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Greyhawk Ruins
''Greyhawk Ruins'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. It was published in 1990 by TSR, Inc. for the second edition ''Advanced Dungeons & Dragons'' rules. Publication history WGR1 ''Greyhawk Ruins'' was written by Blake Mobley and Timothy B. Brown, with cover art by Fred Fields, and was published by TSR in 1990 as a 128-page book with an outer folder. The adventure portion was 86 pages with the remainder comprising monster lists and dungeon maps. In 2007, Wizards of the Coast released ''Expedition to the Ruins of Greyhawk'', an adventure book for 3.5 edition D&D that updates the material in ''Greyhawk Ruins''. Contents The adventure is set in the ''World of Greyhawk'' campaign setting and describes the ruins of and dungeons beneath Castle Greyhawk. The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - ''Castle Greyhawk''. The module features interior art by Thomas Baxa, Mark Ne ...
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World Of Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an adventure module for the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the '' World of Greyhawk Fantasy Game Setting'' (1980). ''White Plume Mountain'' was ranked the 9th greatest ''Dungeons & Dragons'' adventure of all time by '' Dungeon'' magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons." In 1981, he contributed to Chaosium's multi-system box set '' Thieves' World'' base ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Mark Nelson (artist)
Mark A. Nelson (born 1953)Nelson entry
''Who's Who of American Comic Books, 1928–1999''. Accessed Mar. 3, 2013.
is an artist whose work has appeared in role-playing games and comic books. Nelson's style has been described as "carefully articulated".


Biography

Nelson attended the and received his from the

Thomas Baxa
Thomas M. Baxa is an artist whose work has appeared in role-playing games. Biography Tom Baxa grew up in the suburbs of Chicago. He enrolled at Northern Illinois University, where he studied under comic and fantasy artist Mark Nelson. Works Tom Baxa has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1989, as well as cover art for '' Realmspace'' (1991), '' Greyspace'' (1992), '' Swamplight'' (1993), and ''Forest Maker''. He has also produced artwork for many other games including ''Teenage Mutant Ninja Turtles & Other Strangeness'' (Palladium Books), ''Torg'' ( West End Games), ''GURPS'' (Steve Jackson Games), '' Shadowrun'' and ''Earthdawn'' (FASA Corporation Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city dat ...), and ...
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Castle Greyhawk (module)
''Castle Greyhawk'' is a comedic adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game set in the ''World of Greyhawk'' campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition ''Advanced Dungeons & Dragons'' rules. Plot summary ''Castle Greyhawk'' is a large adventure scenario in multiple parts, consisting of eleven dungeon levels underneath Greyhawk Castle presented in a humorous style. Publication history WG7 ''Castle Greyhawk'' was edited by Mike Breault with Jon Pickens, with a cover by Keith Parkinson and interior illustrations by Jeff Easley and Jim Holloway, and was published by TSR in 1988 as a 128-page book. The designers of this twelve level dungeon were each given a single level to develop. Shannon Appelcline noted that John Nephew had been contributing to '' Dragon'' and ''Dungeon'', and that "As he continued to write for the magazines, he was also invited to contribute to larger projects su ...
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Castle Greyhawk
Castle Greyhawk is one of the central dungeon settings in the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later detailed for publication. ''Castle Greyhawk'' is also the name of a 1988 ''Dungeons & Dragons'' adventure module that created a treatment of the Castle for the public to use. In 2005, Gygax announced the release of " Castle Zagyg," his new treatment of the dungeon. Location Castle Greyhawk lies north and slightly east of the Free City of Greyhawk, overlooking the Grey Run River. The Free City of Greyhawk is located centrally in the Flanaess, the eastern portion of the continent of Oerik, the greatest of Oerth's four continents. History of the Castle The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next 100 year ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the '' Forgotten Realms'' setting for '' Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the '' Dungeons & Dragons'', as well others such as ''Battle ...
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picture info

Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with '' Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR and increased its success by publishing the licensed '' Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received numero ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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Fred Fields
Fred Fields is an American artist whose work has appeared largely in the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Biography Fred Fields was born in northern Kentucky. He grew up in the small town of Burlington, Kentucky. Fields wanted to be an artist since childhood: "I don't know that becoming an artist is a decision you can make... I've been drawing since before I can remember, and I started painting at age nine. I used to do all these monsters and stuff, and my mom was frankly a little concerned about it. Now that I'm making a living at it, I think mom's OK with it. My parents always encouraged me to draw and do what I wanted with it. They've always been 100% behind me." Fields attended the Central Academy of Commercial Art in Cincinnati, and moved to Chicago after graduation. He worked there for about a year in advertising, producing illustrations and concept sketches for both television commercials and print ads. He worked at Leo Burnett Advertising in ...
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