Ghost Squad (video Game)
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Ghost Squad (video Game)
''Ghost Squad'' and ''Ghost Squad: Evolution'' are light gun Shoot 'em up#Tube and rail shooters, rail shooter arcade games developed and published by Sega. A home version of the original ''Ghost Squad'' was developed for Nintendo's Wii video game console, game console. A sequel, ''Operation GHOST'', was released in arcades in 2012. ''Ghost Squad'' (Arcade) Sega released ''Ghost Squad'' for the arcade in 2004. ''Ghost Squad'' features a simulated IR light gun shaped similarly to the standard-issue weapon the game's protagonists use. This light gun is intended to function realistically: it features a working Selective fire, fire selector switch, a stock, force-feedback recoil, and iron sights. To ensure that the light gun fires accurately, a 20-second "calibration" mode is provided in which the game adjusts for any jostling or damage to the rifle's light-emitting components. ''Ghost Squad'' features different weapons, each with its firing and reload properties (i.e. long shot sp ...
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Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of the department. AM2's first game produced was 1992's ''Virtua Racing'', followed by the highly popular ''Virtua Fighter (video game), Virtua Fighter'' and ''Daytona USA (video game), Daytona USA''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of CSK Research Institute in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''Shenmue (video game), Shenmue'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by Sammy Corporation and AM2 was me ...
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Iron Sights
Iron sights are a system of physical alignment markers (usually made of metallic material) used as a sighting device to assist the accurate aiming of ranged weapons (such as a firearm, airgun, crossbow or even compound bow), or less commonly as a primitive finder sight for optical telescopes. The earliest sighting device, it relies completely on the viewer's naked eye (mostly under ambient lighting), and is distinctly different to optical sights such as telescopic sights, reflector (reflex) sights, holographic sights and laser sights, which make use of optical manipulation and/or active illumination, as well as the newer optoelectronics, which use digital imaging and even incorporate augmented reality. Iron sights are typically composed of two components mounted perpendicularly above the weapon's bore axis: a rear sight nearer (or ''proximally'') to the shooter's eye, and a front sight farther forward (or ''distally'') near the muzzle. During aiming, the shooter aligns h ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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2007 Video Games
2007 saw many sequels and prequels in video games. New intellectual properties included ''Assassin's Creed'', ''BioShock'', ''Crackdown'', ''Crysis'', ''Mass Effect'', ''Portal'', ''Rock Band'', ''Skate'', '' The Darkness'', ''The Witcher'', and ''Uncharted''. Events Hardware and software sales Worldwide The following are the best-selling games of 2007 in terms of worldwide retail sales. These games sold at least units worldwide in 2007. Europe *Based on estimates from Electronic Arts: Video game console sales of 2007 in Europe Japan *Based on figures from Enterbrain: Video game console sales of 2007 in Japan Best-selling video games of 2007 in Japan North America *Based on figures from the NPD Group via IGN; the games' publishers are listed in brackets: Best-selling video games of 2007 in North America (by platform) United Kingdom *Based on figures from Chart-Track: Best-selling video games of 2007 in the UK Best-selling video games of 2007 in the UK (by p ...
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The House Of The Dead 2 & 3 Return
''The House of the Dead 2 & 3 Return'' is a compilation and re-release of ''The House of the Dead 2'' and '' III'' for Wii. It is compatible with the Wii Zapper peripheral. Gameplay ''The House of the Dead 2'' has the arcade and original games. It also includes a boss mode in which any boss from the game can be battled. ''The House of the Dead 2'' also has a training mode, a set of minigames. ''The House of the Dead 3'' has a time attack mode where health is replaced with time. ''The House of the Dead 3'' also includes a new unlockable 'extreme' game mode, with tougher enemies and a smaller blast radius on the shotgun. In addition, weapons can now be used as a melee attack to block enemy blows. The melee attack requires the player to reload after each use.Matt Casamassina,House of the Dead's Extreme Mode: ''2 & 3 Return'' includes a Wii-exclusive melee-style addition. Details, screens and trailer here," ''IGN'' (February 27, 2008). Reception The game was met with average to mix ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in '' Mario Kart DS'', an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other gamers (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player. On January 26, 2012, it was announced by Nintendo during an investors' meeting that the Nintendo Wi-Fi Connectio ...
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Score (game)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported ...
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Wii Zapper
The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun shooters, first-person shooters, and third-person shooters. History According to an interview with Shigeru Miyamoto, the idea of a Zapper-type expansion formed when the Wii Remote was first created. He expressed, "What we found is that the reason we wanted to have a Zapper is when you hold a Wii Remote, it can be difficult for some people to keep a steady hand. And holding your arm out like that can get your arm somewhat tired."Dean Takahashi, (July 29, 2007)An interview with...Shigeru Miyamoto mercurynews.com. Retrieved on August 5, 2007. A staff member of '' The Legend of Zelda: Twilight Princess''s development team later created a makeshift gun-like frame using rubber bands and wires, which held the Wii Remote and Nunchuk together. In r ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Foregrip
A vertical forward grip or foregrip is a vertical pistol grip mounted on the fore-end of a long-barrel firearm, designed for grasping by the frontal support hand (or "off hand"). Use Forward grips aid in the maneuverability of the firearm, since the natural angle of a person's outstretched hand is more oriented to grasping objects at a vertical angle, rather than a horizontal one perpendicular to the body. Foregrips can decrease accuracy in precision rifle shooting if the shooter tends to "muscle the weapon". Vertical foregrips can have features located inside the inner diameter, such as a deployable bipod inside the grip's housing. The M4 Carbine's with similar weapons' different Grip Pod Systems, AKA "Grip Pods" created in 2003 are still used by the American (Include the US Army, USMC, National Guard, US Air Force, FBI, CIA, DEA, Customs Border Patrol, etc), British and Australian armed forces is such a device. The grip may also have a tactical light and the control sw ...
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