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''God of War'' is an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
hack and slash
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Santa Monica Studio Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
(SCE). First released on March 22, 2005, for the PlayStation 2 (PS2) console, it is the first installment in the series of the same name and the third chronologically. Loosely based on
Greek mythology A major branch of classical mythology, Greek mythology is the body of myths originally told by the ancient Greeks, and a genre of Ancient Greek folklore. These stories concern the origin and nature of the world, the lives and activities ...
, it is set in
ancient Greece Ancient Greece ( el, Ἑλλάς, Hellás) was a northeastern Mediterranean Sea, Mediterranean civilization, existing from the Greek Dark Ages of the 12th–9th centuries BC to the end of Classical Antiquity, classical antiquity ( AD 600), th ...
with vengeance as its central motif. The player controls the protagonist Kratos, a
Sparta Sparta ( Doric Greek: Σπάρτα, ''Spártā''; Attic Greek: Σπάρτη, ''Spártē'') was a prominent city-state in Laconia, in ancient Greece. In antiquity, the city-state was known as Lacedaemon (, ), while the name Sparta referre ...
n warrior who serves the Olympian gods. The goddess
Athena Athena or Athene, often given the epithet Pallas, is an ancient Greek religion, ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretism, syncretized with the Roman goddess Minerva. Athena was regarded ...
tasks Kratos with killing Ares, the God of War and Kratos' former mentor who tricked Kratos into killing his wife and daughter. As Ares besieges
Athens Athens ( ; el, Αθήνα, Athína ; grc, Ἀθῆναι, Athênai (pl.) ) is both the capital and largest city of Greece. With a population close to four million, it is also the seventh largest city in the European Union. Athens dominates ...
out of hatred for Athena, Kratos embarks on a quest to find the one object capable of stopping the god once and for all:
Pandora's Box Pandora's box is an artifact in Greek mythology connected with the myth of Pandora in Hesiod's c. 700 B.C. poem ''Works and Days''. Hesiod reported that curiosity led her to open a container left in the care of her husband, thus releasing physi ...
. The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
of ''God of War'' focuses on combo-based combat, achieved through the player's main weapon—the Blades of Chaos—and a secondary weapon acquired later in the game. It features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. It also features
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
and platforming elements. ''God of War'' sold more than 4.6 million copies worldwide, making it the fourteenth best-selling PlayStation 2 game of all time. Regarded as one of the best action-adventure games for the platform, it won several "Game of the Year" awards. In 2009, entertainment website
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
named ''God of War'' the seventh-best PlayStation 2 game of all time. It has been highly praised for its graphics, sound, story, and gameplay and has been cited as one of the
greatest video games ever made This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. The success of the game led to the development of eight more games and expansion into other media. The game and its first sequel, ''
God of War II ''God of War II'' is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 (PS2) console on March 13, 2007, it is the second inst ...
'', were remastered and released in November 2009 as part of the ''
God of War Collection '' God of War'' is an action-adventure video game series, the first era of which was loosely based on Greek mythology. Debuting in 2005, the series became a flagship title for the PlayStation brand and the character Kratos is one of its most po ...
'', and in 2012, the remastered version was re-released as part of the '' God of War Saga'', both for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
. A novelization of the game was published in May 2010, and a film adaptation had been in development for many years but was ultimately canceled.


Gameplay

''God of War'' is a third-person single player
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game with hack and slash elements, viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
elements, and battles
Greek mythological A major branch of classical mythology, Greek mythology is the body of myths originally told by the ancient Greeks, and a genre of Ancient Greek folklore. These stories concern the origin and nature of the world, the lives and activities of d ...
foes that include undead soldiers, harpies,
minotaurs In Greek mythology, the Minotaur ( , ;. grc, ; in Latin as ''Minotaurus'' ) is a mythical creature portrayed during classical antiquity with the head and tail of a bull and the body of a man or, as described by Roman poet Ovid, a being "pa ...
,
Medusa In Greek mythology, Medusa (; Ancient Greek: Μέδουσα "guardian, protectress"), also called Gorgo, was one of the three monstrous Gorgons, generally described as winged human females with living venomous snakes in place of hair. Those ...
and the
Gorgons A Gorgon ( /ˈɡɔːrɡən/; plural: Gorgons, Ancient Greek: Γοργών/Γοργώ ''Gorgṓn/Gorgṓ'') is a creature in Greek mythology. Gorgons occur in the earliest examples of Greek literature. While descriptions of Gorgons vary, the te ...
,
cyclopes In Greek mythology and later Roman mythology, the Cyclopes ( ; el, Κύκλωπες, ''Kýklōpes'', "Circle-eyes" or "Round-eyes"; singular Cyclops ; , ''Kýklōps'') are giant one-eyed creatures. Three groups of Cyclopes can be distinguish ...
, wraiths,
Sirens Siren or sirens may refer to: Common meanings * Siren (alarm), a loud acoustic alarm used to alert people to emergencies * Siren (mythology), an enchanting but dangerous monster in Greek mythology Places * Siren (town), Wisconsin * Siren, Wisco ...
,
satyr In Greek mythology, a satyr ( grc-gre, σάτυρος, sátyros, ), also known as a silenus or ''silenos'' ( grc-gre, σειληνός ), is a male nature spirit with ears and a tail resembling those of a horse, as well as a permanent, exa ...
s, centaurs,
cerberus In Greek mythology, Cerberus (; grc-gre, Κέρβερος ''Kérberos'' ), often referred to as the hound of Hades, is a multi-headed dog that guards the gates of the Underworld to prevent the dead from leaving. He was the offspring of the ...
es, and
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
opponents—the Hydra and a giant minotaur known as Pandora's Guardian. Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door. Throughout the game world, the player finds green, blue, and red chests that contain orbs of the corresponding color. Green orbs replenish the player's
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
, blue orbs replenish
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
, and red orbs provide
experience Experience refers to conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these conscious processes. Understood as a conscious event in the widest sense, experience involv ...
for upgrading weapons and magic and replenish the Rage meter, which, if full, allows for the usage of the Rage of the Gods ability. Red orbs are also collected by killing foes and destroying certain inanimate objects. The player can also find Gorgon Eyes and
Phoenix Phoenix most often refers to: * Phoenix (mythology), a legendary bird from ancient Greek folklore * Phoenix, Arizona, a city in the United States Phoenix may also refer to: Mythology Greek mythological figures * Phoenix (son of Amyntor), a ...
Feathers that increase the length of the Health and Magic Meters, respectively.


Combat

Kratos' main weapon is the Blades of Chaos: a pair of
blade A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Histor ...
s attached to
chains A chain is a serial assembly of connected pieces, called links, typically made of metal, with an overall character similar to that of a rope in that it is flexible and curved in compression but linear, rigid, and load-bearing in tension. A c ...
wrapped around the character's wrists and forearms. In gameplay, the blades can be swung in various maneuvers. Later in the game, Kratos acquires a secondary weapon called the Blade of Artemis: a large sword that offers alternative combat options. Kratos also learns to use four magical abilities which allow him to kill individual and multiple targets: Zeus' Fury (which allows him to throw lightning bolts at distant targets), Medusa's Gaze, Poseidon's Rage, and Army of Hades. A relic called Poseidon's Trident allows Kratos to breathe underwater and navigate through this environment. Early in the game, Kratos acquires a special ability called Rage of the Gods, which provides temporary invulnerability and increased attack damage. In combat, a quick time event (QTE) is initiated when the player has weakened a strong foe. The player performs a sequence of actions on the
game controller A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generatio ...
shortly after an image of its circle button appears as an on-screen prompt. This allows for limited control of Kratos during a QTE cinematic sequence, which, if successful, ends the battle; failure usually results in damaging Kratos. Similar in function is a quick time sex
mini-game A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
that occurs when Kratos encounters female twins; this became a regular feature throughout the series until '' God of War: Ghost of Sparta'' (2010). When the game is completed, a challenge mode—ten trials called the Challenge of the Gods—is unlocked; this requires players to complete a series of specific tasks. The player may unlock bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, as rewards. Completion of each difficulty level unlocks additional rewards.


Synopsis


Setting

''God of War'' is set in an alternate version of
ancient Greece Ancient Greece ( el, Ἑλλάς, Hellás) was a northeastern Mediterranean Sea, Mediterranean civilization, existing from the Greek Dark Ages of the 12th–9th centuries BC to the end of Classical Antiquity, classical antiquity ( AD 600), th ...
populated by the Olympian gods,
Titans In Greek mythology, the Titans ( grc, οἱ Τῑτᾶνες, ''hoi Tītânes'', , ''ho Tītân'') were the pre-Olympian gods. According to the ''Theogony'' of Hesiod, they were the twelve children of the primordial parents Uranus (Sky) and Gai ...
, and other Greek mythological beings. With the exception of flashbacks, the events of the game are set between those of the games '' Chains of Olympus'' (2008) and '' Ghost of Sparta'' (2010). There are six locations explored, including fictional versions of the real-world
Aegean Sea The Aegean Sea ; tr, Ege Denizi (Greek: Αιγαίο Πέλαγος: "Egéo Pélagos", Turkish: "Ege Denizi" or "Adalar Denizi") is an elongated embayment of the Mediterranean Sea between Europe and Asia. It is located between the Balkans ...
and
Athens Athens ( ; el, Αθήνα, Athína ; grc, Ἀθῆναι, Athênai (pl.) ) is both the capital and largest city of Greece. With a population close to four million, it is also the seventh largest city in the European Union. Athens dominates ...
, and fictional locations such as the Desert of Lost Souls, the Temple of Pandora, the
Underworld The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underwor ...
, and a brief scene on
Mount Olympus Mount Olympus (; el, Όλυμπος, Ólympos, also , ) is the highest mountain in Greece. It is part of the Olympus massif near the Thermaic Gulf of the Aegean Sea, located in the Olympus Range on the border between Thessaly and Macedonia, be ...
. The Aegean Sea setting includes a mass of shipwrecked vessels. Athens is a war-torn city under assault by Ares, the God of War; beyond the city is the Desert of Lost Souls, a vast and windy desert of ancient
ruins Ruins () are the remains of a civilization's architecture. The term refers to formerly intact structures that have fallen into a state of partial or total disrepair over time due to a variety of factors, such as lack of maintenance, deliberate ...
. The majority of the game occurs in Pandora's Temple, which is chained to the back of the Titan Cronos, who crawls through the desert. The massive temple, constructed by the architect Pathos Verdes III, is filled with traps and monsters, and has three sections dedicated to the Titan
Atlas An atlas is a collection of maps; it is typically a bundle of maps of Earth or of a region of Earth. Atlases have traditionally been bound into book form, but today many atlases are in multimedia formats. In addition to presenting geograp ...
and gods
Poseidon Poseidon (; grc-gre, Ποσειδῶν) was one of the Twelve Olympians in ancient Greek religion and myth, god of the sea, storms, earthquakes and horses.Burkert 1985pp. 136–139 In pre-Olympian Bronze Age Greece, he was venerated as a ...
and Hades, respectively. The Underworld is a fiery realm with spiked pillars full of souls and flaming versions of previously encountered enemies. Athens is the scene of the final battle before a denouement on Mount Olympus in the God of War's throne room.


Characters

The protagonist of the game is Kratos (voiced by Terrence C. Carson), a
Sparta Sparta ( Doric Greek: Σπάρτα, ''Spártā''; Attic Greek: Σπάρτη, ''Spártē'') was a prominent city-state in Laconia, in ancient Greece. In antiquity, the city-state was known as Lacedaemon (, ), while the name Sparta referre ...
n warrior who serves the Olympian gods. Other characters include a host of Greek gods, such as
Athena Athena or Athene, often given the epithet Pallas, is an ancient Greek religion, ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretism, syncretized with the Roman goddess Minerva. Athena was regarded ...
( Carole Ruggier), the Goddess of Wisdom and Kratos' ally and mentor; Ares (
Steven Blum Steven Jay Blum (; born April 29, 1960) is an American voice actor. Known for his distinctively deep voice, his most well-known roles include Spike Spiegel from the anime series '' Cowboy Bebop'', Garazeb Orrelios from the animated series ''S ...
), the God of War and main antagonist; Poseidon (
Fred Tatasciore Fred Tatasciore (; ) is an American voice actor who has provided voices in animated and live-action films, television shows, and video games. He is known for voicing the Hulk and Beast in various Marvel media and Solomon Grundy in various DC ...
), the God of the Sea;
Aphrodite Aphrodite ( ; grc-gre, Ἀφροδίτη, Aphrodítē; , , ) is an ancient Greek goddess associated with love, lust, beauty, pleasure, passion, and procreation. She was syncretized with the Roman goddess . Aphrodite's major symbols inclu ...
(Carole Ruggier), the Goddess of Love and Sexuality;
Zeus Zeus or , , ; grc, Δῐός, ''Diós'', label= genitive Boeotian Aeolic and Laconian grc-dor, Δεύς, Deús ; grc, Δέος, ''Déos'', label= genitive el, Δίας, ''Días'' () is the sky and thunder god in ancient Greek reli ...
(
Paul Eiding Paul Eiding (born March 28, 1957) is an American actor and instructor, best known for his voice roles as Colonel Roy Campbell in the ''Metal Gear'' series and Max Tennyson in the '' Ben 10'' franchise. During the 1970s, Eiding was a prolific c ...
), the King of the Gods;
Artemis In ancient Greek mythology and religion, Artemis (; grc-gre, Ἄρτεμις) is the goddess of the hunt, the wilderness, wild animals, nature, vegetation, childbirth, care of children, and chastity. She was heavily identified wit ...
(
Claudia Black Claudia Lee Black (born 11 October 1972) is an Australian actress, best known for her portrayals of Aeryn Sun in ''Farscape'', Vala Mal Doran in ''Stargate SG-1'' and Sharon "Shazza" Montgomery in the film '' Pitch Black''. She has had promin ...
), the Goddess of the Hunt; and Hades (
Nolan North Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles. After his breakthrough role as Dr. Chris Ramsey on the ABC soap opera '' Port Charles'' in 1997, North moved into voice acting when the show ended ...
), the God of the Underworld. Several of the gods aid Kratos with magic or weapons. Minor characters include the Oracle of Athens ( Susan Blakeslee), the gravedigger (Paul Eiding), the body burner (
Christopher Corey Smith Christopher Corey Smith is an American voice actor who voices in animated shows and video games. He is best known for his voice role as Gagumber in the anime ''Sakugan''. Personal life On April 29, 2022, Smith married voice actress Cindy Rob ...
), and the boat captain ( Keith Ferguson). Other characters appear in flashbacks, including Kratos' wife Lysandra (
Gwendoline Yeo Gwendoline See-Hian Yeo (; born 10 July 1977) is a Singaporean actress, musician and writer best known for her roles as Dr. Kelly Lee on '' General Hospital'', Xiao-Mei on '' Desperate Housewives'' and Sun Fu in ''Broken Trail''. She is also kno ...
), his daughter Calliope, the Barbarian King, and a Village Oracle (Susan Blakeslee). The game is narrated by
Linda Hunt Lydia Susanna "Linda" Hunt (born April 2, 1945) is an American actress of stage and screen. She made her film debut playing Mrs. Oxheart in ''Popeye'' (1980). Hunt portrayed the male character Billy Kwan in '' The Year of Living Dangerously'' ...
.


Plot

Kratos is a warrior who serves the Greek gods of Olympus. Flashbacks reveal that he was once a successful but bloodthirsty captain in the Spartan army and led his men to several victories before being defeated by a barbarian king. Facing death, Kratos called on the God of War, Ares, whom he promised to serve if the god would spare his men and provide the power to destroy their enemies. Ares agreed and bonded the Blades of Chaos, a pair of chained blades forged in the depths of
Tartarus In Greek mythology, Tartarus (; grc, , }) is the deep abyss that is used as a dungeon of torment and suffering for the wicked and as the prison for the Titans. Tartarus is the place where, according to Plato's ''Gorgias'' (), souls are judg ...
, to his new servant. Kratos, equipped with the blades, then decapitated the barbarian king. Kratos waged war at the behest of Ares, eventually leading an attack on a village occupied by worshipers of Athena. Unknown to Kratos, Ares had secretly transported Kratos' wife and daughter to the village; during his frenzied attack on its temple, Kratos accidentally killed them in a blind fury. Although Ares believed this act would free Kratos to become the perfect warrior, the horrified and saddened Spartan instead renounced his pledge of servitude to the god and swore vengeance against him. The oracle of the destroyed village cursed Kratos by bonding the ashes of his dead family to his skin, turning it ash-white and earning him the nickname, "Ghost of Sparta". Plagued by nightmares of his horrible deed, Kratos vowed to serve the other gods in hope of ridding himself of the visions. When the game starts, Kratos has been serving the gods for ten years. He kills the Hydra on behalf of Poseidon, but he has grown tired of his service and suffering. He summons Athena, who states that if Kratos performs one final act—the murder of Ares—he will be forgiven for killing his family. Ares is waging war on the city of Athens out of hatred of his sister Athena, who assigns Kratos to destroy Ares because Zeus has forbidden divine intervention. Athena guides Kratos to the war-torn Athens. After a strange encounter with a gravedigger who encourages him to continue his task, Kratos battles his way to Athens' oracle, finds her, and learns that the only way to defeat Ares is with
Pandora's Box Pandora's box is an artifact in Greek mythology connected with the myth of Pandora in Hesiod's c. 700 B.C. poem ''Works and Days''. Hesiod reported that curiosity led her to open a container left in the care of her husband, thus releasing physi ...
, a mythical artifact that grants the power to kill a god. Kratos enters the Desert of Lost Souls, and Athena tells him Pandora's Box is hidden in a temple chained to the back of the Titan Cronos—a punishment by Zeus for Cronos' role in the
Great War World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
. Kratos summons Cronos, climbs for three days before reaching the Temple entrance, overcomes an array of deadly traps and an army of monsters, and eventually finds the Box. But Ares, aware of his former servant's success, kills Kratos as he is leaving the Temple by hurling a large pillar into him. While harpies take the Box to Ares, Kratos falls into the Underworld. He battles his way through the fiery realm of the dead, and with help from the mysterious gravedigger, who tells him Athena is not the only god watching over him, he escapes and returns to Athens. Kratos recovers Pandora's Box from Ares, opens it, and uses its power to become godlike and engages Ares in a fierce battle. Despite Ares' best efforts to destroy Kratos physically and mentally, including stripping him of all weapons and magic and then forcing him to relive his family’s death, Kratos overcomes and kills Ares with the Blade of the Gods, a giant sword that was being used as an ornamental bridge to Athens. The city is saved, and Athena tells Kratos that although his sins are forgiven, the gods cannot erase his nightmares. Forsaken by the gods, he tries to commit suicide by casting himself into the Aegean Sea, but Athena intervenes and transports him to Mount Olympus. As a reward for his services to the gods, Athena provides Kratos with a new set of blades and the seat as the new God of War.


Development

Sony's
Santa Monica Studio Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker ...
began development of ''God of War'' in 2002, under the working title ''Dark Odyssey'', and unveiled it two years later at SCEA Santa Monica Gamers' Day 2004. Game director and creator
David Jaffe David Scott Jaffe (born April 13, 1971) is an American video game designer best known for creating the ''Twisted Metal'' and ''God of War'' series. Biography Jaffe is originally from Birmingham, Alabama and currently resides in San Diego, Cali ...
said that while the idea for ''God of War'' was his own, the concept owed a debt to Capcom because he had played ''
Onimusha is a series of video games developed and published by Capcom. It makes use of the historic figures that shaped Japan's history, retelling their stories with supernatural elements. Most of the games are of the action-adventure genre, a combinat ...
'' and said "let's do that with Greek Mythology". He was inspired in part by the 1981
feature film A feature film or feature-length film is a narrative film (motion picture or "movie") with a running time long enough to be considered the principal or sole presentation in a commercial entertainment program. The term ''feature film'' originall ...
, '' Clash of the Titans'', saying, "the real high concept for me was ... merging it with '' Heavy Metal'' magazine". He said he liked both "the kids stuff ... with Greek Mythology" and the idea of adding more adult themes such as sex and violence. The development team gave themselves "lots of freedom" to modify the myths, and Jaffe said they took the "coolest aspects of the subject" and wrote a story using those elements. Director of visual development and lead concept artist, Charlie Wen, drew inspiration from classic films like ''Clash of the Titans'' as well as more contemporary films, such as '' Gladiator'' (2000), for tonal inspiration to lead the visual design of Kratos, other characters, and the world of ''God of War''. The game uses Santa Monica's Kinetica engine, which they developed for their previous game, ''
Kinetica ''Kinetica'' is a racing video game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 2. It was released in North America only on October 14, 2001. It is the debut game of Santa Monica Studio. It w ...
'' (2001). For ''God of War'', Jaffe said the creative team's goal was to "make the player feel brutal, letting their inner beast free and just going nuts". He also said the game's combat system would have an unparalleled degree of freedom. The team designed two systems of combat: a "macro" system, which gives players the choice between normal combat, magical attacks, or using the QTE feature to kill a foe; and a "micro" system, where players press a sequence of buttons to perform different attacks. The developers said there would be 15 to 25 different attacks with the player's main weapon in the final game, with a free-form combo system that would allow players to combine moves in almost any order. The gameplay was described "as merging the action of ''Devil May Cry'' with the puzzle-solving of ''Ico''" and that players would be able to "sunder enemies with a single move, such as by ripping them in half". Santa Monica designed different types of puzzles for the game, including self-contained ones that incorporate up to three rooms of the game, and global puzzles that spread across four or five areas. Jaffe compared the game to the popular ''Prince of Persia'' series—which also incorporates puzzle and platforming elements—and said that while each puzzle in that series is a slight variation of the last, "each puzzle in ''God of War'' is its own beast". According to ''Eurogamer'', the gameplay of the ''Strider (1989 arcade game), Strider'' arcade franchise was also a vital influence on ''God of War''. Sony gave Jaffe nearly complete creative control to develop the game on his terms with a substantial budget. Jaffe wanted to make the game "out of passion, not fear, and that it would be a game that [Jaffe], as a game player, would want to play". Jaffe said the 1981 film ''Raiders of the Lost Ark'' also inspired the development of ''God of War''; he wanted to make players feel like he felt as a child watching that film, but did not want to put the player in the role of an adventurer, referencing ''The Legend of Zelda'' games. He elaborated that ''God of War'' was designed to be simplistic and forward-moving, but the game "[was] not innovative or unique, and [that was] intentional". Jaffe said that their system was shallow and "it forced the team to constantly create new content to trapeze the player from one area of interest to the next". He said he understood modular game design—the need to have great looking, high-detail levels without having to build and texture every minuscule piece of the environment—but "[he] was going to get bored" if they did not step outside of those boundaries. Jaffe confirmed the game would be a cinematic presentation. He said that at the E3 2004, 2004 Electronic Entertainment Expo (E3), they got to see where players were having issues with the camera system and said, "we are doing extensive focus tests, and using data compiled from E3, to find and fix the problem areas" of the cameras. He said he had the confidence that the team would fix the problems before the game's release. However, he said if players "hate cinematic camera systems, nothing we can do will help you like the ''God of War'' cameras". For about three months during early development, Jaffe had seriously considered doing the game from the First-person (video games), first-person perspective. This consideration came from the Dreamcast game ''Maken X'' as he said it was one of the "few games where I saw melee combat done well in a first-person perspective". After seeing presentations of ''Ico'' and ''Devil May Cry'' at a D.I.C.E. Summit in Las Vegas, Jaffe and lead programmer Tim Moss ultimately decided to focus on the third-person camera as Jaffe felt the first-person view would not have the "kind of emotion and combat and character building that I was hoping to do".


Release

The Game demo, demo of ''God of War'', entitled ''God of War: The Hydra Battle'', was released on January 1, 2005. It featured Kratos battling various opponents and ended with a portion of the Hydra battle that opens the main game. The game was released on March 22 in North America, July 8 in the United Kingdom, and November 17 in Japan. By the end of July, it was the sixth-best-selling game of 2005 up to that point. On March 1, 2006, it became available in the PlayStation 2 lineup of List of Sony Greatest Hits games, Greatest Hits. By July 2006, the game had sold 1 million copies and earned $43 million in the United States alone. ''Next Generation (magazine), Next Generation'' ranked it as the 50th highest-selling game launched for the PlayStation 2, Xbox (console), Xbox, or GameCube between January 2000 and July 2006 in that country. In June 2012, Sony reported that the game sold more than 4.6 million copies worldwide.


Remastered port

The game and its first sequel, ''
God of War II ''God of War II'' is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 (PS2) console on March 13, 2007, it is the second inst ...
'', were released in North America on November 17, 2009, as part of the ''
God of War Collection '' God of War'' is an action-adventure video game series, the first era of which was loosely based on Greek mythology. Debuting in 2005, the series became a flagship title for the PlayStation brand and the character Kratos is one of its most po ...
'', featuring remastered porting, ports of both games for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
platform, with video scaler, upscaled graphics and support for PlayStation 3 Trophies. It became available in Japan on March 18, 2010, Australia on April 29, and the UK on April 30. ''God of War Collection'' was released as a digital download on the PlayStation Store on November 2, 2010, and was the first product containing PlayStation 2 software available via download. PlayStation Plus subscribers could download a one-hour trial of each game. By June 2012, ''God of War Collection'' had sold more than 2.4 million copies worldwide. A PlayStation Vita version of ''God of War Collection'' was released on May 6, 2014. On August 28, 2012, ''God of War Collection'', ''God of War III'', and ''God of War: Origins Collection'' were included in the '' God of War Saga'', under Sony's line of PlayStation Collections for the PlayStation 3 in North America.


Reception

''God of War'' received "universal acclaim", according to review aggregator Metacritic. Tom Lane of CNN wrote, "''God of War'' is the type of game that makes you remember why you play games in the first place." He said it is addictive and the action is balanced with a modest amount of puzzle and platforming elements. He praised how quickly it progresses and said it "is one of the most violent [games] on the market". Raymond Padilla of GameSpy said the gameplay is "excellent" and it has "some of the goriest, most exaggerated, and over-the-top violence I've ever seen". He praised the combo system for being generous, with players easily able to execute attack combinations, but added that it can challenge players who "throw themselves into the system". Chris Sell of ''PALGN'' wrote that the most enjoyable aspect of the combat is its simplicity. He said the QTEs are "superbly enjoyable", "highly satisfying", and most entertaining during boss fights. In regards to combining combat with platforming, Sell said, "''God of War'' pulls it off perfectly." Lane said the story is "compelling", while Sell stated that it is well laid out and rarely stalls. Padilla wrote, "''God of War'' is the best thing to happen to Greek mythology" since Harry Hamlin played Perseus in ''Clash of the Titans''. He praised the sound as very strong, but felt that some of the voice acting and music tracks are overstated. Kristan Reed of Eurogamer said the audio is "a stunningly evocative example of a well-judged dramatic soundtrack and thunderous effects". Sell stated that the graphics are "quite possibly the best on the PS2" and rival games on the Xbox. He said the character models are "excellent" and each level has its own distinctive feel. Eric Blattberg of PlayStation Universe praised the graphics for being seamless, realistic, and capable of being able to run at 480p on a widescreen television. He said the textures are "great", and the environments are "stunning and unbelievably detailed." Mikel Reparaz of GamesRadar noted the amount of detail, elaborating that as a consequence of the aging hardware of the PS2, "the graphics occasionally stutter or even slow down." He still gave the game a perfect score, concluding, "these problems are minor nits next to ''God of War''s creative design, riveting plot and sheer balls-out fun. One of the best action titles on the PS2, ''God of War'' stands out as an ultraviolent masterpiece." Sell said ''God of War'' has very few flaws and that the only one worth mentioning is the camera system: he said that although the cameras do a great job of following Kratos, "there are a fair few annoying moments when you're attacked by something off-screen, or you fail to make a jump because you couldn't really see the jump properly". Other minor complaints from Sell include its lack of Replay value, replayability, the amount of time it takes to upgrade items, and the final fight with Ares, which he said is "a little disappointing". Reed wrote that in a few notable occasions, he found some of the platforming balancing acts "a little bothersome". He said players may be overwhelmed by the number of enemies, but they will eventually get their "brain and reactions in gear and move onto the next gripping section and feel hugely satisfied".


Awards and accolades

''God of War'' won several "Game of the Year" awards. At the 2005 Spike Video Game Awards, it was named "Best Action Game" and David Jaffe won "Designer of the Year" for the game. It was also a nominee for "Game of the Year", "Best Performance by a Human Male" (TC Carson as Kratos), and "Best Original Score". At the 9th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), it won several awards: "Overall Game of the Year", "Console Game of the Year", "Action/Adventure Game of the Year", "Outstanding Achievement in Animation", "Outstanding Achievement in Original Musical Composition", "Outstanding Achievement in Sound Design" and "Outstanding Character Performance - Male" for TC Carson. In 2009, IGN named ''God of War'' the seventh-best PlayStation 2 game of all time. In November 2012, ''Complex (magazine), Complex'' magazine named ''God of War'' the eleventh-best PlayStation 2 game of all time.


Other media


Soundtrack

''God of War: Original Soundtrack from the Video Game'', composed by Gerard Marino, Gerard K. Marino, Ron Fish, Winifred Phillips, Mike Reagan, Cris Velasco, Winnie Waldron, and Marcello De Francisci, was released on Compact Disc, CD by Sony Computer Entertainment as an exclusive product for the Sony Connect, Sony Connect Music Store on March 1, 2005. The soundtrack was also made available for free to customers who purchased the game via a voucher code included with the game. Several of the tracks feature voice-over passages from the video game. Dave Valentine of Square Enix Music Online rated it 8 out of 10 and praised the composers for avoiding the production of "a neverending dullness of action themes". He complimented the soundtrack for having "a large number of well-developed orchestral themes, with a noticeable creative use of ancient and ethnic instrumentation". Spence D. of IGN gave the soundtrack 6.9 out of 10 and also praised the use of ancient and ethnic instrumentation, but criticized the uneven transitions between tracks. In March 2010, the soundtrack was released as downloadable content as part of the ''God of War Trilogy Soundtrack'' in the ''God of War III, God of War III Ultimate Edition''.


Novel

An official novelization of the game, titled ''God of War'', was announced in July 2009, along with a novelization of ''God of War II''. It was written by Matthew Stover and Robert E. Vardeman, and was published on May 25, 2010, by Del Rey Books. In an interview for ''Play (UK magazine), Play'' magazine, Vardeman said a mythology book written in the 1930s got him interested in Greek mythology, and the chance to work on the ''God of War'' novel "was an opportunity not to be missed". He said giving the readers a solid plot foundation was necessary and the novel required extra material so that it did not simply follow the action of the game. Although he has not played the game, he said ''God of War'' was based on the traditional Edith Hamilton Greek mythology, essentially "the accepted mythology on steroids". Vardeman called Kratos a substantial character, continuing, "This conflict of motives makes him a great, if troubled, hero." He confirmed his work on the God of War II#Novel, second ''God of War'' novel, saying there are many potential story ideas for Kratos and that "it would be a shame" if there were not additional books to fill in the details of his quests, such as stories of the time while he was a minion of Ares or before he met the Barbarian King. ''God of War'' was nominated for the International Association of Tie-in Writers Scribe Award as best adapted novel in 2010. The novel recounts the events of the game and offers deeper insights into its story, explaining that Athena wanted Kratos to kill Ares and explaining how she manipulated the other gods, with the exception of Zeus, into aiding Kratos. After learning of Athena's plans, Zeus decides to aid Kratos (with magic and as the gravedigger) with the intention of Kratos becoming the new God of War after killing Ares. Poseidon is persuaded by Athena when she convinces him that Ares brought the Hydra into his domain. Artemis is persuaded because Ares and his minions are destroying her wilderness and its wildlife, and by aiding Kratos she will prevent future destruction. Athena manipulates Aphrodite into believing that Medusa is plotting against her. Hades, however, is omitted from the book, as Kratos does not meet him or gain his magic. Another omission from the book is Kratos receiving a new set of blades from Athena, and the Blades of Chaos is revealed to have been forged by Hephaestus in Tartarus. The god Hermes is not in the game, but in the novel, he is responsible for informing Athena that Kratos is committing suicide. New characters include Coeus, the First Officer of Kratos' ship, and the two servants of Medusa: Jurr and a blind man. The twins encountered in the sex mini-game are revealed to be the daughters of Aphrodite named Zora and Lora. The book also explains how certain creatures of the mythology that were slain by Greek Heroic Age, heroes are, apparently, still alive. For example, Zeus recollects that Hercules slew the Hydra, and Athena confirms this, but informs Zeus that the new Hydra is a newborn spawn of the Titans Typhon and Echidna (mythology), Echidna, and was released by Ares.


Live action

A film adaptation was announced in 2005. Jaffe confirmed that a script had been completed by David Self and they were looking for a director. Universal Studios was committed to making the film, but Jaffe, unaware of its status, eventually expressed doubt the film would be released. In September 2008, Brett Ratner told UGO Networks, UGO that he would direct the film, but in February 2009, it was revealed that he had left the project to direct 2011's ''Tower Heist''. In March 2010, Santa Monica confirmed that they had no creative control over the film. During the ''God of War – Game Directors Live'' documentary, filmed on September 1, 2010, Jaffe said the "script went out a year and a half ago to Daniel Craig, who plays [James] Bond, but he turned it down." He indicated an actor had since signed on for the role of Kratos, and said, "this new person is pretty good, if that ends up true." In July 2012, ''The Hollywood Reporter'' confirmed that two of the writers of ''Pacific Rim (film), Pacific Rim'' (2013) and several of the Saw (franchise), ''Saw'' films, Patrick Melton and Marcus Dunstan, had been hired to adapt ''God of War'' into a film. Melton and Dunstan told IGN that they were hired to rework Self's screenplay as it was considered to be outdated, being written before recent films in the same genre, such as ''Clash of the Titans (2010 film), Clash of the Titans'' (2010) and its sequel, ''Wrath of the Titans'' (2012). They said they wanted to humanize Kratos, who would begin as a mortal and still have his family, with the pivotal change being the barbarian attack. Melton added, "We're going to learn about [Kratos] and understand how he operates. So it's potentially 30 minutes ... of building up this character so that, when he ... becomes the Ghost of Sparta, we understand him as a human and ... the journey that he's going to take." According to Dunstan, "with a bigger movie like ''God of War'', you have to go quite a bit deeper into the character as opposed to a horror film." Melton and Dunstan also said they had "big plans" for Ares, who "[would] become a more proactive villain" beyond his raid of Athens. In November 2012, the writers told GameSpot that ''God of War'' would "improve on films like ''Clash of the Titans'' and ''Immortals (2011 film), Immortals'' by taking a step in a bolder direction." Melton said that Sony "encouraged" them to make it different from other films in the same genre. It was also confirmed that Charles Roven and Alex Gartner, the producers of the ''Uncharted (film), Uncharted'' film, would be producing the ''God of War'' film via Atlas Entertainment. A script had been "turned in" and the film had a budget of US$150 million. In early 2013, ''God of War: Ascension''s Game Director, Todd Papy, was questioned on the film's status, but he was unaware. The main writer behind the Greek-based ''God of War'' games (2005–2013), Marianne Krawczyk, said her main worry with the movie adaptation was casting Kratos due to players' connection with the video game version, as there would be a different actor with a different voice portraying the character, who would presumably have more spoken lines than the Kratos in the games. Following the release of 2018's ''God of War (2018 video game), God of War'', with no further updates regarding the original game's film, rumors about a potential adaptation of the newer Norse mythology-based game began circulating, but in May 2021, a Sony spokesperson confirmed that there was no film adaptation for any ''God of War'' in development. However, during an investor briefing the following year, Sony Interactive Entertainment president Jim Ryan confirmed that a television series adaptation was in development for Amazon Prime Video, but it would adapt Kratos' story from the Norse-based games.


References


Notes


Footnotes


Works cited

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External links

* * {{DEFAULTSORT:God of War (Video Game) 2005 video games Action-adventure games AIAS Game of the Year winners Hack and slash games Fiction about familicide God of War (franchise) Interactive Achievement Award winners Novels based on video games PlayStation 2 games PlayStation 2-only games Single-player video games Sony Interactive Entertainment games Video games based on Greek mythology Video games developed in the United States Video games scored by Cris Velasco Video games scored by Gerard Marino Video games scored by Mike Reagan Video games scored by Winifred Phillips Video games set in antiquity Video games set in Greece Santa Monica Studio games D.I.C.E. Award for Action Game of the Year winners D.I.C.E. Award for Adventure Game of the Year winners