GURPS Martial Arts
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GURPS Martial Arts
GURPS Martial Arts is a source book for the GURPS role-playing game, published by Steve Jackson Games; the most recent edition, by Peter Dell'Orto and Sean Punch, was released in 2007. ''GURPS Martial Arts'' includes new perks, skills, techniques, styles, weapons, and combat rules for GURPS, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns. The book is an essential for any game that features large amounts of melee combat, in any genre or setting. Contents Fourth edition This is a greatly expanded version of the third-edition ''GURPS Martial Arts'' source book, revised to work with the fourth-edition GURPS rules. It adds updated versions of combat rules from third-edition books like GURPS Compendium II, many of the weapons and weapon customization rules from GURPS Low Tech, and martial arts-related elements taken from third-edition historical worldbooks such as GURPS Japan and GURPS Swashbucklers. Detailed rules for low-tech battlefie ...
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Sean Punch
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the ''GURPS'' role-playing game. Before he turned to writing he was a student of particle physics. History with GURPS After writing, editing, and contributing to dozens of books for ''GURPS'', Sean Punch took over from the game's original designer Steve Jackson as the line editor for ''GURPS'' in 1995. Assisted by David L. Pulver, another Canadian and veteran role-playing game designer, he took on the task of re-designing the entire rule system for the a fourth edition of ''GURPS'' beginning in September 2002. Sean Punch remains the Line Editor for ''GURPS'' - equivalent to being editor-in-chief of a book series, and the key decision-maker for new rules expansions. He lives in Montreal, Quebec. In an attempt to acknowledge the quality and quantity of his work, some ''GURPS'' players have used his online nickname ("Kromm") to create a tongue-in-cheek cult. They leav ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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GURPS Compendium II
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were la ...
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GURPS Low Tech
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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GURPS Japan
''GURPS Japan'', full title ''GURPS Japan: Roleplaying in the World of the Shogunate'' (1st edition) or ''GURPS Japan: Beauty, Terror, and Adventure'' (2nd edition), is a sourcebook for ''GURPS'', a role-playing game by Steve Jackson Games. The first edition was published in 1988. Authors Lee Gold is an author, editor, game designer, and filk musician. In 1975, Gold founded ''Alarums and Excursions'', a monthly amateur press association for RPG writers. She has served as editor ever since. ''Alarums and Excursions'' won the Charles S. Roberts Award for Best Amateur Wargame Magazine in 1984, and the Origins Award for Best Amateur Game Periodical in 2000, 2001, and 2002. Gold designed the RPGs ''Land of the Rising Sun'' (1980) and '' Lands of Adventure'' (1983), published by Fantasy Games Unlimited. She also published ''Vikings'' for Iron Crown Enterprises. Gold was the sole author of the first edition of ''GURPS Japan''. Hunter Johnson is a freelance game designer, author, and ...
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GURPS Swashbucklers
''GURPS Swashbucklers'' is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for ''GURPS'' (''Generic Universal Role-Playing System''). Contents ''GURPS Swashbucklers'' is a ''GURPS'' supplement containing special rules for campaigns involving musketeer and pirate characters, including an overview of the years 1559-1815, and rules for sailing ships. In his 1991 book ''Heroic Worlds'', Lawrence Schick noted that the book includes "such helpful sections as 'How to be French.'". Publication history ''GURPS Swashbucklers'', a 96-page softcover book, was written by Steffan O'Sullivan, with a cover by Jean Elizabeth Martin and illustrations by Donna Barr, and was published by Steve Jackson Games in 1988. In his 2011 book ''Designers & Dragons'', games historian Shannon Appelcline noted that ''GURPS Swashbucklers'' was one of the smaller subgenre books published after the first broad genre ''GURPS'' books. SJG published ...
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GURPS High-Tech
''GURPS High-Tech'' is a sourcebook published by Steve Jackson Games (SJG) in 1988 for ''GURPS'' (''Generic Universal Role-Playing System''). Contents ''GURPS High-Tech'' is a ''GURPS'' supplement of rules for weapons and transportation, focusing on firearms and organized into seven technological levels, from the black-powder-musket era to a future of lasers and stun guns. The book includes descriptions of standard weapons from all levels. It is a universal sourcebook for ''GURPS'' that is intended to be useable in many different settings. The book is divided into three sections: #. Guns, Projectiles, and Explosives #. Details of the four "tech" levels covered by this book #. A list of individual weapons, costs and availability Publication history ''GURPS High-Tech'' was written by Michael Hurst (game designer), Michael Hurst, with art by Guy Burchak, and was first published by Steve Jackson Games in 1988 as a 128-page book. A new ''GURPS High-Tech'' (2007) was one of the tech ...
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List Of GURPS Books
This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game. Fourth edition Core books These are the books necessary to play, with the core rules used in all settings (''GURPS Basic Set: Characters'' and ''Campaigns''), plus basic accessories. ; '' GURPS Basic Set: Characters'' ; '' GURPS Basic Set: Campaigns'' ; ''GURPS GM's Screen'' Free core books ; ''GURPS Lite'' : A 32-page introduction to the rules of GURPS based on the core rules in the ''GURPS 4e Basic Set'' (mainly ''Characters''). It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. It is freely available, as a PDF from the Steve Jackson Games website Warehouse 23. It is a supplement to some GURPS books. ::Unlike the 3E version of ''GURPS Lite'', this did not include Magery or any spells, but does include the new "Jumper" Advantage. ; ''GURPS Ultra-Lite'' : Core GURPS rules con ...
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GURPS 3rd Edition
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were larg ...
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