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Guitar Hero Live
''Guitar Hero Live'' is a 2015 music rhythm video game developed by FreeStyleGames and published by Activision. It is the seventh main installment in the ''Guitar Hero'' series. The game was released for PlayStation 3, PlayStation 4, Wii U, Xbox 360, and Xbox One in November 2015. As with previous games in the series, the goal is to use a special guitar controller to match fret patterns displayed on a scrolling note pattern on screen in time with the music. The game serves as a reboot of the ''Guitar Hero'' franchise, being the first new entry in the series since '' Warriors of Rock'' in 2010. Activision wanted to bring back ''Guitar Hero'' for the next generation of video game consoles but wanted the new game to be innovative. These innovations included a new guitar controller featuring a 6 button, 3-fret layout in contrast to the 5 button controller of previous games. The game featured two main modes; ''GH Live'', the games career mode, featured the note pattern displayed at ...
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FreeStyleGames
Ubisoft Leamington (formerly FreeStyleGames Limited) is a British video game developer and a studio of Ubisoft based in Leamington Spa. Founded in November 2002 by six industry veterans formerly of Codemasters and Rare (company), Rare, the studios was bought by Activision in September 2008. In January 2017, Ubisoft acquired the studio from Activision and renamed it Ubisoft Leamington. Ubisoft Leamington is working on AAA (video game industry), AAA games, primarily the ''Tom Clancy's The Division'' franchise, in close cooperation with sister studio Ubisoft Reflections. History Early years (2002–2008) FreeStyleGames was founded on 29 November 2002 by Alex Darby, David Osbourn, Phil Hindle and Jamie Jackson, formerly of Codemasters, and Alex Zoro and Jonny Ambrose, formerly of Rare (company), Rare. Their first title, ''B-Boy'', a game of competitive Break dancer, break-dancing, was published and distributed by Sony Computer Entertainment Europe in Europe in 2006, and publi ...
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Eighth Generation Of Video Game Consoles
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017. The generation offered few signature hardware innovations. Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR), with Sony introducing the PlayStation VR in 2016. Sony focused heavily on its first-party developers and console exclusives as key selling points, while Microsoft expanded its gaming servic ...
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Sony Computer Entertainment Of America
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europe ...
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PlayStation Blog
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Pull-off
A pull-off is a stringed instrument playing and articulation technique performed by plucking or "pulling" the finger that is grasping the sounding part of a string off the fingerboard of either a fretted or unfretted instrument. This intermediate- to advanced playing technique is done using the tip of a finger or fingernail on the fretting hand. Pull-offs are done to facilitate the playing of embellishments and ornaments such as grace notes. Pull-offs may be notated in sheet music or improvised by the performer, depending on the musical style and context. Performance and effect A pull-off is performed on a string which is already vibrating; when the fretting finger is pulled off (exposing the string either as open or as stopped by another fretting finger "lower" on the same string, with "lower" meaning in a position that is lower in pitch) the note playing on the string changes to the new, longer vibrating length of the string. Pull-offs are performed on both fretted instruments ...
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Hammer-on
A hammer-on is a playing technique performed on a stringed instrument (especially on a fretted string instrument, such as a guitar) by sharply bringing a fretting-hand finger down on to the fingerboard behind a fret, causing a note to sound. This technique is the opposite of the pull-off. Passages in which a large proportion of the notes are performed as hammer-ons and pull-offs instead of being plucked or picked in the usual fashion are known in classical terminology as ''legato'' phrases. The sound is smoother and more connected than in a normally picked phrase, due to the absence of the necessity to synchronize the plucking of one hand with the fingering on the fingerboard with the other hand; however, the resulting sounds are not as brightly audible, precisely due to the absence of the plucking of the string, the vibration of the string from an earlier plucking dying off. The technique also facilitates very fast playing because the picking hand does not have to move at such ...
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MCV (magazine)
''MCV/Develop'' (formerly ''MCV'' and ''Market for Computer & Video Games'') is a UK trade magazine that focuses on the business aspects of the video game industry. It is published monthly by Biz Media, a subsidiary of Datateam Media Group and is available in print and digitally. Originally named ''MCV'', it absorbed the assets of sister magazines (including ''Develop'') in 2018, and changed its name to ''MCV/Develop'' in 2019. History ''MCV'' was started in September 1998 by former ''Computer Trade Weekly'' (''CTW'') employees Stuart Dinsey, editor, Lisa Carter (then Foster), deputy editor, Alex Moreham (then Jarvis), sales manager and Dave Roberts. ''CTW'' was published weekly from September 1984 and by 1998 was the official newspaper for ELSPA (The European Leisure Software Publishers Association) and the creator and sponsor of ECTS (European Computer Trade Show). Stuart Dinsey left ''MCV'' in 2013 after selling it a year earlier. Stuart is currently chairman of Curve Dig ...
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Whammy Bar
A vibrato system on a guitar is a mechanical device used to temporarily change the pitch of the strings. Instruments without a vibrato have other bridge and tailpiece systems. They add vibrato to the sound by changing the tension of the strings, typically at the bridge or tailpiece of an electric guitar using a controlling lever, which is alternately referred to as a whammy bar, vibrato bar, or incorrectly as a tremolo arm. The lever enables the player to quickly and temporarily vary the tension and sometimes length of the strings, changing the pitch to create a vibrato, portamento, or pitch bend effect. The pitch-bending effects have become an important part of many styles, allowing creation of sounds that could not be played without the device, such as the 1980s-era shred guitar " dive bomb" effect. The mechanical vibrato systems began as a device for more easily producing the vibrato effects that blues and jazz guitarists had achieved on arch top guitars by manipulating ...
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Power Chord
A power chord (also fifth chord) is a colloquial name for a chord in guitar music, especially electric guitar, that consists of the root note and the fifth, as well as possibly octaves of those notes. Power chords are commonly played on amplified guitars, especially on electric guitar with intentionally added distortion or overdrive effects. Power chords are a key element of many styles of rock, especially heavy metal and punk rock. Analysis When two or more notes are played through a distortion process that non-linearly transforms the audio signal, additional partials are generated at the sums and differences of the frequencies of the harmonics of those notes (intermodulation distortion). When a typical chord containing such intervals (for example, a major or minor chord) is played through distortion, the number of different frequencies generated, and the complex ratios between them, can make the resulting sound messy and indistinct. This effect is accentuated as ...
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Guitar Hero Live Controller
The guitar is a fretted musical instrument that typically has six strings. It is usually held flat against the player's body and played by strumming or plucking the strings with the dominant hand, while simultaneously pressing selected strings against frets with the fingers of the opposite hand. A plectrum or individual finger picks may also be used to strike the strings. The sound of the guitar is projected either acoustically, by means of a resonant chamber on the instrument, or amplified by an electronic pickup and an amplifier. The guitar is classified as a chordophone – meaning the sound is produced by a vibrating string stretched between two fixed points. Historically, a guitar was constructed from wood with its strings made of catgut. Steel guitar strings were introduced near the end of the nineteenth century in the United States; nylon strings came in the 1940s. The guitar's ancestors include the gittern, the vihuela, the four-course Renaissance guitar, and the fiv ...
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Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ''For Honor'', '' Just Dance'', '' Prince of Persia'', ''Rabbids'', ''Rayman'', ''Tom Clancy's'', and ''Watch Dogs''. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use ...
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Microtransaction
Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, "pay-to-win", is sometimes used pejoratively to refer to games where buying items in-game can give a player a disproportionate advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presum ...
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