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Go Players
This article gives an overview of well-known professional and amateur players of the board game Go throughout the ages. The page has been divided into sections based on the era in which the Go players played and the country in which they played. As this was not necessarily their country of birth, a flag of that country precedes every player's name. For a complete list of player articles, see :Go players. The important dates that this separation is based on are: * The establishment of the Four go houses at the start of the Tokugawa Shogunate. * The demise of the houses in the Meiji Period (end 19th century) followed by their replacement by the Nihon Kiin in 1924. * The start of international tournament Go in 1989 A Japanese census on Go players performed in 2002 estimates that over 24 million people worldwide play Go, most of whom live in Asia. Most of the players listed on this article are professionals, though some top level amateurs have been included. Players famous for ...
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Fan Ning'er
Fan commonly refers to: * Fan (machine), a machine for producing airflow, often used for cooling ** Hand fan, an implement held and waved by hand to move air for cooling * Fan (person), short for fanatic; an enthusiast or supporter, especially with regard to entertainment Fan, FAN or fans may also refer to: Arts, entertainment, and media Music * "Fan" (song), by Pascal Michel Obispo * ''Fans'' (album), a 1984 album by Malcolm McLaren * "Fans" (song), a 2007 album track on ''Because of the Times'' by the Kings of Leon Other uses in arts, entertainment, and media * ''Fan'' (film), a 2016 Indian Hindi film * Fan, a character in the video game ''Yie Ar Kung-Fu'' Biology * Free amino nitrogen, in brewing and winemaking, amino acids available for yeast metabolism * Sea fan, a marine animal of the cnidarian phylum Computing and mathematics * Fan (geometry), the set of all planes through a given line * Fan (order), a class of preorderings on a field * FAN algorithm, an algor ...
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Honinbo
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Hayashi House
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Yasui House
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Inoue
Inoue (kanji: , historical kana orthography: ''Winouhe'') is the 16th most common Japanese surname. Historically, it was also romanized as Inouye, and many Japanese-descended people outside of Japan still retain this spelling. A less common variant is . Notable people with the surname include: *, Japanese lyricist *, Japanese film director *, Japanese keyboardist, composer and producer *Alice Inoue (born 1964), American astrologer and writer *, Japanese volleyball player *, Japanese announcer *, Japanese writer and translator *, Japanese footballer *, Japanese singer *, Japanese businessman and inventor *, Japanese singer, composer and multi-instrumentist *, Japanese rugby union player * Daniel Inouye (1924–2012), United States Senator for Hawaii and Medal of Honor recipient *Egan Inoue (born 1965), American jiu-jitsu practitioner, mixed martial artist and racquetball player *Enson Inoue (born 1967), American mixed martial artist *, Japanese founder of Toyo University, educato ...
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Iemoto
is a Japanese term used to refer to the founder or current Grand Master of a certain school of traditional Japanese art. It is used synonymously with the term when it refers to the family or house that the iemoto is head of and represents. The word is also used to describe a system of familial generations in traditional Japanese arts such as tea ceremony (including ), , Noh, calligraphy, traditional Japanese dance, traditional Japanese music, the Japanese art of incense appreciation (), and Japanese martial arts. and Go once used the system as well. The system is characterized by a hierarchical structure and the supreme authority of the , who has inherited the secret traditions of the school from the previous . Titles An may be addressed by the title or , or by the title or . In English, is often translated as "Grand Master". The 's main roles are to lead the school and protect its traditions, to be the final authority on matters concerning the school, to issue or a ...
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Godokoro
{{Nihongo, Godokoro, 碁所, ''godokoro'' is a title that was given in Japan from the beginning of the Edo period until the Meiji Restoration. In that period it was the highest official standing that could be attained by a go player. Literally it is a metonym, meaning the 'go office'. The title was created by Tokugawa Ieyasu and was given by the Jisha-bugyō (Commissioner of Temples and Shrines). The Godokoro was required to be a Meijin and to be the best player in the land. The Godokoro was responsible for approving rank promotions, mediating disputes between the Four go houses In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi w ..., being a Go tutor to the shōgun, approving terms of challenge matches, and keeping the Go world running smoothly. The position was a lifetime commitment be ...
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Go Variants
There are many variations of the simple rules of Go (board game), Go. Some are ancient digressions, while other are modern deviations. They are often side events at tournaments, for example, the U.S. Go Congress holds a "Crazy Go" event every year. National variants The difficulty in defining the rules of Go has led to the creation of many subtly different rulesets. They vary in areas like scoring method, ko, suicide, handicap placement, and how neutral points are dealt with at the end. These differences are usually small enough to maintain the character and strategy of the game, and are typically not considered variants. Different rulesets are explained in Rules of Go. In some of the examples below, the effects of rule differences on actual play are minor, but the tactical consequences are substantial. Tibetan Go Tibetan Go is played on a 17×17 board, and starts with six stones (called Bo) from each color placed on the third line as shown. White makes the first move. There is ...
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