Free Lossless Audio Codec
FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data. FLAC is an open format with royalty-free licensing and a reference implementation which is free software. FLAC has support for metadata tagging, album cover art, and fast seeking. History Development was started in 2000 by Josh Coalson. The bit-stream format was frozen when FLAC entered beta stage with the release of version 0.5 of the reference implementation on 15 January 2001. Version 1.0 was released on 20 July 2001. On 29 January 2003, the Xiph.Org Foundation and the FLAC project announced the incor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
FLAC 1
FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data. FLAC is an open format with royalty-free licensing and a reference implementation which is free software. FLAC has support for metadata tagging, album cover art, and fast seeking. History Development was started in 2000 by Josh Coalson. The bit-stream format was frozen when FLAC entered beta stage with the release of version 0.5 of the reference implementation on 15 January 2001. Version 1.0 was released on 20 July 2001. On 29 January 2003, the Xiph.Org Foundation and the FLAC project announced the incorporat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Free Software
Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software (including profiting from them) regardless of how much is paid to obtain the program.Selling Free Software (gnu.org) Computer programs are deemed "free" if they give end-users (not just the developer) ultimate control over the software and, subsequently, over their devices. The right to study and modify a computer program entails that [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
MusikCube
musikcube is a free and open-source cross-platform, terminal-based audio player software and streaming server. Features musikcube is based on a modular plug-in architecture, and uses plug-ins written in C++. Plug-ins provide core functionality for audio decoding, data streaming, output device handling, metadata parsing, digital signal processing, and more. Plugins currently exist to provide support for many popular audio codecs, including MP3, M4A, Ogg Vorbis, and FLAC. Internally, musikcube uses the SQLite database library for storing track and playlist metadata. There is currently no support for Digital rights management. musikcube is capable of streaming audio via an integrated server. An Android client also exists, allowing music to be streamed over local and wide-area networks. Licensing musikcube (and official plugins) are licensed under the BSD-3-Clause license. See also * cmus *Music Player Daemon Music Player Daemon (MPD) is a free and open music player ser ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Foobar2000
foobar2000 (often abbreviated as fb2k or f2k) is a freeware audio player for Microsoft Windows, iOS and Android developed by Peter Pawłowski. It has a modular design, which provides user flexibility in configuration and customization. Standard "skin" elements can be individually augmented or replaced with different dials and buttons, as well as visualizers such as waveform, oscilloscope, spectrum, spectrogram (waterfall), peak and smoothed VU meters. foobar2000 offers third-party user interface modifications through a software development kit (SDK). foobar2000 supports many audio file formats, has many features for organizing metadata, files, and folders, and has a converter interface for use with command line encoders. To maximize audio fidelity in cases where resampling or downscaling in bit depth is required, it provides noise shaping and dithering. There are a number of official and third-party components which add many additional features. The core is closed source, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
XMMS
X Multimedia System (XMMS) is an audio player (software), audio player for Unix-like systems released under a free software license. History XMMS was originally written as ''X11Amp'' by Peter and Mikael Alm in November 1997. The player was made to resemble Winamp, which was first released in May that year. As such, XMMS has supported Winamp 2 "classic" skins since its release. Though the original release was made under a license that did not provide any access to the program's source code, it is now released under the GNU General Public License, GPL-2.0-or-later. On June 10, 1999, 4Front Technologies decided to sponsor X11Amp development and the project was renamed to ''XMMS'' - the name being an acronym for ''X MultiMedia System''. Most XMMS users take this to mean "X11 MultiMedia System" or "X Window System MultiMedia System"; the official interpretation of the "X" is "Cross-platform". In 2002, Peter Alm initiated the XMMS2 project, aiming to produce a successor to XMMS using a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Winamp
Winamp is a media player for Microsoft Windows originally developed by Justin Frankel and Dmitry Boldyrev by their company Nullsoft, which they later sold to AOL in 1999 for $80 million. It was then acquired by Radionomy in 2014. Since version 2 it has been sold as freemium and supports extensibility with plug-ins and skins, and features music visualization, playlist and a media library, supported by a large online community. Version 1 of Winamp was released in 1997, and quickly grew popular with over 3 million downloads, paralleling the developing trend of MP3 (music) file sharing. Winamp 2.0 was released on September 8, 1998. The 2.x versions were widely used and made Winamp one of the most downloaded Windows applications. By 2000, Winamp had over 25 million registered users and by 2001 it had 60 million users. A poor reception to the 2002 rewrite, Winamp3, was followed by the release of Winamp 5 in 2003, and a later release of version 5.5 in 2007. A now-di ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
ReplayGain
ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums. This avoids the common problem of having to manually adjust volume levels between tracks when playing audio files from albums that have been mastered at different loudness levels. Although this de facto standard is now formally known as ReplayGain, it was originally known as Replay Gain and is sometimes abbreviated RG. ReplayGain is supported in a large number of media software and portable devices. Operation ReplayGain works by first performing a psychoacoustic analysis of an entire audio track or album to measure peak level and perceived loudness. Equal-loudness contours are used to compensate for frequency effects and statistical analysis is used to accommodate for effects related to time. The difference bet ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Object-oriented
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with impera ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Container Format (digital)
A container format (informally, sometimes called a wrapper) or metafile is a file format that allows multiple data streams to be embedded into a single file, usually along with metadata for identifying and further detailing those streams. Notable examples of container formats include archive files (such as the ZIP format) and formats used for multimedia playback (such as Matroska, MP4, and AVI). Among the earliest cross-platform container formats were Distinguished Encoding Rules and the 1985 Interchange File Format. Design Although containers may identify how data or metadata is encoded, they do not actually provide instructions about how to decode that data. A program that can open a container must also use an appropriate codec to decode its contents. If the program doesn't have the required algorithm, it can't use the contained data. In these cases, programs usually emit an error message that complains of a missing codec, which users may be able to acquire. Container fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Opus (codec)
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC. Opus combines the speech-oriented LPC-based SILK algorithm and the lower-latency MDCT-based CELT algorithm, switching between or combining them as needed for maximal efficiency. Bitrate, audio bandwidth, complexity, and algorithm can all be adjusted seamlessly in each frame. Opus has the low algorithmic delay (26.5 ms by default) necessary for use as part of a real-time communication link, network ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Speex
Speex is an audio compression codec specifically tuned for the reproduction of human speech and also a free software speech codec that may be used on VoIP applications and podcasts. It is based on the CELP speech coding algorithm.Xiph.OrIntroduction to CELP Coding Retrieved 2009-09-01 Speex claims to be free of any patent restrictions and is licensed under the revised (3-clause) BSD license. It may be used with the Ogg container format or directly transmitted over UDP/ RTP. It may also be used with the FLV container format. The Speex designers see their project as complementary to the Vorbis general-purpose audio compression project. Speex is a lossy format, ''i.e.'' quality is permanently degraded to reduce file size. The Speex project was created on February 13, 2002. The first development versions of Speex were released under LGPL license, but as of version 1.0 beta 1, Speex is released under Xiph's version of the (revised) BSD license. Speex 1.0 was announced on March ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Theora
Theora is a free file format, free Lossy compression, lossy video compression format. It is developed by the Xiph.Org Foundation and distributed without licensing fees alongside their other free and open media projects, including the Vorbis audio format and the Ogg container. The libtheora video codec is the reference implementation (computing), reference implementation of the Theora video compression format being developed by the Xiph.Org Foundation. Theora is derived from the formerly Proprietary software, proprietary VP3 codec, released into the public domain by On2 Technologies. It is broadly comparable in design and bitrate efficiency to MPEG-4 Part 2, early versions of Windows Media Video, and RealVideo while lacking some of the features present in some of these other codecs. It is comparable in open standards philosophy to the BBC's Dirac (video compression format), Dirac codec. Theora is named after Theora Jones, Edison Carter's Controller on the ''Max Headroom (TV ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |