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Game Gadget
The Game Gadget is an open source gaming handheld that supports music and video playback, open game development, and some e-reader features. History Development Initial development of the system occurred in the United Kingdom, and open source software was used to lower development costs. Production occurred outside the United Kingdom. The system had an initial release date of March 30, 2012. Release It was released on April 5, 2012, The initial launch price of the system was to be £99.99 British pounds, though this price quickly dropped to a cost of £59.99 British pounds with those who paid the earlier price receiving a refund for £40. On launch the system's online activation system was incomplete, leading to issues. Following release, the system was transferred from Blaze to Xploder. By October 2012 20,000 Game Gadget units were sold worldwide. A Game Gadget 1.1, Game Gadget Pocket and Game Gadget 2.0 was planned. The Game Gadget was eventually succeeded by the better rece ...
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Blaze Europe
Blaze Europe was a developer and distributor of accessories and software for video game consoles, handheld media devices and personal computers. The company is well known for releasing handheld versions of home consoles such as handheld versions of the Sega Mega Drive and the Neo Geo X. The company is currently in liquidation. References External links

* Computer companies of the United Kingdom {{videogame-company-stub ...
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Lua (programming Language)
Lua ( ; from meaning '' moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes ...
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BMP File Format
The BMP file format, also known as bitmap image file, device independent bitmap (DIB) file format and bitmap, is a raster graphics image file format used to store bitmap digital images, independently of the display device (such as a graphics adapter), especially on Microsoft Windows and OS/2 operating systems. The BMP file format is capable of storing two-dimensional digital images both monochrome and color, in various color depths, and optionally with data compression, alpha channels, and color profiles. The Windows Metafile (WMF) specification covers the BMP file format. Device-independent bitmaps and the BMP file format Microsoft has defined a particular representation of color bitmaps of different color depths, as an aid to exchanging bitmaps between devices and applications with a variety of internal representations. They called these device-independent bitmaps or DIBs, and the file format for them is called DIB file format or BMP image file format. According to ...
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JPEG
JPEG ( ) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and image quality. JPEG typically achieves 10:1 compression with little perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015. The term "JPEG" is an acronym for the Joint Photographic Experts Group, which created the standard in 1992. JPEG was largely responsible for the proliferation of digital images and digital photos across the Internet, and later social media. JPEG compression is used in a number of image file formats. JPEG/ Exif is the most common image format used by digital cameras and other photographic image capture devices; along with ...
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RealAudio
RealAudio, or also spelled as Real Audio is a proprietary audio format developed by RealNetworks and first released in April 1995. It uses a variety of audio codecs, ranging from low-bitrate formats that can be used over dialup modems, to high-fidelity formats for music. It can also be used as a streaming audio format, that is played at the same time as it is downloaded. In the past, many internet radio stations used RealAudio to stream their programming over the internet in real time. In recent years, however, the format has become less common and has given way to more popular audio formats. RealAudio was heavily used by the BBC websites until 2009, though it was discontinued due to its declining use. BBC World Service, the last of the BBC websites to use RealAudio, discontinued its use in March 2011. File extensions RealAudio files were originally identified by a filename extension of .ra (for Real Audio). In 1997, RealNetworks also began offering a video format called RealVide ...
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XM (file Format)
XM, standing for "extended module", is an audio file type introduced by Triton's FastTracker 2. XM introduced multisampling-capable instruments with volume and panning envelopes, sample looping and basic pattern compression. It also expanded the available effect commands and channels, added 16-bit sample support, and offered an alternative frequency table for portamentos. XM is a common format for many module files. The file format has been initially documented by its creator in the file XM.TXT, which accompanied the 2.08 release of FastTracker 2, as well as its latest known beta version2.09b The file, written in 1994 and attributed to Mr.H of Triton (Fredrik Huss), bears the header "The XM module format description for XM files version $0104." The contents of the file have been posted on this article's Talk subpage for reference. This documentation is however said to be incomplete and insufficient to properly recreate the behaviour of the original program. The MilkyTracker ...
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MOD (file Format)
MOD is a computer file format used primarily to represent music, and was the first module file format. MOD files use the “.MOD” file extension, except on the Amiga which doesn't rely on filename extensions; instead, it reads a file's header to determine filetype. A MOD file contains a set of ''instruments'' in the form of samples, a number of ''patterns'' indicating how and when the samples are to be played, and a list of what patterns to play in what order. History The first version of the format was created by Karsten Obarski for use in the Ultimate Soundtracker, tracker software released for the Amiga computer in 1987. The format has since been supported by hundreds of playback programs and dozens of other trackers. The original version of the MOD format featured four channels of simultaneous audio playback, corresponding to the capabilities of the original Amiga chipset, and up to 15 instruments. Later variations of the format have extended this to up to 32 ...
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Dolby AC-3
Dolby Digital, originally synonymous with Dolby AC-3, is the name for what has now become a family of audio compression technologies developed by Dolby Laboratories. Formerly named Dolby Stereo Digital until 1995, the audio compression is lossy (except for Dolby TrueHD), based on the modified discrete cosine transform (MDCT) algorithm. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints; today, it is also used for applications such as TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles. The main basis of the Dolby AC-3 multi-channel audio coding standard is the modified discrete cosine transform (MDCT), a lossy audio compression algorithm. It is a modification of the discrete cosine transform (DCT) algorithm, which was first proposed by Nasir Ahmed in 1972 and was originally intended for image compression. The DCT was adapted into the modified discrete cosine transform (MD ...
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Free Lossless Audio Codec
FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data. FLAC is an open format with royalty-free licensing and a reference implementation which is free software. FLAC has support for metadata tagging, album cover art, and fast seeking. History Development was started in 2000 by Josh Coalson. The bit-stream format was frozen when FLAC entered beta stage with the release of version 0.5 of the reference implementation on 15 January 2001. Version 1.0 was released on 20 July 2001. On 29 January 2003, the Xiph.Org Foundation and the FLAC project announced the incorpor ...
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Monkey's Audio
Monkey's Audio is an algorithm and file format for lossless audio data compression. Lossless data compression does not discard data during the process of encoding, unlike lossy compression methods such as Advanced Audio Coding, MP3, Vorbis, and Opus. Therefore, it may be decompressed to a file that is identical to the source material. Similar to other lossless audio codecs, files encoded to Monkey's Audio are typically reduced to about half of the original size, with data transfer time and storage requirements being reduced accordingly. Comparisons Like any lossless compression scheme, Monkey's Audio format takes up several times as much space as lossy compression formats. Typically, about twice as much as a 320 kbit/s bitrate MP3 file. The upside is that no data is lost compared to the input file, making lossless codecs suitable for transcoding, or simply taking up approximately half as much space as raw PCM data. Relative to FLAC, Apple Lossless Audio Codec, or WavPack, ...
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Windows Media Audio
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as ''WMA'', was conceived as a competitor to the popular MP3 and RealAudio codecs. ''WMA Pro'', a newer and more advanced codec, supports multichannel and high resolution audio. A lossless codec, ''WMA Lossless'', compresses audio data without loss of audio fidelity (the regular WMA format is lossy). ''WMA Voice'', targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA. Development history The first WMA codec was based on earlier work by Henrique Malvar and his team which was transferred to the Windows Media team at Microsoft. Malvar was a senior researcher and ...
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems that enforce these policies within devices. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive (the French DADVSI is an example of a member state of the European Union implementing the directive). DRM techniques include licensing agreements and encryption. The industry has expanded the usage of DRM to various hardware products, such ...
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