Hexen II
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Hexen II
''Hexen II'' is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software. It is the third game in the '' Hexen''/'' Heretic'' series, and the last in the ''Serpent Riders'' trilogy. Using a modified ''Quake'' engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin. Improvements from '' Hexen: Beyond Heretic'' and '' Quake'' include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, ''Hexen II'' also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from '' Heretic''. Gameplay The gameplay of ''Hexen II'' is very similar to that of the original ''Hexen'' ...
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Raven Software
Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many of the studio's original developers, largely responsible for creating the '' Heretic'' and '' Hexen: Beyond Heretic'' games, left to form Human Head Studios. History id Software Raven Software was founded in 1990 by brothers Brian and Steve Raffel. Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with '' ShadowCaster''. Raven then started making games with id Software and even briefly moved to the same street as id Software. They used id's engines for many of their games, such as '' Heretic,'' '' Hexen: Beyond Heretic'' and ''Hexen II''. In 2005 and 2009, Raven developed two games from id's catalog: ''Quake 4'' and '' Wolf ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Ancient Greece
Ancient Greece ( el, Ἑλλάς, Hellás) was a northeastern Mediterranean civilization, existing from the Greek Dark Ages of the 12th–9th centuries BC to the end of classical antiquity ( AD 600), that comprised a loose collection of culturally and linguistically related city-states and other territories. Most of these regions were officially unified only once, for 13 years, under Alexander the Great's empire from 336 to 323 BC (though this excludes a number of Greek city-states free from Alexander's jurisdiction in the western Mediterranean, around the Black Sea, Cyprus, and Cyrenaica). In Western history, the era of classical antiquity was immediately followed by the Early Middle Ages and the Byzantine period. Roughly three centuries after the Late Bronze Age collapse of Mycenaean Greece, Greek urban poleis began to form in the 8th century BC, ushering in the Archaic period and the colonization of the Mediterranean Basin. This was followed by the age of Classical G ...
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Mesoamerica
Mesoamerica is a historical region and cultural area in southern North America and most of Central America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica. Within this region pre-Columbian societies flourished for more than 3,000 years before the Spanish colonization of the Americas. Mesoamerica was the site of two of the most profound historical transformations in world history: primary urban generation, and the formation of New World cultures out of the long encounters among indigenous, European, African and Asian cultures. In the 16th century, Eurasian diseases such as smallpox and measles, which were endemic among the colonists but new to North America, caused the deaths of upwards of 90% of the indigenous people, resulting in great losses to their societies and cultures. Mesoamerica is one of the five areas in the world where ancient civilization arose independently (see cradle of civ ...
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Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralized authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—most recently part of the Eastern Ro ...
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Continent
A continent is any of several large landmasses. Generally identified by convention rather than any strict criteria, up to seven geographical regions are commonly regarded as continents. Ordered from largest in area to smallest, these seven regions are: Asia, Africa, North America, South America, Antarctica, Europe, and Australia. "Most people recognize seven continents—Asia, Africa, North America, South America, Antarctica, Europe, and Australia, from largest to smallest—although sometimes Asia and Europe are considered a single continent, Eurasia." Variations with fewer continents may merge some of these, for example America, Eurasia, or Afro-Eurasia are sometimes treated as single continents, which can bring the total number as low as four. Zealandia, a largely submerged mass of continental crust, has also been described as a continent. Oceanic islands are frequently grouped with a nearby continent to divide all the world's land into geographical regions. Under t ...
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Four Horsemen Of The Apocalypse
The Four Horsemen of the Apocalypse are figures in the Christian scriptures, first appearing in the Book of Revelation, a piece of apocalypse literature written by John of Patmos. Revelation 6 tells of a book or scroll in God's right hand that is sealed with seven seals. The Lamb of God/Lion of Judah opens the first four of the seven seals, which summons four beings that ride out on white, red, black, and pale horses. In John's revelation the first horseman rides a white horse, carries a bow, and is given a crown as a figure of conquest, perhaps invoking pestilence, Christ, or the Antichrist. The second carries a sword and rides a red horse as the creator of (civil) war, conflict, and strife. The third, a food merchant, rides a black horse symbolizing famine and carries the scales. The fourth and final horse is pale, upon it rides Death, accompanied by Hades. "They were given authority over a quarter of the earth, to kill with sword, famine and plague, and by means of the be ...
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Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a source of power. It is an intentional force. In the 19th century, scholars compared ''mana'' to similar concepts such as the ''orenda'' of the Iroquois Indians and theorized that ''mana'' was a universal phenomenon that explained the origin of religions. ''Mana'' is not universal to all of Melanesia. Etymology The reconstructed Proto-Oceanic word "mana" is thought to have referred to "powerful forces of nature such as thunder and storm winds" rather than supernatural power. That meaning became detached as the Oceanic-speaking peoples spread eastward and the word started to refer to unseen supernatural powers. Polynesian culture ''Mana'' is a foundation of Polynesian theology, a spiritual quality with a supernatural origin and a sacr ...
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Hit Points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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