Greg A. Vaughan
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Greg A. Vaughan
Greg A. Vaughan is an American writer who creates material for roleplaying games. Works Greg A. Vaughan's role-playing credits for the ''Dungeons & Dragons'' role-playing game include ''Drow of the Underdark'', ''Scepter Tower of Spellgard'', '' Anauroch: The Empire of Shade'', and '' The Twilight Tomb''. He was written several adventures for ''Dungeon'' magazine and Paizo's ''Pathfinder'' and ''GameMastery'' lines. His Pathfinder work includes '' Pathfinder Adventure Path #6: Spires of Xin-Shalast,'' and '' Pathfinder Adventure Path #11: Skeletons of Scarwall''. Wizards of the Coast ''Dungeons & Dragons'' Roleplaying Game ''Dungeon'' Magazine Online (''A Dungeons & Dragons Roleplaying Game Supplement'') Paizo Publishing ''Dungeon'' Magazine *"Tammeraut's Fate" was updated and revised in the 2019 ''Ghosts of Saltmarsh'' compilation by Wizards of the Coast. ''Dragon'' Magazine * "The Ecology of the Dracolich" was reprinted in 2007 in the ''Dragon: Monster Ecol ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Skeletons Of Scarwall
A skeleton is the structural frame that supports the body of an animal. There are several types of skeletons, including the exoskeleton, which is the stable outer shell of an organism, the endoskeleton, which forms the support structure inside the body, and the hydroskeleton, a flexible internal skeleton supported by fluid pressure. Vertebrates are animals with a vertebral column, and their skeletons are typically composed of bone and cartilage. Invertebrates are animals that lack a vertebral column. The skeletons of invertebrates vary, including hard exoskeleton shells, plated endoskeletons, or spicules. Cartilage is a rigid connective tissue that is found in the skeletal systems of vertebrates and invertebrates. Etymology The term ''skeleton'' comes . ''Sceleton'' is an archaic form of the word. Classification Skeletons can be defined by several attributes. Solid skeletons consist of hard substances, such as bone, cartilage, or cuticle. These can be further divided by loc ...
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List Of Pathfinder Books
This is a list of ''Pathfinder'' books for the ''Pathfinder Roleplaying Game'' fantasy role-playing game. '' Pathfinder Roleplaying Game'' First Edition ''Pathfinder Roleplaying Game'' Rulebooks ''Pathfinder Adventure Paths'' ''Pathfinder Modules'' ''Pathfinder Player Companion Sourcebooks'' 32-page monthly installments exploring the major themes in the Pathfinder campaign setting including: expanded regional gazetteers, new player options, and organizational overviews to help players flesh out their character backgrounds and to provide players and Game Masters with new sources for campaign intrigue. ''Pathfinder Campaign Setting'' Sourcebooks ''Pathfinder Second Edition (PF2e)'' ''Pathfinder Rulebooks'' (2e) ''Pathfinder Lost Omens (2e)'' books The ''Pathfinder Lost Omens'' line details the established universe of the ''Pathfinder Roleplaying Game'' which is used for the official adventures released by Paizo. It details subjects ranging from its universe's pan ...
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Dracolich
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Mike Mearls
Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked on the '' Castle Ravenloft'' board game, and various compendium books for 3rd, 4th, and 5th editions ''Dungeons & Dragons''. Education Mearls is an alumnus of Dartmouth College. While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper. Career Mearls wrote the adventure ''To Stand on Hallowed Ground/Swords Against Deception'' (2001) for Fiery Dragon Productions and the last product from Hogshead Publishing, a ''Warhammer'' adventure titled ''Fear the Worst'' (2002) that Hogshead released for free on the internet. He also designed the game ''Iron Heroes'' (2005) for Malhavoc Press. In June 2005, Mearls was hired as a designer by Wizards of the Coast; he came to Wizards through t ...
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Savage Tide
The ''Savage Tide'' Adventure Path (or simply ''Savage Tide'') is the third Adventure Path for the ''Dungeons & Dragons'' role-playing game, published over twelve installments from October 2006 through September 2007 in ''Dungeon (magazine), Dungeon'' magazine. It begins in the city of Sasserine, just north of the city of Cauldron (Shackled City), Cauldron, which serves as the setting for the first Adventure Path, ''The Shackled City Adventure Path, Shackled City''. Story From the June 2006 promotional announcement in ''Dungeon Adventures'': [T]he ''Savage Tide'' Adventure Path [is] a 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone ''Dungeon'' #150, the ''Savage Tide'' takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes. Setting The story nominally tak ...
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Age Of Worms
The ''Age of Worms'' Adventure Path (or simply ''Age of Worms'') is the second Adventure Path for the ''Dungeons & Dragons'' role-playing game, published over twelve installments from July 2005 through June 2006 in ''Dungeon'' magazine. A campaign designed to take player characters from 1st to 20th level, ''Age of Worms'' was given an Honorable Mention in the "Best Adventure" category of the 2007 ENnie Awards. Story The Age of Worms is an age of darkness and despair heard of only in ancient prophecies. According to these prophecies, the Herald of the Age of Worms is said to be the undead deity Kyuss, the Wormgod, who is somehow involved with the Ebon Triad, a cult introduced in the previous Adventure Path, ''Shackled City''. Setting ''Age of Worms'' differs from the first Adventure Path primarily in its use of established ''Greyhawk'' characters, locations such as the Free City of Greyhawk, and items such as the Rod of Seven Parts. Though the series is set in a somewhat abst ...
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Erik Mona
Erik Mona (born April 1974) is an American game designer who lives in Seattle, Washington. Career Mona was the Managing Editor of issues 1 and 2 of the '' Oerth Journal'', an online publication devoted to the ''World of Greyhawk'' campaign setting, and the Editor-in-Chief from issues 2–7. Mona had the opportunity to talk to designers like Robert Kuntz on the GreyTalk mailing list in 1990s, where Kuntz shared stories of the early days of the Greyhawk campaigns. Mona became the head publisher of Paizo in April 2006. Mona served as the editor-in-chief of the ''Dungeons & Dragons'' role-playing game magazines '' Dragon'' beginning in 2004 and ''Dungeon'' from 2004 to 2006; at the time, both magazines were published by Paizo until the license through Wizards of the Coast expired in September 2007. Mona and other editors at Paizo were fans of Greyhawk, and thus featured the setting in ''Dragon'' and ''Dungeon'' magazines while Paizo was publishing the magazines. He has edited, au ...
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Abyss (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Adventure Path
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the ''Dungeons & Dragons'' and ''Pathfinder'' fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings. Origin and ''Dungeon'' magazine Though the term was originally applied to the series of ''Dungeons & Dragons'' 3rd Edition modules beginning with ''The Sunless Citadel'', it later came to refer to several lengthy series, each consisting of 11 or 12 installments, published sequentially in ''Dungeon'' magazine. Typically set in the ''Greyhawk'' campaign setting, the ''Dungeon'' adventure paths are: * ''Shackled C ...
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Scales Of War
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the '' Dungeons & Dragons'' role-playing game and associated products; ''Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of ''Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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