God Of War (2005 Video Game)
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God Of War (2005 Video Game)
''God of War'' is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released on March 22, 2005, for the PlayStation 2 (PS2) console, it is the first installment in the series of the same name and the third chronologically. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, a Spartan warrior who serves the Olympian gods. The goddess Athena tasks Kratos with killing Ares, the God of War and Kratos' former mentor who tricked Kratos into killing his wife and daughter. As Ares besieges Athens out of hatred for Athena, Kratos embarks on a quest to find the one object capable of stopping the god once and for all: Pandora's Box. The gameplay of ''God of War'' focuses on combo-based combat, achieved through the player's main weapon—the Blades of Chaos—and a secondary weapon acquired later in the game. ...
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Santa Monica Studio
Santa Monica Studio is an American video game developer based in Los Angeles. A First-party developer, first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War (franchise), God of War'' series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014. History Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City, California, Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California. The building at Penn Station would be occupied for fifteen years. For its first game, the Racing game, racing title ''Kinetica'', Santa Monica Studio decided to skip the PlayStation (console), PlayStation console and built the game for the console's the ...
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Ancient Greece
Ancient Greece ( el, Ἑλλάς, Hellás) was a northeastern Mediterranean civilization, existing from the Greek Dark Ages of the 12th–9th centuries BC to the end of classical antiquity ( AD 600), that comprised a loose collection of culturally and linguistically related city-states and other territories. Most of these regions were officially unified only once, for 13 years, under Alexander the Great's empire from 336 to 323 BC (though this excludes a number of Greek city-states free from Alexander's jurisdiction in the western Mediterranean, around the Black Sea, Cyprus, and Cyrenaica). In Western history, the era of classical antiquity was immediately followed by the Early Middle Ages and the Byzantine period. Roughly three centuries after the Late Bronze Age collapse of Mycenaean Greece, Greek urban poleis began to form in the 8th century BC, ushering in the Archaic period and the colonization of the Mediterranean Basin. This was followed by the age of Classical G ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of ''King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions tha ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Pandora's Box
Pandora's box is an artifact in Greek mythology connected with the myth of Pandora in Hesiod's c. 700 B.C. poem ''Works and Days''. Hesiod reported that curiosity led her to open a container left in the care of her husband, thus releasing physical and emotional curses upon mankind. Later depictions of the story have been varied, while some literary and artistic treatments have focused more on the contents than on Pandora herself. The container mentioned in the original account was actually a large storage jar, but the word was later mistranslated. In modern times an idiom has grown from the story meaning "Any source of great and unexpected troubles", or alternatively "A present which seems valuable but which in reality is a curse". In mythology According to Hesiod, when Prometheus stole fire from heaven, Zeus, the king of the gods, took vengeance by presenting Pandora to Prometheus' brother Epimetheus. Pandora opened a jar left in her care containing sickness, death and many ...
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Classical Athens
The city of Athens ( grc, Ἀθῆναι, ''Athênai'' .tʰɛ̂ː.nai̯ Modern Greek: Αθήναι, ''Athine'' or, more commonly and in singular, Αθήνα, ''Athina'' .'θi.na during the classical period of ancient Greece (480–323 BC) was the major urban centre of the notable ''polis'' (city-state) of the same name, located in Attica, Greece, leading the Delian League in the Peloponnesian War against Sparta and the Peloponnesian League. Athenian democracy was established in 508 BC under Cleisthenes following the tyranny of Isagoras. This system remained remarkably stable, and with a few brief interruptions remained in place for 180 years, until 322 BC (aftermath of Lamian War). The peak of Athenian hegemony was achieved in the 440s to 430s BC, known as the Age of Pericles. In the classical period, Athens was a centre for the arts, learning and philosophy, home of Plato's Academy and Aristotle's Lyceum, Athens was also the birthplace of Socrates, Plato, Pericles, Ari ...
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Ares
Ares (; grc, Ἄρης, ''Árēs'' ) is the Greek god of war and courage. He is one of the Twelve Olympians, and the son of Zeus and Hera. The Greeks were ambivalent towards him. He embodies the physical valor necessary for success in war but can also personify sheer brutality and bloodlust, in contrast to his sister, the armored Athena, whose martial functions include military strategy and generalship. An association with Ares endows places, objects, and other deities with a savage, dangerous, or militarized quality. Although Ares' name shows his origins as Mycenaean, his reputation for savagery was thought by some to reflect his likely origins as a Thracian deity. Some cities in Greece and several in Asia Minor held annual festivals to bind and detain him as their protector. In parts of Asia Minor, he was an oracular deity. Still further away from Greece, the Scythians were said to ritually kill one in a hundred prisoners of war as an offering to their equivalent of Ares. ...
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Athena
Athena or Athene, often given the epithet Pallas, is an ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretized with the Roman goddess Minerva. Athena was regarded as the patron and protectress of various cities across Greece, particularly the city of Athens, from which she most likely received her name. The Parthenon on the Acropolis of Athens is dedicated to her. Her major symbols include owls, olive trees, snakes, and the Gorgoneion. In art, she is generally depicted wearing a helmet and holding a spear. From her origin as an Aegean palace goddess, Athena was closely associated with the city. She was known as ''Polias'' and ''Poliouchos'' (both derived from ''polis'', meaning "city-state"), and her temples were usually located atop the fortified acropolis in the central part of the city. The Parthenon on the Athenian Acropolis is dedicated to her, along with numerous other temples and monuments. As the patron of craft and weav ...
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