n''2 − 1 for the ''n''th term: an explicit definition. Alternatively, an integer sequence may be defined by a property which members of the sequence possess and other integers do not possess. For example, we can determine whether a given integer is a perfect number, even though we do not have a formula for the ''n''th perfect number. Examples Integer sequences that have their own name include: *Abundant numbers *Baum–Sweet sequence *Bell numb ...
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Snake (video Game)
Snake is a sub-genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens. The concept originated in the 1976 two-player arcade video game ''Blockade'' from Gremlin Industries, and the ease of implementation has led to hundreds of versions (some of which have the word ''snake'' or ''worm'' in the title) for many platforms. 1982's ''Tron'' arcade game, based on the film, includes snake gameplay for the single-player Light Cycle segment. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games as it found a larger audience. Gameplay The original ''Blockade'' from 1976 and its many clones are two-player games. Viewed from a top-down perspective, each player controls a "snake" with a fixed starting position and which continually moves forward, growing longer ...
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Kakuro
Kakuro or Kakkuro or Kakoro ( ja, カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world. In 1966, Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the original English name ''Cross Sums'' and other names such as ''Cross Addition'' have also been used, but the Japanese name ''Kakuro,'' abbreviation of Japanese ''kasan kurosu'' (加算クロス, "addition cross"), seems to have gained general acceptance and the puzzles appear to be titled this way now in most publications. The popularity of Kakuro in Japan is immense, second only to Sudoku among Nikoli's famed logic-puzzle offerings. The canonical Kakuro puzzle is played in a grid of filled and barred cells, "black" and "white" respectively. Puzzles are usually 16×16 in size, although these dimensions can vary widely. Apart from the top row and leftmo ...
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Tessellation
A tessellation or tiling is the covering of a surface, often a plane (mathematics), plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to high-dimensional spaces, higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include ''regular tilings'' with regular polygonal tiles all of the same shape, and ''semiregular tilings'' with regular tiles of more than one shape and with every corner identically arranged. The patterns formed by periodic tilings can be categorized into 17 wallpaper groups. A tiling that lacks a repeating pattern is called "non-periodic". An ''aperiodic tiling'' uses a small set of tile shapes that cannot form a repeating pattern. A ''tessellation of space'', also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions. A real physical tessellation is a tiling made of materials such a ...
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Marilyn Vos Savant
Marilyn vos Savant (; born Marilyn Mach; August 11, 1946) is an American magazine columnist who has the highest recorded intelligence quotient (IQ) in the ''Guinness Book of Records'', a competitive category the publication has since retired. Since 1986, she has written "Ask Marilyn", a ''Parade'' magazine Sunday column wherein she solves puzzles and answers questions on various subjects, and which popularized the Monty Hall problem in 1990. Biography Marilyn vos Savant was born Marilyn Mach on August 11, 1946, in St. Louis, Missouri, to parents Joseph Mach and Marina vos Savant. Savant says one should keep premarital surnames, with sons taking their fathers' and daughters their mothers'. The word ''savant'', meaning someone of learning, appears twice in her family: her grandmother's name was Savant; her grandfather's, vos Savant. She is of Italian, Czechoslovak, German, and Austrian ancestry, being descended from the physicist and philosopher Ernst Mach. As a teenager, Savant ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Logic Puzzles
A logic puzzle is a puzzle deriving from the mathematical field of deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book ''The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as '' The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the " knights and knaves" puzzles, which involve knights, who a ...
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