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Headless CMS
A headless Content Management System, or headless CMS, is a back end-only web content management system that acts primarily as a content repository. A headless CMS makes content accessible via an API for display on any device, without a built-in front end or presentation layer. The term 'headless' comes from the concept of chopping the 'head' (the front end) off the 'body' (the back end). Whereas a traditional CMS typically combines a website's content and presentation layers, a headless CMS comprises the content component and focuses on the administrative interface for content creators, the facilitation of content workflows and collaboration, and the organization of content into taxonomies. A headless CMS must be combined with a separate presentation layer to handle design, site structure, and templates. That combination generally relies on stateless or loosely coupled APIs. One advantage of this decoupled approach is that content can be sent via APIs to multiple display typ ...
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Front End And Back End
In software engineering, the terms frontend and backend (or sometimes referred to as back end or back-end) refer to the separation of concerns between the presentation layer (''frontend''), and the data access layer (''backend'') of a piece of software, or the physical infrastructure or hardware. In the client–server model, the client is usually considered the frontend and the server is usually considered the backend, even when some presentation work is actually done on the server itself. Introduction In software architecture, there may be many layers between the hardware and end user. The ''front'' is an abstraction, simplifying the underlying component by providing a user-friendly interface, while the ''back'' usually handles data storage and business logic. In telecommunication, the ''front'' can be considered a device or service, while the ''back'' is the infrastructure that supports provision of service. A rule of thumb is that the client-side (or "frontend") is any comp ...
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Software Widget
A software widget is a relatively simple and easy-to-use software application or component made for one or more different software platforms. A desk accessory or applet is an example of a simple, stand-alone user interface, in contrast with a more complex application such as a spreadsheet or word processor. These widgets are typical examples of transient and auxiliary applications that don't monopolize the user's attention. On the other hand, graphical control elements (GUI "widgets") are examples of reusable modular components that are used together to build a more complex application, allowing programmers to build user interfaces by combining simple, smaller components. Classification Because the term, and the coding practice, has been extant since at least the 1980s, it has been applied in a number of contexts. Primary types A Graphical control element (GUI widget) is part of a graphical user interface (GUI) that allows a computer user to control and change the appearance ...
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Web Design
Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design); and search engine optimization. Often many individuals will work in teams covering different aspects of the design process, although some designers will cover them all. The term "web design" is normally used to describe the design process relating to the front-end (client side) design of a website including writing markup. Web design partially overlaps web engineering in the broader scope of web development. Web designers are expected to have an awareness of usability and be up to date with web accessibility guidelines. History 1988–2001 Although web design has a fairly recent history, it can be linked to other areas such as graphic design, user experience, and multimedia ar ...
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Web Application
A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. History In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer. An upgrade to the server-side code of the application would typically also require an upgrade to the client-side code installed on each user workstation, adding to the technical support, support cost and decreasing productivity. In addition, both the client and server components of the application were usually tightly bound to a particular computer architecture and operating system and porting them to others was often prohibitively expensive for ...
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Personalization
Personalization (broadly known as customization) consists of tailoring a service or a product to accommodate specific individuals, sometimes tied to groups or segments of individuals. A wide variety of organizations use personalization to improve customer satisfaction, digital sales conversion, marketing results, branding, and improved website metrics as well as for advertising. Personalization is a key element in social media and recommender systems. Personalization is affecting every sector of society -- work, leisure, and citizenship. History of Personalization The idea of personalization is rooted in ancient rhetoric as part of the practice of an agent or communicator being responsive to the needs of the audience. When industrialization led to the rise of mass communication, the practice of message personalization diminished for a time. But the significant increase in the number of mass media outlets that use advertising as a primary revenue stream, and as they sought to at ...
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Market Segmentation
In marketing, market segmentation is the process of dividing a broad consumer or business market, normally consisting of existing and potential customers, into sub-groups of consumers (known as ''segments'') based on some type of shared characteristics. In dividing or segmenting markets, researchers typically look for common characteristics such as shared needs, common interests, similar lifestyles, or even similar demographic profiles. The overall aim of segmentation is to identify ''high yield segments'' – that is, those segments that are likely to be the most profitable or that have growth potential – so that these can be selected for special attention (i.e. become target markets). Many different ways to segment a market have been identified. Business-to-business (B2B) sellers might segment the market into different types of businesses or countries, while business-to-consumer (B2C) sellers might segment the market into demographic segments, such as lifestyle, behavior, ...
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Language Localisation
Language localisation (or language localization) is the process of adapting a product's translation to a specific country or region. It is the second phase of a larger process of product translation and cultural adaptation (for specific countries, regions, cultures or groups) to account for differences in distinct markets, a process known as internationalization and localization, internationalisation and localisation. Language localisation differs from Translation, translation activity because it involves a comprehensive study of the target culture in order to correctly adapt the product to local needs. Localisation can be referred to by the numeronym L10N (as in: "L", followed by the number 10, and then "N"). The localisation process is most generally related to the cultural adaptation and translation of software localization, software, video game localization, video games, websites, and technical communication, as well as audio/voiceover, video, or other multimedia content, and ...
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File System Permissions
Most file systems include attributes of files and directories that control the ability of users to read, change, navigate, and execute the contents of the file system. In some cases, menu options or functions may be made visible or hidden depending on a user's permission level; this kind of user interface is referred to as permission-driven. Two types of permissions are widely available: traditional Unix file system permissions and access-control lists (ACLs) which are capable of more specific control. File system variations The original File Allocation Table file system has a per-file all-user read-only attribute. NTFS implemented in Microsoft Windows NT and its derivatives, use ACLs to provide a complex set of permissions. OpenVMS uses a permission scheme similar to that of Unix. There are four categories (system, owner, group, and world) and four types of access permissions (Read, Write, Execute and Delete). The categories are not mutually disjoint: World includes Group, ...
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Versioning File System
A versioning file system is any computer file system which allows a computer file to exist in several versions at the same time. Thus it is a form of revision control. Most common versioning file systems keep a number of old copies of the file. Some limit the number of changes per minute or per hour to avoid storing large numbers of trivial changes. Others instead take periodic snapshots whose contents can be accessed with similar semantics to normal file access. Similar technologies Backup A versioning file system is similar to a periodic backup, with several key differences. * Backups are normally triggered on a timed basis, while versioning occurs when the file changes. * Backups are usually system-wide or partition-wide, while versioning occurs independently on a file-by-file basis. * Backups are normally written to separate media, while versioning file systems write to the same hard drive (and normally the same folder, directory, or local partition). In comparison to ...
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Command-line Interface
A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and providing information to them as to what actions they are to perform. In some cases the invocation is conditional based on conditions established by the user or previous executables. Such access was first provided by computer terminals starting in the mid-1960s. This provided an interactive environment not available with punched cards or other input methods. Today, many users rely upon graphical user interfaces and menu-driven interactions. However, some programming and maintenance tasks may not have a graphical user interface and use a command line. Alternatives to the command-line interface include text-based user interface menus (for example, IBM AIX SMIT), keyboard shortcuts, and various desktop metaphors centered on the pointer (usual ...
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Software Development Kit
A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to a hardware platform and operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ... combination. To create applications with advanced functionalities such as advertisements, push notifications, etc; most application software developers use specific software development kits. Some SDKs are required for developing a platform-specific app. For example, the development of an Android app on the Java (programming language), Java platform requires a Java Development Kit. For iOS applications (apps) the iOS SDK is required. For Universal ...
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Microservices
A microservice architecture – a variant of the service-oriented architecture structural style – is an architectural pattern that arranges an application as a collection of loosely-coupled, fine-grained services, communicating through lightweight protocols. One of its goals is that teams can develop and deploy their services independently of others. This is achieved by the reduction of several dependencies in the code base, allowing for developers to evolve their services with limited restrictions from users, and for additional complexity to be hidden from users. As a consequence, organizations are able to develop software with fast growth and size, as well as use off-the-shelf services more easily. Communication requirements are reduced. These benefits come at a cost to maintaining the decoupling. Interfaces need to be designed carefully and treated as a public API. One technique that is used is having multiple interfaces on the same service, or multiple versions of the sam ...
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