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Heliodisplay
The Heliodisplay is an air-based display using principally air that is already present in the operating environment (room or space). The system developed by IO2 Technology in 2001 uses a projection unit focused onto multiple layers of air and dry micron-size atomized particles in mid-air, resulting in a two-dimensional display that appears to float (3d when using 3d content). This is similar in principle to the cinematic technique of rear projection and can appear three-dimensional when using appropriate content. As dark areas of the image may appear invisible, the image may be more realistic than on a projection screen, although it is still not volumetric. However the system does allow for multiple viewing and dual viewing (back and front) when combined with two light sources. The necessity of an oblique viewing angle +/- 30 degrees may be required for various configurations due to the rear-projection requirement. Heliodisplay can operate as a free-space touchscreen when the equipme ...
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Heliodisplay Piezo
The Heliodisplay is an air-based display using principally air that is already present in the operating environment (room or space). The system developed by IO2 Technology in 2001 uses a projection unit focused onto multiple layers of air and dry micron-size atomized particles in mid-air, resulting in a two-dimensional display that appears to float (3d when using 3d content). This is similar in principle to the cinematic technique of rear projection and can appear three-dimensional when using appropriate content. As dark areas of the image may appear invisible, the image may be more realistic than on a projection screen, although it is still not volumetric. However the system does allow for multiple viewing and dual viewing (back and front) when combined with two light sources. The necessity of an oblique viewing angle +/- 30 degrees may be required for various configurations due to the rear-projection requirement. Heliodisplay can operate as a free-space touchscreen when the equipme ...
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Cinematic Techniques
This article contains a list of cinematic techniques that are divided into categories and briefly described. Basic definitions of terms ;180-degree rule :A continuity editorial technique in which sequential shots of two or more actors within a scene are all shot with the camera on one side of the two actors so that a coherent spatial relationship and eyeline match are maintained. ;Airborne shot :A shot taken from an aerial device, generally while moving. This technique has gained popularity in recent years due to the popularity and growing availability of drones. ;Arc :A dolly shot where the camera moves in an arc along a circular or elliptical radius in relation to the subject ("arc left" or "arc right") ;Backlighting (lighting design) :The main source of light is behind the subject, silhouetting it, and directed toward the camera. ;Bridging shot :A shot used to cover a jump in time or place or other discontinuity. Examples are a clock face showing advancing time, falling cal ...
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Rear Projection
Rear projection (background projection, process photography, etc.) is one of many in-camera effects cinematic techniques in film production for combining foreground performances with pre-filmed backgrounds. It was widely used for many years in driving scenes, or to show other forms of "distant" background motion. Technique Actors stand in front of a screen while a projector positioned behind the screen casts a reversed image of the background. This requires a large space, as the projector needs to be placed some distance from the back of the screen. Frequently the background image may initially appear faint and washed out compared to the foreground. The image that is projected can be still or moving, but is always called the ''plate.'' One might hear the command "Roll plate" to instruct stage crew to begin projecting. These so-called ''process shots'' were widely used to film actors as if they were inside a moving vehicle, who in reality are in a vehicle mock-up on a sound st ...
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Projection Screen
A projection screen is an installation consisting of a surface and a support structure used for displaying a projected image for the view of an audience. Projection screens may be permanently installed, as in a movie theater; painted on the wall; or portable with tripod or floor rising models as in a conference room or other non-dedicated viewing space. Another popular type of portable screens are inflatable screens for outdoor movie screening ( open-air cinema). Uniformly white or grey screens are used almost exclusively as to avoid any discoloration to the image, while the most desired brightness of the screen depends on a number of variables, such as the ambient light level and the luminous power of the image source. Flat or curved screens may be used depending on the optics used to project the image and the desired geometrical accuracy of the image production, flat screens being the more common of the two. Screens can be further designed for front or back projection, ...
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Volumetric Display
A volumetric display device is a display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. A true volumetric display produces in the observer a visual experience of a material object in three-dimensional space, even though no such object is present. The perceived object displays characteristics similar to an actual material object by allowing the observer to view it from any direction, to focus a camera on a specific detail, and to see perspective – meaning that the parts of the image closer to the viewer appear larger than those further away. Volumetric 3D displays are technically not autostereoscopic, even though they create ...
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Touchscreen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opti ...
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Contrast Ratio
The contrast ratio (CR) is a property of a display system, defined as the ratio of the luminance of the brightest shade (white) to that of the darkest shade (black) that the system is capable of producing. A high contrast ratio is a desired aspect of any display. It has similarities with dynamic range. There is no official, standardized way to measure contrast ratio for a system or its parts, nor is there a standard for defining "Contrast Ratio" that is accepted by any standards organization so ratings provided by different manufacturers of display devices are not necessarily comparable to each other due to differences in method of measurement, operation, and unstated variables. Manufacturers have traditionally favored measurement methods that isolate the device from the system, whereas other designers have more often taken the effect of the room into account. An ideal room would absorb all the light reflecting from a projection screen or emitted by a cathode ray tube, and the o ...
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Multimodal Interaction
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data. Introduction Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. Specifically, multimodal systems can offer a flexible, efficient and usable environment allowing users to interact through input modalities, such as speech, handwriting, hand gesture and gaze, and to receive information by the system through output modalities, such as speech synthesis, smart graphics and other modalities, opportunely combined. Then a multimodal system has to recognize the inputs from the different modalities combining them according to temporal and contextual constraintsCasche ...
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Display Technology Companies
Display may refer to: Technology * Display device, output device for presenting information, including: ** Cathode ray tube, video display that provides a quality picture, but can be very heavy and deep ** Electronic visual display, output device to present information for visual or tactile reception *** Flat-panel display, video display that is much lighter and thinner than deeper, usually older types **** Liquid-crystal display (LCD), displays that use liquid crystals to form images ***** Liquid crystal display television (LCD TV), color TVs that use an LCD to form images **** Light-emitting diode (LED), emitting light when electrically charged, producing electroluminescence *** Stereo display, a display device able to convey image depth to a viewer **** Volumetric display, forms a visual representation of an object in three physical dimensions ** Refreshable braille display, electromechanical device to display braille characters ** Split-flap display, electromechanical alphanu ...
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