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HWB Color Model
HWB (Hue, Whiteness, Blackness) is a cylindrical-coordinate representation of points in an RGB color model, similar to HSL and HSV. It was developed by HSV’s creator Alvy Ray Smith in 1996 to address some of the issues with HSV. HWB was designed to be more intuitive for humans to use and slightly faster to compute. The first coordinate, H (Hue), is the same as the Hue coordinate in HSL and HSV. W and B stand for Whiteness and Blackness respectively and range from 0–100% (or 0–1). The mental model is that the user can pick a main hue and then “mix” it with white and/or black to produce the desired color. This is the original paper describing the HWB color model. HWB was included in the CSS Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation of a document written in a markup language such as HTML or XML (including XML dialects such as SVG, MathML or XHTML). CSS is a cornerstone techno ... Level 4 Color Module in 2014. Co ...
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Cylindrical Coordinate System
A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis ''(axis L in the image opposite)'', the direction from the axis relative to a chosen reference direction ''(axis A)'', and the distance from a chosen reference plane perpendicular to the axis ''(plane containing the purple section)''. The latter distance is given as a positive or negative number depending on which side of the reference plane faces the point. The ''origin'' of the system is the point where all three coordinates can be given as zero. This is the intersection between the reference plane and the axis. The axis is variously called the ''cylindrical'' or ''longitudinal'' axis, to differentiate it from the ''polar axis'', which is the ray that lies in the reference plane, starting at the origin and pointing in the reference direction. Other directions perpendicular to the longitudinal axis are called ''radial lines''. The ...
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RGB Color Model
The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation, and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography. Before the electronic age, the RGB color model already had a solid theory behind it, based in human perception of colors. RGB is a ''device-dependent'' color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the same device over time. Thus an RGB value does not define the same ''color'' across d ...
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HSL And HSV
HSL (for hue, saturation, lightness) and HSV (for hue, saturation, value; also known as HSB, for hue, saturation, brightness) are alternative representations of the RGB color model, RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each ''hue'' are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. The HSL representation models the way different paints mix together to create color in the real world, with the ''lightness'' dimension resembling the varying amounts of black or white paint in the mixture (e.g. to create "light red", a red pigment can be mixed with white paint; this white paint corresponds to a high "lightness" value in the HSL representation). Fully saturated colors are placed around a circle at a lightness value of ½, with a lightness value of 0 or 1 correspon ...
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Alvy Ray Smith
Alvy Ray Smith III (born September 8, 1943) is an American computer scientist who co-founded Lucasfilm's Computer Division and Pixar, participating in the 1980s and 1990s expansion of computer animation into feature film. Education In 1965, Alvy Smith received his bachelor's degree in electrical engineering from New Mexico State University (NMSU). He created his first computer graphic in 1965 at NMSU. In 1970, he received a Ph.D. in computer science from Stanford University, with a dissertation on cellular automata theory jointly supervised by Michael A. Arbib, Edward J. McCluskey, and Bernard Widrow. Career His first art show was at the Stanford Coffeehouse. From 1969 to 1973 he was an associate professor of Electrical Engineering and Computer Science at New York University, under chairman Herbert Freeman, one of the earliest computer graphics researchers. He taught briefly at the University of California, Berkeley in 1974. While at Xerox PARC in 1974, Smith worked with ...
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