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Glamdring
Weapons and armour of Middle-earth are those of J. R. R. Tolkien's Middle-earth fantasy writings, such as ''The Hobbit'', ''The Lord of the Rings'' and ''The Silmarillion''. Tolkien modelled his fictional warfare on the Ancient history, Ancient and Early Middle Ages, Early Medieval periods of history. His depiction of weapons and armour particularly reflect Northern European culture as seen in ''Beowulf'' and the Norse sagas. Tolkien established this relationship in ''The Fall of Gondolin'', the first story in ''Tolkien's legendarium, his legendarium'' to be written. In this story, the Elf (Middle-earth), Elves of Gondolin use the Mail (armour), mail armour, swords, shields, spears, axes and Bow (weapon), bows of Northern European warfare. In Tolkien's writings, these kinds of weapons and armour are used by his fictional Middle-earth peoples, races, including Elves, Dwarf (Middle-earth), Dwarves, Man (Middle-earth), Men, Hobbits, and Orc (Middle-earth), Orcs. As in his sources, ...
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Named Weapons In Middle-earth
The naming of weapons in Middle-earth is the giving of names to swords and other powerful weapons in J. R. R. Tolkien's legendarium. He derived the naming of weapons from his knowledge of Medieval times; the practice is found in Norse mythology and in the Old English poem ''Beowulf''. Among the many weapons named by Tolkien are ''Orcrist'' and ''Glamdring'' in ''The Hobbit'', and '' Narsil / Andúril'' in ''The Lord of the Rings''. Such weapons carry powerful symbolism, embodying the identity and ancestry of their owners. There are multiple parallels between Tolkien's usage of named weapons in his Middle-earth writings, and the Medieval epics. These include their inheritance as heirlooms, sometimes royal; their rediscovery in ancient treasure-hoards; their being broken and reforged; their adornment with runic inscriptions; and their interlinking with the lives of their owners. Background Naming of Medieval weapons In Medieval epics, heroes gave names to their weapons ...
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Gondolin
In Tolkien's legendarium, Gondolin was a secret city of Elves in the First Age of Middle-earth. The story of the Fall of Gondolin tells of the founding of the city; of the arrival there of Tuor, a prince of Men; of the betrayal of the city to Morgoth by the king's nephew, Maeglin; and of its subsequent catastrophic destruction by Morgoth's armies. It also relates the flight of the fugitives to the Havens of Sirion, the wedding of Tuor and Idril, and the childhood of their son Eärendil. Scholars have noted the presence of tank-like iron fighting machines in Morgoth's army in early versions of the story, written soon after Tolkien returned from the Battle of the Somme. They have likened the story of the Fall of Gondolin to the sack of Troy in ancient Greek literature, or to Virgil's ''Aeneid''; the role of Tuor's wife Idril has similarly been compared to that of Cassandra or Helen of Troy in accounts of the Trojan War. City Foundation The city of Gondolin"Tolkien explained ...
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Middle-earth
Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This part of Middle-earth is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of ...
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Bow (weapon)
The bow and arrow is a ranged weapon system consisting of an elasticity (physics), elastic launching device (bow) and long-shafted projectiles (arrows). Humans used bows and arrows for hunting and aggression long before recorded history, and the practice was common to many prehistoric cultures. They were important weapon of war, weapons of war from ancient history until the early modern period, where they were rendered increasingly obsolete by the development of the more powerful and accurate firearms. Today, bows and arrows are mostly used for bowhunting, hunting and Modern competitive archery, sports. Archery is the art, practice, or skill of using bows to shooting, shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 A person who shoots arrows with a bow is called a bowman or an archer. Someone who makes bows is known as a bowyer,Paterson ''Encyclopaedia of Archery'' p. 31 someone who makes arrows is a fletching, fletcher,Paterson ''Encyclopaedia of Archery'' p. 56 and som ...
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Quenya
Quenya ()Tolkien wrote in his "Outline of Phonology" (in ''Parma Eldalamberon'' 19, p. 74) dedicated to the phonology of Quenya: is "a sound as in English ''new''". In Quenya is a combination of consonants, ibidem., p. 81. is a constructed language, one of those devised by J. R. R. Tolkien for the Elves in his Middle-earth fiction. Tolkien began devising the language around 1910, and restructured its grammar several times until it reached its final state. The vocabulary remained relatively stable throughout the creation process. He successively changed the language's name from ''Elfin'' and ''Qenya'' to the eventual ''Quenya''. Finnish had been a major source of inspiration, but Tolkien was also fluent in Latin and Old English, and was familiar with Greek, Welsh (the latter being the primary inspiration for Sindarin, Tolkien's other major Elvish language), and other ancient Germanic languages, particularly Gothic, during his development of Quenya. A notable feature of Tolki ...
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Sindarin
Sindarin is one of the fictional languages devised by J. R. R. Tolkien for use in his fantasy stories set in Arda, primarily in Middle-earth. Sindarin is one of the many languages spoken by the Elves. The word is a Quenya word. Called in English "Grey-Elvish" or "Grey-Elven", it was the language of the Grey Elves of Beleriand. These were Elves of the Third Clan who remained behind in Beleriand after the Great Journey. Their language became estranged from that of their kin who sailed over sea. Sindarin derives from an earlier language called Common Telerin, which evolved from Common Eldarin, the tongue of the Eldar before their divisions, e.g., those Elves who decided to follow the Vala Oromë and undertook the Great March to Valinor. Even before that the Eldar Elves spoke the original speech of all Elves, or Primitive Quendian. In the Third Age (the setting of ''The Lord of the Rings''), Sindarin was the language most commonly spoken by most Elves in the Western part of Midd ...
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Constructed Language
A constructed language (sometimes called a conlang) is a language whose phonology, grammar, and vocabulary, instead of having developed naturally, are consciously devised for some purpose, which may include being devised for a work of fiction. A constructed language may also be referred to as an artificial, planned or invented language, or (in some cases) a fictional language. ''Planned languages'' (or engineered languages/engelangs) are languages that have been purposefully designed; they are the result of deliberate, controlling intervention and are thus of a form of ''language planning''. There are many possible reasons to create a constructed language, such as to ease human communication (see international auxiliary language and code); to give fiction or an associated constructed setting an added layer of realism; for experimentation in the fields of linguistics, cognitive science, and machine learning; for artistic creation; and for language games. Some people may also m ...
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Languages Of Middle-earth
Language is a structured system of communication. The structure of a language is its grammar and the free components are its vocabulary. Languages are the primary means by which humans communicate, and may be conveyed through a variety of methods, including spoken, sign, and written language. Many languages, including the most widely-spoken ones, have writing systems that enable sounds or signs to be recorded for later reactivation. Human language is highly variable between cultures and across time. Human languages have the properties of productivity and displacement, and rely on social convention and learning. Estimates of the number of human languages in the world vary between and . Precise estimates depend on an arbitrary distinction (dichotomy) established between languages and dialects. Natural languages are spoken, signed, or both; however, any language can be encoded into secondary media using auditory, visual, or tactile stimuli – for example, writing, whi ...
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Runic
Runes are the letters in a set of related alphabets known as runic alphabets native to the Germanic peoples. Runes were used to write various Germanic languages (with some exceptions) before they adopted the Latin alphabet, and for specialised purposes thereafter. In addition to representing a sound value (a phoneme), runes can be used to represent the concepts after which they are named (ideographs). Scholars refer to instances of the latter as ('concept runes'). The Scandinavian variants are also known as ''futhark'' or ''fuþark'' (derived from their first six letters of the script: '' F'', '' U'', '' Þ'', '' A'', '' R'', and '' K''); the Anglo-Saxon variant is ''futhorc'' or ' (due to sound-changes undergone in Old English by the names of those six letters). Runology is the academic study of the runic alphabets, runic inscriptions, runestones, and their history. Runology forms a specialised branch of Germanic philology. The earliest secure runic inscriptions date from aro ...
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Orc (Middle-earth)
An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves. Mythological monsters with names similar to "orc" can be found in the Old English poem ''Beowulf'', in Early Modern poetry, and in Northern European folk tales and fairy tales. Tolkien stated that he took the name from ''Beowulf''. The orc appears on lists of imaginary creatures in two of Charles Kingsley's mid-1860s novels. Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as ''Dungeons & Dragons'', ''Magic: The Gathering'', and ''Warcraft''. Etymology Old English ...
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Hobbit
Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, they live barefooted, and dwell in homely underground houses which have windows, as they are typically built into the sides of hills. Their feet have naturally tough leathery soles (so they do not need shoes) and are covered on top with curly hair. Hobbits first appeared in the 1937 children's novel ''The Hobbit'', whose titular hobbit is the protagonist Bilbo Baggins, who is thrown into an unexpected adventure involving a dragon. In its sequel, ''The Lord of the Rings'', the hobbits Frodo Baggins, Sam Gamgee, Pippin Took, and Merry Brandybuck are primary characters who all play key roles in fighting to save their world ("Middle-earth") from evil. In ''The Hobbit'', hobbits live together in a small town called Hobbiton, which in ''The Lor ...
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