Heavensward
''Final Fantasy XIV: Heavensward'' is the first expansion pack to '' Final Fantasy XIV: A Realm Reborn'', a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, Apple's macOS, PlayStation 3, and PlayStation 4. It was released on June 23, 2015, nearly two years after the debut of ''A Realm Reborn''. Naoki Yoshida served as director and producer and Nobuo Uematsu, who had not worked on the title since the ill-fated 2010 launch of the original ''Final Fantasy XIV'', returned to collaborate with Masayoshi Soken on the soundtrack. The expansion pack was released as a standalone product for current players, as well as an "all-in-one" bundle containing ''A Realm Reborn'' and ''Heavensward''. The latter was the only way to access the macOS version of the game, which premiered on the same day as the expansion pack's launch. ''Heavensward'' focuses on a millennium-long conflict known as the Dragonsong War between the Holy See ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A Realm Reborn
''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. ''Final Fantasy XIV'' takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north. The original ''Final Fantasy XIV'', released in September 2 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Final Fantasy Character Jobs
''Final Fantasy'' is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics, and visual elements. The ''Final Fantasy'' series features recurring thematic elements, including magical crystals, and creatures such as the Chocobo and Moogle which have appeared in multiple roles. Numerous writers have worked on the series, including Sakaguchi himself, early writer Kenji Terada, Kazushige Nojima and Yasumi Matsuno. Some settings and specific themes have been used in multiple titles a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Naoki Yoshida
, also known by the nickname Yoshi-P'','' is a Japanese video game producer, director and designer working for Square Enix. He is best known for his work on massively multiplayer online role-playing games (MMORPGs), mainly as director and producer of '' Final Fantasy XIV: A Realm Reborn'' and its expansions''.'' Yoshida is credited with the revival of the original ''Final Fantasy XIV'' project by commentators like Game Informer, which was initially criticized for poor quality. Yoshida became an Executive Officer at Square Enix in 2015, the Head of Square Enix's Creative Business Unit III and part of the ''Final Fantasy'' Committee that is tasked with keeping the franchise's releases and content consistent in 2014. Biography Early life and career Yoshida decided to work on video games in elementary school. His career choice was influenced by two Nintendo Entertainment System games: ''Mario Bros.'' shocked him with the idea that people could control what was shown on television a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hiroshi Minagawa
, also known by the nickname ''Nigoro'', is a Japanese Game art design, video game artist, Video game designer, designer and director. Career Minagawa had worked at Quest Corporation alongside his colleagues Yasumi Matsuno and Akihiko Yoshida before they all decided to switch to Square (video game company), Square in 1995. He continued collaborating with his co-workers as the art director of ''Final Fantasy Tactics'' and ''Vagrant Story''. For the ''Final Fantasy XII'' project, he was originally the graphics and real-time visual director. However, when the original director Matsuno left the company due to an illness, Minagawa was put in charge of directing the game in collaboration with Hiroyuki Ito. He felt that the pressure of working on a ''Final Fantasy'' installment helped him and influenced his decisions. Minagawa most enjoyed the period in which the team continued to come up with new ideas, but he ultimately had to decide to abandon many features in order to finish the game. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Masayoshi Soken
is a Japanese video game composer and sound editor who has worked for Square Enix since 2001. Soken is best known for being the lead composer and sound director of ''Final Fantasy XIV'' and its expansions, as well as the composer for ''Final Fantasy XVI''. Biography Born in La Paz, Baja California Sur, Mexico, Soken and his family later moved to Tokyo, where he attended the Tokyo University of Science, majoring in chemistry. He was exposed to music at a young age—his father was a professional trumpet player and his mother taught piano. Rather than pursue a career in science, he was hired as a sound editor and designer at Konami. He joined Square in 1998 and his early work at the company primarily focused on sound effect design, rather than composition. He assisted Kenji Ito on sports video games such as ''Gekikuukan Pro Baseball: The End of the Century 1999''. His debut as a composer came with the Japan-exclusive sports games ''Nichibeikan Pro Baseball: Final League'', in whic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Floating Island (fiction)
In speculative fiction, floating cities and islands are a common trope, which range from cities and islands that float on water to ones that float in the atmosphere of a planet by purported scientific technologies or by magical means. While very large floating structures have been constructed or proposed in real life, aerial cities and islands remain in the realm of fiction. Seaborne cities and islands Seaborne floating islands have been found in literature since Homer's ''Odyssey'', written near the end of the 8th century BCE, described the island of Aeolia. They reappear in Pliny the Elder's '' Natural History'' of the 1st century CE. Richard Head‘s 1673 novel '' The Floating Island'' describes a fictional island named Scotia Moria. In ''The Voyages of Doctor Dolittle'', the characters sail to a floating island, which later becomes fixed in place. In the DC comics story of Wonder Woman, Themyscira is a group of floating islands. In Jules Verne‘s ''Propeller Island'', the cha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players whe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video-gaming Clan
In video games, a clan, community, guild or faction is an organized group of video game players that regularly play together in one or more multiplayer games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends. These squads range from groups of a few friends to four-thousand plus person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, from a few weeks to over a decade. Numerous clans exist for nearly every online game available today, notably in first-person shooters (FPS), massively multiplayer games (MMO), role-playing video games (RPG), and strategy games. There are also meta-groups that span a wide variety of games. Some clans formed by groups of players have grown into multi-million dollar professional esports teams. Many clans on Xbox One, PlayStation 4, and computers have official clan websites with forums to interact and discuss many topics with th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Square Enix
is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, Arcade game, arcade facilities, and manga publication under its Gangan Comics brand. The original Square Enix Co., Ltd. was formed in April 2003 from a mergers and acquisitions, merger between Square (video game company), Square and Enix, with the latter as the surviving company. Each share of Square's common stock was stock swap, exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was name ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |