Galaga '88
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Galaga '88
is a 1987 fixed shooter arcade video game by Namco. It is the third sequel for ''Galaxian'' (following ''Galaga'', and ''Gaplus''). It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware. ''Galaga '88'' was a commercial success in Japan, but was not as commercially successful as its predecessors outside of Japan. The game was praised by critics for its gameplay, graphics, and music. Reviewers complimented its new enhancements that changed and innovated the core gameplay, and for standing out among other games at the time. It was ported to the TurboGrafx-16, X68000, and Game Gear and is included in Namco compilations. It was followed by '' Galaxian3: Project Dragoon'' in 1990. Gameplay ''Galaga '88'' is a fixed shooter video game. Its plot involves the launch of a starship named the Blast Fighter to destroy the hostile Galaga forces and ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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List Of Bandai Namco Video Game Compilations
Bandai Namco Holdings is a Japanese holdings company that specializes in video games, toys, arcades, anime and amusement parks, and is headquartered in Minato-ku, Tokyo. They were formed after the merge of Namco and Bandai on 29 September 2005, with both companies' assets being merged into a single corporate entity. The video game branch of the company is Bandai Namco Entertainment, producing games for home consoles, arcade hardware and mobile phones. Bandai Namco creates several highly successful video game franchises, including ''Tekken'', ''Pac-Man'', ''Gundam'' and '' Tales'', as is Japan's third largest video game company and the seventh in the world by revenue, as well as the largest toy company in the world by 2017. Since 1990, Bandai Namco has produced compilations containing their games, notably their arcade titles from the 1970s and 1980s, for various home video game systems, handhelds, personal computers and arcade boards. Out of these compilations, the ''Namco Museum ...
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Pac-Mania
is a Oblique_projection #Cavalier_projection, cavalier perspective maze game that was developed and released by Namco for arcade game, arcades in 1987. In the game, the player controls Pac-Man (character), Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the ''List of Pac-Man video games, Pac-Man'' video game series and was the last one developed for arcades up until the release of ''Namco Classic Collection Vol. 2, Pac-Man Arrangement'' in 1996. Development was directed by ''Pac-Man'' creator Toru Iwatani. It was licensed to Atari Games for release in North America. ''Pac-Mania'' gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-O ...
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Japan Amusement Machine
The (formerly the , abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo. JAMMA is run by representatives from various arcade video game manufacturers, including Bandai Namco, Sega, Taito, Koei Tecmo, Capcom, and Konami among others. Nintendo was also a member of the organization until its departure on February 28, 1989. Nihon Bussan left in 1992 over content issues in their mahjong games. 雀ゲームの審査に不満を示した日本物産の退会で議論」, ''Game Machine'' issue 420 (1992), p. 3 (Japanese)/ref> The corporation was renamed on 1 April 2012 after they merged with the Nihon Shopping Center Amusement Park Operator's Association (NSA) and the Japan Amusement Park Equipment Association (JAPEA). Before 2012, JAMMA had been organizing an annual trade fair called the Amusement Machine Show for many years. In 2013, they began collaborating with the Amusement Machine Operators' Union (AOU), who had their own trade show, to promote a new ...
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Valkyrie No Densetsu
''Valkyrie no Densetsu'' is a 1989 action-adventure role-playing arcade game developed and published in Japan by Namco. It is a follow-up to the Family Computer game '' Valkyrie no Bōken'' (1986). Players control the warrior maiden Valkyrie and her lizard-like companion Kurino Xandra as they set out to drop a mythical item called the Golden Seed into the Northern Fountain to replenish the dying crop fields of Xandra Land. Gameplay involves defeating enemies and collecting gold to purchase magical spells and weapons in shops. ''Valkyrie no Densetsu'' was the creation of Namco artist Hiroshi Fujii and a designer only known by the pseudonym of "Koakuman". The game's world, the fictional kingdom of Marvel Land, was greatly inspired by Viking tales from northern Europe and the middle ages, with a heavy emphasis on having a sort-of "magical" feel of it. It was originally meant to be a four-player action game in the vein of titles like '' Gauntlet'' with a cabinet-linking system simil ...
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Yokai Dochuki
is a 1987 platform arcade game developed and released by Namco in Japan and other parts of Asia. The player controls a young boy named Tarosuke as he must make his way through Jigoku, the Japanese concept of Hell, to reach Buddha, who will determine his fate. Tarosuke can fire small " ki" bullets at enemies to defeat them; he can also charge them to increase their power. Enemies will drop money when defeated, which can be used to purchase weapons and other items in stores. Two versions of the arcade original were released: a Japanese version and an English version which was released in other Asian countries outside Japan. The Arcade Archives release includes both versions. Gameplay In ''Yokai Dochuki'', the player controls Tarosuke, a boy who was banished to "jigoku" for causing mischief in the world of the living. Tarosuke must venture through the monster-infested world of jigoku to reach Yama, the Buddhist deity that judges the dead, who determines his final fate. The gam ...
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Solvalou
is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the ''Xevious'' series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board. ''Solvalou'' was advertised as a "hyper-entertainment machine" for its sit-down cabinet design and 3D shooting gameplay. The game is named after the starship the player controls in the series. Although it proved to be a commercial failure, ''Solvalou'' was well-received by critics for its realism, 3D graphics and impressive hardware capabilities, with some finding it to be better than Namco's previous 3D arcade titles. It was digitally re-released for the Japanese Wii Virtual Console in 2009 as one of the first titles u ...
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