Gothic II
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Gothic II
''Gothic II'' is a role-playing video game by German developer Piranha Bytes and the sequel to ''Gothic''. It was released on 29 November 2002 in Germany and in North America on 28 October 2003. The game was published by JoWooD Productions and Atari ''Gothic II'' was a commercial success in Germany, and became JoWood's biggest hit at the time of its release. By 2004, it had sold over 300,000 units when combined with its expansion pack, '' Night of the Raven''. Sales of ''Gothic II'' alone ultimately surpassed 400,000 units by 2007, following its re-release as a budget title in Germany. Synopsis Setting Like ''Gothic'', ''Gothic II'' is set on the medieval styled isle Khorinis. Places include the City of Khorinis, the monastery of the Fire Mages, farms and woods. The Mining Valley from the predecessor is also in the game, though it is a desolate wasteland now. Of the Old Camp only the castle ruins remain, the New Camp has turned into a region of unnatural frost, and the Sw ...
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Piranha Bytes
Piranha Bytes GmbH is a German video game developer based in Essen. Founded in 1997, it is best known for their ''Gothic'' and '' Risen'' series of role-playing video games. The studio is a subsidiary of THQ Nordic and, as of August 2021, employs 33 people. History Alex Brüggemann, Michael "Mike" Hoge, Stefan Nyul, and Tom Putzki founded Piranha Bytes in Bochum in 1997, incorporating it as Piranha Bytes Software GmbH. In 1999, the company became a wholly owned subsidiary of the German publisher Phenomedia. Piranha Bytes' first game, ''Gothic'', was released in 2001. Shortly thereafter, Brüggemann left the company to work on smaller game projects, eventually designing '' The Settlers: Rise of an Empire''. He died on 19 January 2013 after a long illness. Following a financial scandal at Phenomedia, the parent company filed for insolvency in May 2002. Piranha Bytes' management performed a management buyout, concluded in September that year, and transferred the studio's trade ...
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Demoware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website or on a compact disc included with a magazine. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media Group, CBS Interactive, ViacomCBS Streaming), a division of Paramount Global, oversees the company’s streaming technology and offers direct-to-consumer services, free, premium and pay. These include Pluto TV, which has more than 250 live and original channels, and Paramount+, a subscription service that combines breaking news, live sports, and premium entertainment. History As CBS Interactive On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the return of video game journalism, video game jou ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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PC Games (magazine)
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with the ' ...
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Flirt Up Your Life
Flirting or coquetry is a social and sexual behavior involving spoken or written communication, as well as body language. It is either to suggest interest in a deeper relationship with the other person or, if done playfully, for amusement. It usually involves speaking and behaving in a way that suggests a mildly greater intimacy than the actual relationship between the parties would justify. This may be accomplished by communicating a sense of playfulness or irony. Double entendres (where one meaning is more formally appropriate, and another more suggestive) may be used. Body language can include flicking the hair, eye contact, brief touching, open stances, proximity, and other gestures. Flirting may be done in an under-exaggerated, shy or frivolous style. Vocal communication of interest can include, for example, * Alterations in vocal tone (such as pace, volume, and intonation), * Challenges (including teasing, questions, qualifying, and feigned disinterest) that may serve to ...
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The Order Of Dawn
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Koch Media
Plaion (formerly Koch Media) is a German-Austrian media company headquartered in Höfen, Tyrol, Austria, with an operating subsidiary based in Planegg, Germany. The company was founded in 1994 by Franz Koch and Klemens Kundratitz. The company operates video game publishing labels Deep Silver, Prime Matter and Ravenscourt, the video game developers Warhorse Studios and Milestone, as well as a film distribution arm, Plaion Pictures. Koch Media's parent company, Koch Media Holding, was acquired by Swedish holding company Embracer Group (then known as THQ Nordic AB) in February 2018. History Early history (1994–2015) Koch Media was founded in 1994 by Franz Koch (founder of Koch International) and his business partner, Klemens Kundratitz to market and distribute software. Koch Media operated out of offices in Germany and Austria, while a regional subsidiary, Koch Media Ltd., was opened in England. In 1995, Koch Media sold more than 250,000 software licenses, and in 1996, t ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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