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Growth Engineering
Growth Engineering is a SAAS learning technologies company. They provide a platform for e-Learning, also known as a learning management system. Established in 2004, Growth Engineering offers a learning portal for companies and their employees, partners and customers. Growth Engineering is compatible with SCORM 1.2, SCORM 2004 and xAPI. In a Technavio report, Growth Engineering were recognised as a vendor in the game-based learning market. History Growth Engineering was founded in 2004 by Juliette Denny. She founded the company as a consultancy targeted at new businesses in need of sales management training. Then, Growth Engineering released the Academy LMS. An online learning portal for businesses to train employees. The product focused on using gamification to engage learners. In 2016 Growth Engineering was listed on the Mishcon Leap 100. In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7, and in 2016 they were named as the number one NextGen LM ...
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Software As A Service
Software as a service (SaaS ) is a software licensing and delivery model in which software is licensed on a subscription basis and is centrally hosted. SaaS is also known as "on-demand software" and Web-based/Web-hosted software. SaaS is considered to be part of cloud computing, along with infrastructure as a service (IaaS), platform as a service (PaaS), desktop as a service (DaaS), managed software as a service (MSaaS), mobile backend as a service (MBaaS), data center as a service (DCaaS), integration platform as a service (iPaaS), and information technology management as a service (ITMaaS). SaaS apps are typically accessed by users of a web browser (a thin client). SaaS became a common delivery model for many business applications, including office software, messaging software, payroll processing software, DBMS software, management software, CAD software, development software, gamification, virtualization, accounting, collaboration, customer relationship management (CR ...
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E-learning
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and Education sciences, educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including Learning theory (education), learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropri ...
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Learning Management System
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic. Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may offer classroom management for instructor-led training or a ...
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Sharable Content Object Reference Model
Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format." SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense. SCORM 2004 introduced a complex idea called sequencing, which is a set of rules that specifies the order in which a learner may experience content objects. In simple terms, they constrain a learner to a fixed set of paths through the training material, permit the learner to "bookmark" their progress when taking breaks, and assure the acceptability of test scores achieved by the learner. The standar ...
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XAPI (e-learning)
The Experience API (xAPI) is an e-learning software specification that records and tracks various types of learning experiences for learning systems. Learning experiences are recorded in a Learning Record Store (LRS), which can exist within traditional learning management systems (LMSs) or on their own. Summary The Experience API (Tin Can API) is meant to succeed SCORM, the Sharable Content Object Reference Model, which is a standard for packaging e-learning content. The new Experience API allows trainers to deploy several new capabilities that were not supported with SCORM at the time, such as: *Recording learning from non-browser activities, such as games and simulations. *Platform transition; e.g. start e-learning on a mobile device, finish it on a computer *Team-based e-learning *Tracking learning plans and goals The Experience API spec is open source. xAPI uses a Restful web service that with JavaScript Object Notation (JSON) for its data format. The web service allows softw ...
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Mishcon De Reya
Mishcon de Reya LLP is a British law firm with offices in London and Singapore. Founded in 1937, it employs more than 1200 people with over 600 lawyers. It is regarded as forming part of the " Silver Circle" of leading UK law firms. In March 2017, the firm was announced Law Firm of the Year at the Legal Business Awards. Mishcon de Reya records revenue of £230.7 million for the last financial year, 2021-2022 – an increase of 22% from the previous financial year, which saw profit per equity partner (PEP) at the London firm jump by 11% to just over £1m. History Mishcon de Reya was formed by the merger of Victor Mishcon & Co, a one-man office founded by Victor Mishcon, and Bartletts de Reya. In 2008, the firm launched the specialist 'Pink Law' Legal Advice Centre in conjunction with Queen Mary, University of London, and two other city law firms. The project offers free and impartial legal advice on issues affecting the Lesbian, Gay, Bisexual and Transgender (LGBT) community, s ...
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