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Hamburger Patch
McDonaldland is a McDonald's media franchise and the fictional fantasy world inhabited by Ronald McDonald and his friends. Starting with the creation of Ronald McDonald in 1963 it is primarily developed and published by McDonald's, initial attempts to expand the McDonaldland universe by Needham, Harper & Steers were seemingly retconned due to legal issues, but ongoing aspects were expanded in McDonald's projects in collaboration with Data East, Virgin Interactive, Treasure, SEGA, and Klasky Csupo. The series centers on an adventuring magical clown named Ronald McDonald, who has red hair, white and red facepaint, and wears a yellow jumpsuit over a red and white striped long-sleeve shirt with yellow gloves. His most regularly occurring friends are Grimace, the Hamburglar, Birdie the Early Bird, the Fry Kids, the McNugget Buddies, and the Happy Meal Gang. The fictional world has a variety of inspirations from general high fantasy and low fantasy, to corporate culture and corporate ...
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Ronald McDonald
Ronald McDonald is a clown character used as the primary mascot of the McDonald's fast-food restaurant chain. He inhabits the fictional world of McDonaldland, with his friends Mayor McCheese, the Hamburglar, Grimace, Birdie the Early Bird and The Fry Kids. Many people work full-time making appearances as Ronald, visiting children in hospitals and attending regular events. At its height, there may have been as many as 300 full-time clowns at McDonald's restaurants. There are also Ronald McDonald Houses, where parents can stay overnight with their sick children in nearby chronic care facilities. History Washington, DC "Ronald McDonald, the Hamburger-Happy Clown" originally appeared in 1963 on three separate local television spots. The advertisements were created by the advertising agency of Oscar Goldstein, who doubled as a McDonald's franchisee in the Washington, DC area. The first person to portray Ronald was Willard Scott, who had played Bozo the Clown on WRC-TV in Washin ...
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Donald Land
is a 1988 Platform game, platform video game produced by Data East in association with the McDonald's, McDonald's Corporation for the Nintendo Entertainment System, Family Computer. It appears to be related to the McDonaldland concept, but has no relation to ''M.C. Kids'' or any other McDonald's-themed video game. Gameplay Unlike the commonly compared ''M.C. Kids'', ''Donald Land'' is simply a platformer without any puzzle elements to it. The game centers on Ronald McDonald (often known in Japan as Donald McDonald) Most of Ronald's companions have been kidnapped and all the animals have turned feral. His brainwashed companions will occasionally attack. Ronald can defend himself using apple bombs, thrown in a carefully calculated parabola. Being hit by an enemy causes damage, which decreases Ronald's "Life" meter. During various parts of a stage, players have the opportunity to collect up to 100 hamburger icons throughout the game. This will result in gaining a bonus life along ...
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High Fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969. Characteristics High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements. The romances of William Morris, such as ''The Well at the World's End'', set in an imaginary medieval world, are ...
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Retroactive Continuity
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subsequently published work which recontextualizes or breaks continuity with the former. There are various motivations for applying retroactive continuity, including: * To accommodate desired aspects of sequels or derivative works which would otherwise be ruled out. * To respond to negative fan reception of previous stories. * To correct and overcome errors or problems identified in the prior work since its publication. * To change or clarify how the prior work should be interpreted. * To match reality, when assumptions or projections of the future are later proven wrong. Retcons are used by authors to increase their creative freedom, on the assumption that the changes are unimportant to the audience compared to the new story which can be tol ...
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Fantasy World
A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary universe hidden within ours (like Wizarding World); a fictional Earth set in the remote past or future (like Middle-earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the '' Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings ab ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other (su ...
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Media Franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word ''franchise'' as “something that creates value across multiple businesses and across multiple territories over a long period of time.” Transmedia franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's fandom, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large franch ...
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Ronald McDonald House Charities
Ronald McDonald House Charities (RMHC) is an independent American nonprofit organization whose stated mission is to create, find, and support programs that directly improve the health and well-being of children. RMHC has a global network of chapters in 62 countries and regions under three core programs: Ronald McDonald House, Ronald McDonald Family Room and Ronald McDonald Care Mobile. Programs The first Ronald McDonald House was opened in Philadelphia in 1974. Jim Murray, general manager of the Philadelphia Eagles, was raising funds for one of his players' daughters when he met Children's Hospital of Philadelphia oncologist Audrey Evans. They partnered with Elkman Advertising which handled marketing for McDonald's, and the charity took the name of the latter's mascot. There are 368 Ronald McDonald Houses in 64 countries. These accommodate families with hospitalized children under 21 years of age (or 18 or 26, depending on the House), who are being treated at nearby hospi ...
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Charitable Organization
A charitable organization or charity is an organization whose primary objectives are philanthropy and social well-being (e.g. educational, Religion, religious or other activities serving the public interest or common good). The legal definition of a charitable organization (and of charity) varies between countries and in some instances regions of the country. The Charity regulators, regulation, the tax treatment, and the way in which charity law affects charitable organizations also vary. Charitable organizations may not use any of their funds to profit individual persons or entities. (However, some charitable organizations have come under scrutiny for spending a disproportionate amount of their income to pay the salaries of their leadership). Financial figures (e.g. tax refund, revenue from fundraising, revenue from sale of goods and services or revenue from investment) are indicators to assess the financial sustainability of a charity, especially to charity evaluators. This ...
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Nonprofit Organization
A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in contrast with an entity that operates as a business aiming to generate a Profit (accounting), profit for its owners. A nonprofit is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. An array of organizations are nonprofit, including some political organizations, schools, business associations, churches, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be Tax exemption, tax-exempt, and some may also qualify to receive tax-deductible contributions, but an entity may incorporate as a nonprofit entity without securing tax-exempt status. Key aspects of nonprofits are accountability, trustworth ...
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World's Largest Entertainment McDonald's
The World's Largest Entertainment McDonald's, also known as Epic McD, and formerly known as Mickey D's, is a McDonald's restaurant which opened in 1976 in Orlando, Florida. The restaurant has a floor area of , making it the largest McDonald's in the world by square footage and offers menus with options that are exclusive to the restaurant and cannot be found elsewhere. A branch of McDonald's located in Kaohsiung, Taiwan, is believed to be taller. Menu In addition to the standard McDonald's menu, the World's Largest Entertainment McDonald's offers over 50 additional items, including brick oven pizza, belgian waffles, customized pasta dishes, omelettes, and additional items on the "Gourmet Bistro" menu, along with an expanded dessert menu like ice cream. Restaurant The World's Largest Entertainment McDonald's has three stories and offers a 22-foot-tall PlayPlace, over 100 arcade games, and a waving 30-foot-tall image of Ronald McDonald Ronald McDonald is a clown character use ...
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McKids
McKids was a chain of clothing stores marketed to children and operated by the McDonald's Corporation through a partnership with Sears. Overview In July 1987, Sears began selling the McKids line of children's clothing. In December 1988, Sears opened the first 7 free-standing McKids stores. In early 1991, all 47 free-standing McKids stores were closed.Marianne Taylor,Mckids Leaving Toyland, ''Chicago Tribune'', January 11, 1991. Accessed September 29, 2015 The McKids line of clothing continued to be sold at Sears stores. In 1997, McKids clothing began to be sold exclusively at Wal-Mart. McDonald's exclusivity agreement with Wal-Mart ended at the end of 2003, and in 2004 the McKids brand was launched internationally, with 15 stores being opened in China.Liz Clarke,McDonald's Goes for Gold With Olympic Sponsorships, ''Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It i ...
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