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GNU Chess
GNU Chess is a free software chess engine and command-line interface chessboard. The goal of GNU Chess is to serve as a basis for research, and as such it has been used in numerous contexts. GNU Chess is free software, licensed under the terms of the GNU General Public License version 3 or any later version, and is maintained by collaborating developers. As one of the earliest computer chess programs with full source code available, it is one of the oldest for Unix-based systems and has since been ported to many other platforms. Features As of 2 September 2017 GNU Chess 5.60 is rated at 2813 Elo points (when using one CPU) on CCRL's 40-moves-in-40-minutes list. For comparison, the strongest chess engine in the list using one CPU, Strelka 5.5, has an Elo rating of 3108 (the 295 ELO point difference indicates that Strelka 5.5 would beat GNU Chess 5.60 in about 85% of games). On the same list, Fritz 8 is rated at only 2701, and that program in the 2004 Man vs Machine World ...
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XBoard GNUChess
XBoard is a graphical user interface chessboard for chess engines under the X Window System. It is developed and maintained as free software by the GNU project. WinBoard is a port of XBoard to run natively on Microsoft Windows. Overview Originally developed by Tim Mann as a front and back end, front end for the GNU Chess chess engine, engine, XBoard eventually came to be described as a graphical user interface for XBoard engines. It also acts as a client for Internet Chess Servers, and Play-by-mail game, e-mail chess, and can allow the user to play through saved games. XBoard/WinBoard remain updated, and the Chess Engine Communication Protocol has been extended to meet the needs of modern engines (which have features such as hash tables, multi-processing and end-game tables, which could not be controlled through the old protocol). XBoard/WinBoard also fully support engines that play List of chess variants, chess variants, such as Fairy-Max. This means the GUI is able to display ...
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Elo Rating System
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system, but is also used as a rating system in association football, American football, baseball, basketball, pool, table tennis, and various board games and esports. The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%. A player's Elo rating is represented by a number which may change depending on the outcome of rated games played. After every game, the winni ...
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Universal Chess Interface
The Universal Chess Interface (UCI) is an open communication protocol that enables chess engines to communicate with user interfaces. History In November 2000, the UCI protocol was released. Designed by Rudolf Huber and Stefan Meyer-Kahlen, the author of Shredder, UCI rivals the older "Chess Engine Communication Protocol" introduced with XBoard/WinBoard. In 2002, Chessbase, the chess software company which markets Fritz, began to support UCI, which had previously been supported by only a few interfaces and engines. , well over 300 engines are known to directly support UCI. Design By design, UCI assigns some tasks to the user interface (i.e., presentation layer) which have traditionally been handled by the engine (at the business layer) itself. Most notably, the opening book is usually expected to be handled by the UI, by simply selecting moves to play until it is out of book, and only then starting up the engine for calculation in the resulting position. UCI does not specify ...
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Chess Engine Communication Protocol
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface with no graphics or windowing. Engines are usually used with a front end, a windowed graphical user interface such as Chessbase or WinBoard that the user can interact with via a keyboard, mouse or touchscreen. This allows the user to play against multiple engines without learning a new user interface for each, and allows different engines to play against each other. Many chess engines are now available for mobile phones and tablets, making them even more accessible. History The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware made, and marketed b ...
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GNOME Chess
An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible. Definition and differentiation Not all open-source games are free software; some open-source games contain proprietary non-free content. Open-source games that are free software and contain exclusively free content conform to DFSG, free culture, and open content and are sometimes called ''free games''. Many Linux distributions require for inclusion that the game content is freely redistributable, freeware or commercial restriction clauses are prohibited. Background In general, open-source games are developed by relatively small groups of people in their free time, with profit not being the main focus. Many open-source games are volunteer-run projects, and as such, developers of free games are often hobbyists and enthusiasts. The consequence of this is that open-source games often take longe ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Intel Core 2 Duo
Intel Core is a line of streamlined midrange consumer, workstation and enthusiast computer central processing units (CPUs) marketed by Intel Corporation. These processors displaced the existing mid- to high-end Pentium processors at the time of their introduction, moving the Pentium to the entry level. Identical or more capable versions of Core processors are also sold as Xeon processors for the server and workstation markets. The lineup of Core processors includes the Intel Core i3, Intel Core i5, Intel Core i7, and Intel Core i9, along with the X-series of Intel Core CPUs. Outline Although Intel Core is a brand that promises no internal consistency or continuity, the processors within this family have been, for the most part, broadly similar. The first products receiving this designation were the Core Solo and Core Duo Yonah processors for mobile from the Pentium M design tree, fabricated at 65 nm and brought to market in January 2006. These are substantially differ ...
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Ruslan Ponomariov
Ruslan Olehovych Ponomariov ( uk, Русла́н Оле́гович Пономарьо́в; born 11 October 1983) is a Ukrainian chess grandmaster. He was FIDE World Chess Champion from 2002 to 2004. He won the Ukrainian Chess Championship in 2011. He was runner-up in the Chess World Cup 2005 and Chess World Cup 2009, while reaching the semi-finals in 2011 and the quarterfinals in 2007. Early career Ponomariov was born in Horlivka in Ukraine. He was taught to play chess by his father at the age of 5. At 9 he became a first category player, and in September 1993 he moved to Kramatorsk. Here Ponomariov attended the A. V. Momot Chess School and was trained by Boris Ponomariov. In 1994 he placed third in the World Under-12 Championship at the age of ten. In 1996 he won the European Under-18 Championship at the age of just twelve, and the following year won the World Under-18 Championship. In 1998, at the age of fourteen, he was awarded the Grandmaster title, making him the ...
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Veselin Topalov
Veselin Aleksandrov Topalov (pronounced ; bg, Весели́н Александров Топа́лов; born 15 March 1975) is a Bulgarian chess International Grandmaster, grandmaster and former FIDE World Chess Championship, World Chess Champion. Topalov became FIDE World Chess Champion by winning the FIDE World Chess Championship 2005. He lost his title in the World Chess Championship 2006 against Vladimir Kramnik. He challenged Viswanathan Anand at the World Chess Championship 2010, losing 6½–5½. He won the 2005 Chess Oscar. He was ranked List of FIDE chess world number ones, world number one from April 2006 to January 2007. He regained the top ranking in October 2008 until January 2010. His peak rating was 2816 in July 2015, placing him joint-tenth on the list of List of chess players by peak FIDE rating, highest FIDE-rated players of all time. Topalov has competed at nine Chess Olympiads (1994–2000, 2008–2016), winning board one gold in 2014 and scoring best over ...
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Sergey Karjakin
Sergey Alexandrovich Karjakin, . (born 12 January 1990) is a Russian chess grandmaster (formerly representing Ukraine). A chess prodigy, he previously held the record for the world's youngest ever grandmaster, (until it was eventually taken by Abhimanyu Mishra) having qualified for the title at the age of 12 years and 7 months. Karjakin won the European U10 Chess Championship in 1999 and was the World U12 Chess Champion in 2001. He earned the International Master title at age 11 and was awarded his grandmaster title in 2003. He represented Ukraine at the Chess Olympiad in 2004, winning team and individual gold. He competed in two more Chess Olympiads for Ukraine and won the Corus chess tournament in 2009, before transferring to Russia. He has since represented Russia five times in the Chess Olympiad, winning individual gold in 2010. He also won team gold with Russia at the World Team Chess Championship in 2013 and 2019. Karjakin won the 2012 World Rapid Chess Championshi ...
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Human–computer Chess Matches
This article documents the progress of significant human–computer chess matches. Computer chess, Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue (chess computer), Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer. In 2002–2003, three human–computer matches were drawn, but, whereas Deep Blue was a specialized machine, these were chess programs running on commercially available computers. Chess programs running on commercially available desktop computers won decisive victories against human players in matches in 2005 and 2006. The second of these, against then world champion Vladimir Kramnik is (as of 2019) the last major human-computer match. Since that time, chess programs running on commercial hardware—more recently including mobile phones—have been able to defeat even the strongest ...
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