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Halo 5
''Halo 5: Guardians'' is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him. 343 Industries started to plan ''Halo 5'' shortly after the release of its predecessor, ''Halo 4''. In late 2012, the team set goals for the game, including larger campaign and multiplayer areas. Like ''Halo 4'', it uses motion capture for character animation. It features new abilities and character designs, but does not feature any offline capabilities or local networking. It has a game engine that scales its resolution to maintain a frame rate of 60 frames per ...
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Spartan Locke
Major recurring characters of the ''Halo'' multimedia franchise are organized below by their respective affiliations within the series' fictional universe. The original trilogy's central story revolved around conflict between humanity under the auspices of the United Nations Space Command or UNSC, and an alien alliance known as the Covenant. The artifacts left behind by an ancient race known as the Forerunner play a central role—particularly the ringworlds known as Halos, built to contain the threat of the parasitic Flood. Bungie founder Jason Jones noted that bringing together the elements of a video game is unmistakably "art", but character designers and artists had to make a "living, breathing world" and populate it with interesting characters and places. The first ''Halo'' game's development brought numerous evolutions and revisions to the character's designs and personalities. Characters were also updated to take full advantage of new graphics technologies; for instance, ...
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Local Area Network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger geographic distance, but also generally involves leased telecommunication circuits. Ethernet and Wi-Fi are the two most common technologies in use for local area networks. Historical network technologies include ARCNET, Token Ring and AppleTalk. History The increasing demand and usage of computers in universities and research labs in the late 1960s generated the need to provide high-speed interconnections between computer systems. A 1970 report from the Lawrence Radiation Laboratory detailing the growth of their "Octopus" network gave a good indication of the situation. A number of experimental and early commercial LAN technologies were developed in the 1970s. Cambridge Ring was developed at Cambridge University starting in 1974. Ethe ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Characters Of Halo
Major recurring characters of the ''Halo'' multimedia franchise are organized below by their respective affiliations within the series' fictional universe. The original trilogy's central story revolved around conflict between humanity under the auspices of the United Nations Space Command or UNSC, and an alien alliance known as the Covenant. The artifacts left behind by an ancient race known as the Forerunner play a central role—particularly the ringworlds known as Halos, built to contain the threat of the parasitic Flood. Bungie founder Jason Jones noted that bringing together the elements of a video game is unmistakably "art", but character designers and artists had to make a "living, breathing world" and populate it with interesting characters and places. The first ''Halo'' game's development brought numerous evolutions and revisions to the character's designs and personalities. Characters were also updated to take full advantage of new graphics technologies; for instanc ...
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Powered Armor
A powered exoskeleton, also known as power armor, powered armor, powered suit, cybernetic suit, cybernetic armor, exosuit, hardsuit, exoframe or augmented mobility, is a mobile machine that is wearable over all or part of the human body, providing ergonomic structural support and powered by a system of electric motors, pneumatics, levers, hydraulics or a combination of cybernetic technologies, while allowing for sufficient limb movement with increased strength and endurance. The exoskeleton is designed to provide better mechanical load tolerance, and its control system aims to sense and synchronize with the user's intended motion and relay the signal to motors which manage the gears. The exoskeleton also protects the user's shoulder, waist, back and thigh against overload, and stabilizes movements when lifting and holding heavy items. A powered exoskeleton differs from a passive exoskeleton, as the latter has no intrinsic actuator and relies completely on the user's own muscl ...
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Third-person (video Games)
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Playable Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Halo 5 Guardians Gameplay
Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franchise), a video game franchise ** '' Halo: Combat Evolved'', the first game in the series ** Halo Array, fictional megastructures and superweapons in the franchise Film and television * ''Halo'' (1996 film), a drama film made in India * ''Halo'' (2007 cancelled film), a cancelled movie based on ''Halo'' video game franchise * ''Halo'' (TV series), a 2022 TV series based on the ''Halo'' video game franchise * Nickelodeon HALO Awards, annual American television special (2008–2018) Comics * Comics in the ''Halo'' franchise * Halo (DC Comics), a fictional superheroine * the title character of ''The Ballad of Halo Jones'', a science-fiction comic strip Music * Halo Records Bands and musicians * Halo (Christian rock band), an American ban ...
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Halo Infinite
''Halo Infinite'' is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline entry in the ''Halo'' series, following '' Halo 5: Guardians'' (2015). The campaign follows the human supersoldier Master Chief and his fight against the enemy Banished on the Forerunner ringworld Zeta Halo, also known as Installation 07. Unlike previous installments in the series, the multiplayer portion of the game is free-to-play. ''Infinite'' was planned for release as a launch game with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. Following an open beta release of the multiplayer component on November 15, 2021, coinciding with the franchise's 20th anniversary, the campaign was released for Windows, Xbox One, and Xbox Series X/S on December 8, 2021. ''Halo Infinite'' received generally favorable reviews from critics, with some deeming the game a return to form for the series. Praise was directed toward ...
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E3 2013
The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Microsoft Theater, Nokia Theater, Galen Center, and the Los Angeles Memorial Sports Arena. It began on June 11, 2013, and ended on June 13, 2013, with 48,200 total attendees. The main highlights included details of two major next-generation consoles, Microsoft's Xbox One and Sony's PlayStation 4, as well as Nintendo's unveilings of ''Super Mario 3D World'', ''Mario Kart 8'', and ''Super Smash Bros. for Nintendo 3DS and Wii U''. Press conferences Konami, Microsoft Studios, Microsoft, Electronic Arts, Ubisoft, and Sony Computer Entertainment, Sony all hosted press conferences during the conference. However, Nintendo took a different approach by holding no traditional press conference. Instead, Nintendo held "a few smaller events that are specifically focu ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of ''Mortal Kombat'' and ''Night Trap'' for home consoles and ''Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary ratings system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to t ...
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